Since the slicing frame of a belt object starts at the belt below its
leading end, its first layers are empty. On a single part they carry
the brim bands; with several parts along the belt the later parts'
empty layers fall between the earlier parts' printing layers and were
written to the G-code as layer changes with no moves at all. The
preview numbers its layers (libvgcode::Layers) from the vertices it is
given and expects consecutive ids, so at the first such gap it stopped
creating layers and folded everything after it into the last one: the
top slider layer held nearly the whole print, the slider jumped every
other layer through the single-colour stretch before a second part on
another filament, and with the belt purge tower the whole print greyed
out while dragging.
Drop the belt layers that print nothing (no object, support or brim
content) in GCode::collect_layers_to_print, and renumber the layers
consecutively over the moves that exist when converting a result for
libvgcode, so a file with empty layers from any source still previews
correctly. The layer slider labels a belt layer with its print Z (the
slicer's layer Z, which increases along the belt) instead of libvgcode's
toolpath height, which on a tilted layer is wherever its last extrusion
ended; the slider assumes that list increases and showed "0 / max" on
alternate layers. The processor reads that print Z from the ";Z:" tag
non-BBL printers write (it only knew "; Z_HEIGHT:"), on belt printers
only, so nothing changes elsewhere. Regression test: two cubes 60 mm apart along the
belt produce no layer without an extrusion and the header's layer count
matches.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
Brings belt-printer up to main 4b4a261787. Resolutions:
- G-code header (#15897, #15915): main moved the header, config and
thumbnail block later in _do_export; write_belt_header() moves with it,
still after the thumbnails and outside the BTT_TFT gate.
- _extrude: first-layer acceleration keeps the per-path first-layer plane
test with main's cached nozzle index (#16028); main's set_speed out-param
form (#16108) everywhere else.
- GCodeWriter (#16108): the arc-to-polyline fallback for machine mappings
that cannot express G2/G3 now runs in the out-param extrude_arc_to_xy,
which is the overload GCode calls, and appends to the caller's string.
- GCodeProcessorResult: the belt fields join main's forwarding assign.
- Clipper2 (#15969): belt arrange helpers take Slic3r::Point; the tree
support join types lose their ClipperLib qualifier.
- CLI arrange (#15837): belt printers still reserve no wipe tower.
- Wipe tower options (#15841): the two new sparse-layer toggles are hidden
for belt printers like the rest of the tower options.
- Keyboard shortcuts (#15706): main's registry replaces the old key switch;
the belt view toggle is re-registered in the next commit.
- Print::process: the belt purge-plan undo runs before main's SliceStarted
event.
- scripts/filament_id_snapshot.json: deleted on main (a77209af8f).
- Includes and appended tests: union of both sides.
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Brings the belt-printer work up to date with 591 upstream commits.
Conflict resolutions (12 files, 42 hunks):
- GCode.cpp: adopted upstream's per-filament/per-nozzle config refactor
(get_filament_config_index, NOZZLE_CONFIG), the extracted
generate_timelapse_gcode + farthest-point timelapse, and the
ConfigOptionFloatsNullable calibration options. Re-applied the belt
hooks on top: init_belt_writer / axis remap / FirstLayerPlane setup,
on_set_origin, the belt-corrected calib_z for the volumetric speed
tower, and path_on_first_layer (belt's per-path first-layer test) in
place of upstream's layer-index on_first_layer() in the acceleration,
jerk and overhang-detection paths. Swept upstream's new m_writer.
uses to m_writer-> since belt holds the writer by unique_ptr.
- interpolate_value_across_layers: kept upstream's banded stepping and
belt's object-Z-span ratio; dropped upstream's duplicate ratio decl.
- Plater.cpp: took upstream's guarded add_model(...) early-returns and
the VFA vfa_layer_height plumbing; kept the belt temp-tower path,
_calib_apply_belt_mode and belt_calib_flip_ringing_tower. Dropped the
VFA "cut upper" block, superseded upstream by model scaling.
- Brim.cpp: upstream's ObjectInstanceID-keyed brimAreaMap, keeping the
belt early-return.
- 3DScene.cpp: kept both the belt build-plate tilt up_direction and
upstream's per-extruder printable-height shading.
- GCodeViewer.cpp: kept upstream's dim-previous-layers setup and belt's
exemption from the same-result early return.
- TreeSupport.cpp: upstream's >= 0 roof-layer fix inside belt's
belt-floor branch.
- calib.cpp / GCode.hpp / GCodeWriter.{cpp,hpp} / Print.hpp: upstream's
additions adapted to belt's pointer-held writer and helpers.
- Custom.json: kept profile version 02.04.00.03 (belt) over upstream's
02.04.00.01; both bumped from 02.04.00.00.
Building this tree needs the wxInspector dependency, which upstream
added in the interim (python3 and wxWidgets 3.3.2 were already present
in the shared deps prefix).
The belt designed (upright) preview back-transforms the machine-frame G-code
into model space with the linear belt inverse. That inverse recovers the
print's shape and orientation, but not the per-object placement/lift
translation: the object's position on the belt, the BeltSliceStrategy min-Z
lift, and the centering pre-translate are applied OUTSIDE
build_forward_transform() (see PrintObjectSlice.cpp), so its linear inverse
cannot undo them. The result was a constant offset (~20 mm on the belt-advance
axis) of the toolpaths from the model shell, on every model.
