They now sit above the features' framed list as fixed view switches:
a click no longer selects them, they stay put while the features scroll,
their eyes line up with the features' eyes, and their labels dim when
hidden. Ctrl+Shift+O toggles the Origin from the keyboard, as
Ctrl+Shift+B does the Bed. The test script's position for the first
feature row is calculated, not measured, and needs re-measuring on the
test setup.
The bed's show/hide state is now remembered across sessions like the Origin
row's, shown by default. The GUI ladder's ribbon x-coordinates are shifted by
the removed checkbox's derived width and still need re-measuring on the rig.
Sketch on a picked flat face or reference plane opens the sketch on it at once. With nothing
picked it no longer enters sketch mode: the reference planes and axes come up, and the plane or
flat face clicked next opens the sketch and puts them away. Esc or Cancel leaves without one.
A picked plane is used up by the sketch on it and dropped by Esc or a click on nothing, the plane
prompt is no longer replaced by a stale tool hint, and clicking the face a sketch was just
cancelled on picks that face again rather than the whole body.
Esc and Cancel now put the body back, and Confirm keeps the new position. A click off the
gizmo only moves the camera and no longer leaves the Move card and its buttons dead. Starting
another edit or a rebuild keeps the position, and undo is refused until the Move is confirmed
or cancelled.
The XY, XZ and YZ planes no longer cross through the bed. Each is a small square in its axis
colour, set off from the axes into the corner that faces the default front view, with its name
written in the plane. Dash-dot axes run between the squares and replace the bed's axis triad
while they show. Hovering a plane greys it and selecting one makes it solid, and picking a
solid face now clears a previously picked plane.
Grabbing an arrow anywhere along its length snapped the body's centre to that point as soon
as the mouse moved. The body now moves by how far the cursor travels from where the arrow
was grabbed, including when it is grabbed while looking straight down the axis.
The XY/XZ/YZ planes are cut along each other and drawn back to front, with
lines along every crossing, and their fills are strong enough for the order
to show. Before, they blended into one grey smear and were too pale to work with.
In the Design tab the button always swung the camera to the plate view and framed the whole
bed, whatever was selected: the tab's picks and sketches are neither the canvas's selection
nor its volumes. It now frames the selected faces, body, edges, vertex, sketch region or
sketch entities, and with nothing selected everything on show — the visible bodies, the
feature preview and the sketches — keeping the current view direction. An empty tab still
frames the bed as before.
The line started at a fixed inset scaled like the ImGui style, while the navigator and the
round canvas buttons scale with the monitor's DPI on Windows, so at 150% the buttons covered
its first words. It now starts past the edge the canvas reports for that corner.
Panning or orbiting with a right-drag no longer ends the polyline chain or drops
the point already placed. Only a right-click that doesn't move does. In the
Touchpad camera style, Alt+move and Shift+move now orbit and pan even while a
draw tool is armed.
The bodies now always draw over the preview on every face a feature leaves unchanged, for
all features. Since a hole's cut sits inside the body, the Hole preview now hides the
bodies and shows the result alone, as Fillet/Chamfer and Draft do.
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
The Design view drew sinking outlines by looking up its bodies in the
plate's model, reading past the end of an object's volumes once a body
was committed. The Design canvas no longer draws sinking outlines.
Commit to Plate now sends all visible bodies to Prepare as one object with a
part per body, so their relative placement survives. A dropdown beside the
button switches to Commit to Plate (as bodies), the previous one-object-per-body
behaviour, and the choice is remembered.
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.
Each Feature tree row now carries Edit, Show/hide and Delete, and each
Bodies row carries Move, Show/hide and Delete. These act on that row
instead of on the selection. The eye shows a closed eye when the item
is hidden. Every clickable icon in the sidebar now highlights on hover.
Rename and Color now come first in the right-click menu, as items of
their own instead of inside Modify. This applies wherever they appear,
whether opened from the viewport or from a Bodies row.
Clicking an already-selected row no longer starts a rename; use F2,
the row's right-click menu, or the Rename command.
After undo, redo, New Design, a project load, a delete or a reorder, a sketch
profile picked beforehand stayed selected even though it was gone. The
right-click menu then offered "Sketch profile" over an empty design with Create
greyed out. Those operations now clear the selection.
The Confirm button no longer stays greyed in a sketch session after a card whose
preview was invalid has been closed.
Delete and reorder now wait while a sketch or constrain session, the Text dialog,
an Insert placement or the move gizmo is open, instead of editing whichever
feature took its place in the list.
The sidebar can move to either side, float, be resized, and collapse with
the canvas button or Shift+Tab. Its layout is remembered separately from
Prepare's, starts where Prepare's sidebar is, and View > Reset Window
Layout resets both tabs.
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Felix14-v2's review of OrcaSlicer#16019 found the tab behaving as a world of its own.
- Icons: the design_* glyphs were drawn in a fixed light grey, made for the dark ribbon, and the
toolbar re-tinted some of them by rebuilding the bitmap from a wxImage, which drops the HiDPI
scale factor Orca sets on Windows: at 150 % the icons came out half again too large for buttons
that were sized in raw pixels, overlapping and clipped. The glyphs now use Orca's sidebar icon
grey (#949494), which the icon cache maps per theme, nothing is re-tinted, toolbar glyphs drawn
for Prepare's light toolbar use their "_dark" twin, and every size is in DIP.
- Theme: the chrome colours were read once, at construction, and nothing in the tab answered a
theme switch, so switching left light surfaces and unreadable text in a dark tab and the other
way round. The colours are now {light, dark} token pairs; MainFrame::on_sys_color_changed
reaches DesignPanel::on_sys_color_changed, which moves every token colour onto the other
theme's, runs the app's dark pass and re-rasterises the icons. Card borders are StateColors,
resolved at paint time.
- Scale: MainFrame::on_dpi_changed reaches DesignPanel::msw_rescale, which re-rasterises every
icon (buttons, flyout rows, card headers, the tree's image list, now sized from its bitmaps)
and re-measures the Orca widgets.
- Mouse: the canvas no longer forces middle-drag to orbit and right-drag to pan; it reads the
drag actions in Preferences > Control like Prepare. Left-drag is shared with picking, so the
whole-body rubber band takes Shift+left-drag while left-drag is given to the camera.
- FPS counter: ImGui's display size is shared and only refreshed when a canvas sees its own
size change; the Design canvas now re-announces its size when the tab is entered (and the
editor canvas when it is left), as Plater does between Prepare and Preview.
- Viewport text: the status line and the tool readout were top-level popups over GL. A popup
does not follow its frame, so the empty-canvas hint floated over other applications, and the
readout was never taken down with the tab. Both are drawn by the canvas in the tool's ImGui
pass now, with the theme's overlay style.
- Dialogs: messages use MessageDialog/RichMessageDialog; Add/Edit Variable is one Orca dialog
with Name and Expression fields instead of two native text prompts; the Text dialog uses
TextInput, ComboBox and CheckBox (its height is a TextInput: SpinInput is integer-only), and
enumerates the installed fonts once per session. The ribbon's Confirm/Cancel, the reference
pick buttons and the expression buttons are Orca Buttons; the variable actions are icon
buttons like the other cards'.
- Undo: the tab's own Undo/Redo buttons are gone. The top bar's Undo/Redo drive the Design
history while the tab is shown, greyed to what an undo would do, as Ctrl+Z and Edit already
did.
- The first build of the tab logs how long each phase took ("Design tab build: ..."): it is
under a second here but was reported at about fifteen on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
main moved the CAD docs into docs/HLSD/design-tab.md and the offer
generator and atlas into scripts/CAD/ (#15803).
- The four docs this branch had edited are deleted as on main. What the
branch changes about the design goes into the HLSD doc: the right-click
is judged by drift over the whole press, with no time budget; a Text
feature stores its outlines as well as its string, font and height; a
new section on how the Design canvas renders bodies (studio lighting
through the shared phong shader, B-rep edge ribbons).
- gen_offer_table.py keeps both main's atlas validation and this
branch's L() markers on user-facing strings.
- The Text verb's hint is now changed in scripts/CAD/tool_atlas.json as
well, so `gen_offer_table.py --check` passes.
- DesignPanel.cpp keeps the DesignTextDialog include and main's new
path in the offer comment.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
The Windows builds of OrcaSlicer#16019 failed in DesignSketchTool.cpp:
windows.h defines near (and far) as empty macros, so
`Vec2d near = m_op_anchor;` reads as `Vec2d = m_op_anchor;` under
clang-cl. The variable is now called closest.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9