Commit Graph
4 Commits
Author SHA1 Message Date
ExPikaPaka 9327e7770b Rename the fast preview to the shaded preview
Its shader files, the name they are registered under, its members and
the panel text now match what it does: shading only, no geometry.
2026-09-23 09:51:08 +02:00
ExPikaPaka cef6527f9d Texture displacement: per-layer bake, UV pane redesign, unwrap and layer view fixes
- Bake: each layer is sampled only on its own painted area; analytic
  projections used to stack every layer over every painted region, so the
  top layer's texture showed on all of them (colour sampler too)
- Auto resolution follows the texture's texel size and sharpness again
- Unwrap: charts cut by each face's own normal (a cube gives 6 islands, not
  12 triangles); non-disk charts (tubes, closed shells) are split until they
  flatten; connected nets test real triangle overlap, grow from the largest
  chart and are packed side by side
- UV edits are stored per unwrapped copy, so dragging a seam vertex no
  longer moves its copies in neighbouring islands
- UV pane: tool strip with unwrap settings moved in from the panel, sharp
  HiDPI icons, clearer island/edge/selection drawing with hover, texture
  picker from the thumbnail, texture no longer lost on reopen (GL state
  from the 3D view, background upload retries)
- Panel: whole-model select/erase as icons in the tools row; inactive
  layers' paint shown muted; colour textures shown in colour in the picker
- Built-in displacement texture library
- Tests for unwrap segmentation, connected nets, UV edits and per-layer
  sampling
2026-09-21 08:59:26 +02:00
ExPikaPaka bc28052245 Bump and uvcheck shaders: project in the bake's world frame 2026-09-15 08:58:26 +02:00
ExPikaPaka a393b21642 Add texture displacement bump and UV-check shaders 2026-07-16 08:43:08 +02:00