Recover the missing translation generally — independent of the offset's exact
source or the axis remap — by anchoring the back-transformed object body
(extrusions on layer_id >= 1, i.e. excluding the layer-0 prime/skirt) onto the
upright model bounding box, the same space the shells render in, and folding
that translation into the belt inverse before converting to libvgcode.
Replaces the previous Y=0 anchoring in LibVGCodeWrapper, which pinned the
toolpaths to the belt entry rather than to the model and so left the offset in
place for any object not sitting at the origin.
On a belt printer the emitted G-code is in the machine frame (45-deg sheared,
axis-remapped, scaled), so the toolpath preview shows the print as a sheared
slab floating off the bed. Map each toolpath vertex back to model/Cartesian
space for the "designed" view.
The back-transform is the inverse of the full G-code forward pipeline
(BeltGCodeWriter::to_machine_coords):
model = [BeltForward^-1 if !gcode_back_transform] . AxisRemap^-1 . MachineFrame^-1
built from config, so it handles any rotation / shear / scale / axis-remap
combination, not just plain 45-deg belt slicing. Computed in load_as_gcode()
from print.config() and applied per-vertex inside libvgcode::convert (display
position only; layer_id, times and the volumetric/flow math keep the raw
machine values, so the layer slider and stats are unaffected).
- Toggle with the existing "Show designed view" checkbox / hotkey B; off shows
the raw machine-frame G-code (useful for debugging the transform itself).
Defaults to on.
- Belt printers skip the same-result-id load cache so the upright view applies
and the toggle takes effect even when the G-code is unchanged.
- The object extrusions (layer_id >= 1) are anchored to the belt entry to drop
the constant machine-origin offset (start-G-code belt advance) that the linear
back-transform alone does not capture; start-G-code prime lines are excluded
so they don't steal the anchor.
* Add Pressure Advance visualization support
Signed-off-by: minicx <minicx@disroot.org>
* Port Pressure Advance visualization to libvgcode architecture
Adapt PA visualization (originally in commit e3a77259) to work with
the new libvgcode library introduced by upstream PR #10735.
Changes across the libvgcode stack:
- PathVertex: add pressure_advance field
- Types.hpp: add PressureAdvance to EViewType enum
- ViewerImpl: add ColorRange, color mapping, range updates for PA
- LibVGCodeWrapper: pass pressure_advance from MoveVertex to PathVertex
GCodeViewer UI integration:
- Add "Pressure Advance" to view type dropdown
- Add PA color range in legend (3 decimal places)
- Add PA value display in sequential view marker tooltip
- Add PA row in position properties table
The GCodeProcessor PA parsing (M900, M572, SET_PRESSURE_ADVANCE)
is preserved from the original implementation.
* Tag Pressure Advance visualization changes with ORCA comments
Signed-off-by: minicx <minicx@disroot.org>
---------
Signed-off-by: minicx <minicx@disroot.org>
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA)
to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and micro-adjusting
Z height to follow the actual surface geometry.
Key changes:
- Add ContourZ.cpp raycasting algorithm (~330 lines)
- Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3)
- Template arc fitting for 2D/3D compatibility
- Change ExtrusionPath::polyline from Polyline to Polyline3
- Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.)
- Add posContouring pipeline step in PrintObject
- Update GCode writer for 3D coordinate output
- Add ZAA settings UI in Print Settings > Quality
- Add docs/ZAA.md with usage and implementation details
ZAA is opt-in and disabled by default. When disabled, the slicing pipeline
is unchanged.
* Fix dark color rendering in G-code preview by using additive specular lighting
* Revert "Fix dark color rendering in G-code preview by using additive specular lighting"
This reverts commit 2a65bc9060.
* Fix dark color rendering in G-code preview (Standard & ES shaders) by using additive specular lighting
* Fix dark color preview: Increase minimum brightness to 48/255 (~19%)
* Refactor: Revert to combined lighting calculation in shaders
Includes (but is not limited to) the following commits:
SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view
SPE-2218 - libvgcode - Fixed detection of fan speed range
SPE-2218 - libvgcode - Fixed detection of temperature range
SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view
SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer
SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4
libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range()
Tech ENABLE_GL_CORE_PROFILE set as default
Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES
libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt
Added missing include
libvgcode - Textures setup modified to work when building using emscripten
libvgcode - small optimization
libvgcode - fixed OpenGLWrapper::unload_opengl()
libvgcode - CMakeLists.txt modified to work with emscripten
libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES
libvgcode - Replace 'xor' with '^' Bitset.hpp
libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0
libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES
libvgcode - Fixes in glAssertRecentCallImpl()
libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES
Fixed ES shaders so they work with OpenGL ES 3.0
libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES
libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer)
libvgcode - refactoring of class OpenGLWrapper
libvgcode - small refactoring in shaders
libvgcode - replacement of glMapBuffer() call for OpenGL ES
Fixed warning
libvgcode - Changes into CMakeLists.txt
Fixed debug export of gcode data to be configuration indipendent
Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG
