Only one action source ever existed, so the
IActionSource interface and ScriptActionSource
are gone. ActionRegistry now subscribes to the
plugin loader and enumerates actions directly
in init() - no polymorphism for one impl.
Replace the opaque FNV-hash SpeedDialActionId
with a readable composed id of the form
prefix:title:source_key. Split AppAction's
single source field into source_key (stable
identity, e.g. plugin_key) and source_name
(display), so identity and display no longer
share one field.
* fix: impl refactor
* fix: unload/load python module, race conditions, freezes
* remove dead code
* remove extra hook
* remove more dead code
* fix gil run script
reslice() now enforces only the missing-plugin block via
refresh_missing_plugin_block (no second Print::validate); plate
ready-status returns to upstream's plain model_fits, matching
GLCanvas3D::reload_scene. Also restores main's use_bbl_device_tab and
the check_track_enable comment, and drops two unused MainFrame includes.
Merge-resolution cleanup. The #12506 re-select path kept main's preset_bundle
null check, and both select_machine calls now use effective_agent_id rather than
mixing it with the equal-but-differently-named agent_info.id.
Resolve five conflicts, all of which needed both sides rather than a pick:
- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
re-expressed onto the same-agent early-return path (the agent factory caches
per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
For non-BBL host printers (Moonraker/Klipper, Qidi, Snapmaker, Creality), switch_printer_agent() only re-selected the machine when the agent type changed. Switching between two printer presets that use the same agent left the selected machine and the agent's cached device_info pointing at the previously active preset's host, so filament sync kept hitting the old printer.
Re-select the machine when the agent type is unchanged but the target host differs, so the selected machine and device_info always follow the active printer preset.
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Move plugin capability enumeration, loader
subscriptions, and action construction into
ScriptActionSource. Keep ActionRegistry focused
on generic action state, dispatch, and snapshots.
Use source rather than package for generic origin
metadata so future non-plugin providers share the
same interface. Action IDs and persisted
configuration remain unchanged.
Subscribe before initial enumeration so plugin
events cannot be missed between the snapshot and
callback registration. Add a focused test for
source startup.
GUI_App::on_init_inner() carried the plugin dispatch policy inline (the
capability resolver and the slicing-pipeline dispatcher) and would grow
with every capability that fires from inside libslic3r.
plugin/PluginHooks.{hpp,cpp} now owns one file-local installer per hook,
aggregated by plugin_hooks::install() -- called from
PluginManager::initialize(), reset in shutdown() so no hook can enter
Python after the interpreter finalizes. The wx-side loader subscriptions
move into GUI_App::init_plugin_gui_wiring().
No behavior change; dispatch bodies moved verbatim.
PluginHostApi.cpp had grown into one TU holding the module entry point plus
three unrelated domains (presets, model/mesh graph, app access), and
PluginHostSlicing.cpp mixed ownable geometry value types with the
non-owning live print graph. Reorganize the orca.host surface into
plugin/host/ with one registrar per domain:
- PluginHost.hpp/.cpp entry point (replaces PluginHostApi)
- PluginHostBindings.hpp internal per-domain registrar declarations
- PluginHostGeometry.cpp BoundingBox, Point, Polygon, ExPolygon + ndarray parsing
- PluginHostMesh.hpp/.cpp TriangleMesh snapshot (own TU ahead of planned
mesh construct/mutate APIs)
- PluginHostPresets.cpp Preset, PresetCollection, PresetBundle
- PluginHostModel.cpp scene graph: Model, ModelObject, ModelInstance, ModelVolume
- PluginHostApp.cpp Plater + plater()/model()/preset_bundle() accessors
- PluginHostSlicing.cpp live print graph only, now with a single lifetime story
- PluginHostUi.hpp/.cpp moved unchanged
PluginBindingUtils.hpp stays at plugin/ root: it is shared with pluginTypes/
and tests, not host/-specific.
No Python-visible change: same submodules, class names and docstrings.
Verified with slic3rutils and fff_print suites.
G-code post-processing is now a step of the slicing-pipeline plugin rather than a
separate capability type. One capability class can transform slices at the geometry
seams AND edit the final G-code, behind a single picker/option.
- Add SlicingPipelineStepPlugin::psGCodePostProcess (bound as
orca.slicing.Step.psGCodePostProcess). Unlike the geometry steps it fires from the
GUI export path in PostProcessor.cpp, not from Print::process(): ctx.print/ctx.object
are None and the plugin edits the file at ctx.gcode_path in place. It may run more
than once per slice (file export and/or upload) and its output is not shown in the
preview.
- Extend SlicingPipelineContext with gcode_path/host/output_name and a C++-only
full_config; config_value() falls back to it when there is no live Print.
- PostProcessor.cpp dispatches SlicingPipelinePluginCapability at psGCodePostProcess,
driven by the existing slicing_pipeline_plugin option.
- The exported G-code lives outside data_dir(), so the plugin audit sandbox would
block the write; the trampoline's audit setup grants ctx.gcode_path's folder as a
scoped allowed root, gated on a non-empty gcode_path so the geometry-step hooks gain
no extra filesystem access.
BREAKING CHANGE: the separate G-code post-processing capability type is removed.
- orca.gcode.GCodePluginCapabilityBase and orca.PluginType.PostProcessing are gone;
post-processing plugins migrate to orca.slicing.SlicingPipelineCapabilityBase +
Step.psGCodePostProcess (and gain ctx.params / ctx.config_value()).
- The post_process_plugin config option is removed; use slicing_pipeline_plugin.
Presets carrying the old key degrade to the standard unknown-key warning.
- Manifest type = "post-processing" now maps to Unknown (advisory only; the loader
dispatches on the C++ get_type()).
Also repairs two latent build breaks the branch carried: stale Step enum value usages
in test_slicing_pipeline_hook.cpp and a reference to the removed
ConfigOptionDef::PluginType::None in Tab::on_value_change (now is_plugin_backed()).
Adds the orca_gcode_stamp sample plugin and a psGCodePostProcess binding test.
fix: prevent startup crash when preset-sync directory scan hits a transient FS error
On startup the user-preset sync thread scans the preset folder for orphaned
.info files (scan_orphaned_info_files). It iterated the directory with a
throwing boost::filesystem::directory_iterator while running on a background
thread that has no exception guard. On macOS, readdir() can intermittently
fail with ENOTSUP (errno 45); boost then throws filesystem_error, which --
uncaught on the sync thread -- calls std::terminate and aborts the whole
application on startup.
- Iterate with the error_code-based directory_iterator so a transient read
failure is logged and skipped instead of thrown. The orphan scan is
best-effort and re-runs on the next sync, so skipping a cycle is harmless.
This mirrors the existing pattern in has_json_presets() and the plugin scan.
- Wrap the entire sync-thread body in try/catch as defense-in-depth, so no
future uncaught exception on that otherwise-unguarded thread can abort the
app.
Adds PluginHostSlicing, which registers the print-graph data model (Print,
PrintObject, Layer, LayerRegion, Surface, ExPolygon, extrusions, ...) into the
orca.host submodule in the same raw-class style as PluginHostApi's Model/Preset
graph, with shared helpers in PluginBindingUtils. SlicingPipelinePluginCapability
is trimmed to the capability surface (the standalone SlicingNumpy helper is folded
away). Adds the Twistify example plugin next to Inset and broadens the binding,
hook, and plugin-install tests.
The 409 conflict notification, the force-push confirmation dialog, and the payload-too-large (413) dialog now name the affected preset. The name was already parsed from the conflict body but never surfaced. The account-level preset-limit message stays generic since it isn't about one specific preset.
Introduces a plugin capability that runs Python at the seams of Print::process(),
letting a plugin read and rewrite slicing state as it is computed.
- New slicing_pipeline_plugin config option; selected plugin refs are serialized
into the print manifest.
- Print gains an injectable hook fired at each pipeline step (posSlice,
posPerimeters, posInfill, ...). It is a no-op when unset, fires only on genuine
(re)computation, and never on the use-cache path.
- orca.slicing submodule: SlicingPipelineCapabilityBase plus a trampoline and a
Step enum. Capabilities read the live graph through zero-copy int64 numpy views
(contour/holes geometry with unscaled coordinates, flattened toolpath data) and
edit it through 2D-geometry mutators with cache-invariant refresh.
- GUI dispatcher runs capabilities during slicing under the GIL, turns plugin
errors into slicing errors, honors cancellation, and adds the plugin picker.
- Ships the InsetEverySlice sample plugin and binding/hook tests.
Fix network plug-in install failing when the plug-in DLL is in use (#14373)
Switching or reinstalling the Bambu network plug-in from a running
OrcaSlicer failed with "The plug-in file may be in use". install_plugin()
deleted each existing file before extracting the new one, and on Windows a
currently-loaded DLL (BambuSource.dll, or the legacy networking library)
cannot be removed or overwritten in place, so the whole install aborted.
Rename an in-use file aside to "<name>.old" before writing the new one: the
running module keeps mapping the renamed file while the new version is
extracted, so the install succeeds without having to unload the plug-in
first. Stale ".old" files are cleaned up at the start of on_init_network(),
before the plug-in is (re)loaded, so they do not accumulate.
* Add startup progress bar to splash screen
* Move progress bar down and remove percentages
* Cleaned up changes
* Update GUI_App.cpp
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* feat: native Windows ARM64 build support
Builds on the merged DEPS_ARCH=arm64 plumbing (#13424) by adding the
dependency and source fixes needed for a green native ARM64 build on the
windows-11-arm runner. Validated end-to-end on Snapdragon X Elite hardware
(via a downstream fork using the same fixes); see OrcaSlicer/OrcaSlicer#8271
for the full writeup.
Dependencies:
- OpenEXR 2.5.5: ImfSimd.h hard-codes IMF_HAVE_SSE2 for any MSVC, pulling in
<emmintrin.h> (x86-only) -> C1189. Patch the header to require an x86 target
and force SSE cache vars off on ARM64.
- Boost.Context: use the winfib implementation on ARM64 (Windows Fiber API)
to avoid the armasm64 / CMake ASM_ARMASM linker-module bug, while keeping
the Boost::context target Boost.Asio needs.
- OpenCV: disable WITH_IPP on ARM64 (Intel IPP/IPP-ICV is x86/x64 only;
otherwise ~200 unresolved ippicv* externals at link).
- OpenSSL: use VC-WIN64-ARM on ARM64.
- FindGLEW: add an ARM64 arch branch.
Sources:
- clipper Int128.hpp: _mul128 is an x64-only intrinsic guarded by _WIN64
(true on ARM64); guard on _M_X64 and use the portable path.
- imgui imgui_widgets.cpp: fix va_start(vaList, &text) -> va_start(vaList, text)
(the &-form compiled on x64 but is invalid on ARM64).
- crash reporter: StackWalker.cpp gains an _M_ARM64 branch; BaseException.cpp
uses Cpsr instead of the x86-only EFlags on ARM64.
CI:
- New build_windows_arm64.yml on windows-11-arm: pins CMake 3.31.x, stages
ARM64 GMP/MPFR from MSYS2 clangarm64 (with llvm-dlltool import libs),
caches deps with a fixed-depth hashFiles key, builds and uploads the binary.
OCCT/STEP, SVG-to-3D and text emboss all build and work on ARM64 (no stubs
needed). Full feature parity with x64.
* fix(ci): use forward-slash DESTDIR to avoid CMake '\a' escape error
deps configure failed at GMP/GMP.cmake: "Invalid character escape '\a'"
because DESTDIR carried Windows backslashes (C:\a\...) and is re-parsed
when re-set with the /usr/local suffix. Pass DESTDIR (and the slicer's
DEPS prefix) with forward slashes via %CD:\=/%.
* fix(ci): don't export DESTDIR env var (CMake staged-install doubles paths)
Setting a DESTDIR *environment* variable made CMake treat it as the staged
install prefix and prepend it to every dependency's install path, so e.g.
FreeType installed to <DESTDIR>/a/.../OrcaSlicer_dep/usr/local and OCCT
then couldn't find its headers. Compute the forward-slash path into a
differently-named var (ORCA_DESTDIR) and pass it only via -DDESTDIR.
* ci(windows-arm64): fold ARM64 build into the standard Windows matrix
Replace the standalone build_windows_arm64.yml with a matrix entry on the
existing build_windows job, so x64 and ARM64 share one reusable workflow
chain (build_all -> build_check_cache -> build_deps -> build_orca), per
review feedback on #14059.
- build_all.yml: build_windows now matrices over {x64: windows-latest,
arm64: windows-11-arm} and threads `arch` through. Self-hosted runner
stays x64-only.
- build_check_cache.yml: cache key and dep-prefix path are now
architecture-specific on Windows (deps/build-arm64/OrcaSlicer_dep).
- build_release_vs.bat: accept an `arm64` argument (mirrors
build_release_vs2022.bat) -> uses `-A ARM64` and the build-arm64 tree.
The top-level CMake auto-derives CMAKE_PREFIX_PATH from the build dir,
so no explicit prefix is needed.
- build_deps.yml / build_orca.yml: gate the ARM64-only prep behind
`inputs.arch == 'arm64'` -- pin CMake 3.31.x, and stage MSYS2
clangarm64 GMP/MPFR import libs. NSIS installer/PDB/profile_validator
remain x64-only; ARM64 ships the portable zip. Artifact names get an
arch suffix to avoid collisions between the two Windows jobs.
https://claude.ai/code/session_0164c7ZhCLsYBmCiVN9pWDjK
* ci(temp): generate GMP/MPFR win-arm64 blobs to commit to repo
* feat(deps): add prebuilt GMP/MPFR win-arm64 blobs
The repo ships prebuilt GMP/MPFR import libs + DLLs for win-x64 and
win-x86; the Windows ARM64 build path copies from win-${DEPS_ARCH}
(CMakeLists.txt) but the win-arm64 blobs were missing, so the slicer
configure failed at "file COPY cannot find .../win-arm64/libgmp-10.dll".
Add win-arm64 libgmp-10.{dll,lib} and libmpfr-4.{dll,lib}, generated from
the MSYS2 clangarm64 gmp/mpfr packages with MSVC-compatible import libs via
llvm-dlltool. Headers are shared across arches and unchanged.
* simplify OpenEXR.cmake
* set default arch
* support msix
* ship installer
* try to fix webview2runtime issue
---------
Co-authored-by: Adam Behrman <adam.behrman@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Adam Behrman <abehrman@users.noreply.github.com>
* Degrees symbol don't need localization
* The Z when referring to the axis should be uppercase
* Fix the spelling of "GitHub" to camelcase
* Unify the casing of mouse button shortcuts
* Always use G-code with an hyphen
* Fix the spelling of "restricted"
* More grammar fixes
* add missing modifications
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Store user session information along with refresh token, to allow offline use once user is logged in
* Don't bother with avatar because we won't see it when offline anyway
* Fix offline Sync Presets freezing the UI on repeat clicks
Ignore restart_sync_user_preset() while a manual sync's progress dialog is on screen, so a second app-modal dialog can't stack on the first. Offline the dialog blocks on a long, uncancellable HTTP timeout; on macOS the global menu stays live while the window is disabled, so a second click otherwise wedges the app (force-quit only).
* Skip redundant user-secret re-write on startup
set_user_session() always re-encrypts and writes the secret to disk; on the startup restore path that just rewrites the bytes it was loaded from. Add a persist flag so the restore path skips it. Also drop an unused catch binding and a stray blank line.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* docs: add MSIX Store build design spec
* docs: update MSIX spec (PFN deep link, .drc, Associate tab) and add implementation plan
* ci: add MSIX logo asset generator and generated assets
* ci: fix MSIX asset rendering edge bleed (PixelOffsetMode) and make output order deterministic
* ci: add MSIX AppxManifest template
* ci: add MSIX packaging script
* ci: make build_msix.ps1 stage-only exit dot-source safe
* ci: build MSIX Store package in Windows job
* ci: run MSIX pack after existing Windows uploads and keep it out of release downloads
* feat: add MSIX packaged-context detection helpers
* fix: resolve MSIX package APIs dynamically to keep Win7 loadable
* feat: suppress self-update in MSIX Store build
* feat: suppress runtime file associations in MSIX Store build
* feat: keep version check in MSIX build, point update dialog at the Store
The update check is notification-only (OrcaSlicer never auto-downloads),
so the Store build keeps checking for new versions instead of skipping
the check. What changes when packaged is the new-version dialog: the
Download button is hidden, the info text asks the user to update from
the Microsoft Store, and the hyperlink / wxID_YES action opens the Store
product page instead of the GitHub release page.
* docs: align spec verification plan with Store-redirect updater behavior
* feat: default MSIX identity to the reserved Partner Center values
* feat: render MSIX logos full-bleed from the gradient-circle SVG
* feat: point update dialog Download button at the Store in MSIX builds
* feat: link Associate tab to Windows Default Apps settings in MSIX builds
* docs: align spec with review-driven logo, dialog and Associate-tab changes
* clearn up
* fix: tombstone resolution for 409 status code with error code -3
* fix: add resolution for undefined conflicts
* fix: generate setting id if it is empty for 409 tombstone
* fix: force push empty setting_id preset on 409 tombstone
* clearner solution
* init
* update translations
* clarify warning for rebuild
* auto fill issue field on github with gathered system information
* add detection for linux package type
* fix build errors
* update
* update
* improve reading windows version
* add multi file support for zip and use timestamp on exported zip name
* fix errors
* fix errorz
* fix URL encoding
* fix CPU info
* use home or desktop as default location
* fix distro name on flatpak
* improve detecting local build on linux
* check package type on all platforms
* optimize margins
* improve monitor detection
* add support for adding text file to zip and add system info on export
* exclude user related info from config
* improve exporting profile info
* fix linux monitor info
* update
* update detecting monitor info
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* revert scaling and resolution detection for linux
* include project file to zip and notify after saving zip successfully saved
* improve monitor info on mac
* update
* improve packing selection menu
* update
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* Update TroubleshootDialog.cpp
* update
* update
* make hash clickable
* fix compatible process counting
* export profiles overview instead copying to clipboard
* auto restart app after cleaning system folder
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* Update the stealth mode description to reflect the current code changes in 2.4.
* disable HMS if bambu network plugin is not installed or in stealth mode
* fix build err
* add hide_login_side_panel to control whether to show login panel in home page
* fix: 409 conflicts resolution in notifications
* fix: silently log other http errors
* fix: pass force push flag to start_sync_user_preset
* remove formatting churn
* fix: propagate force push down put_setting
* refactor render_hyperlink_action to PopNotification for reuse
* fix an issue that hold status should be cleared before force pushing.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>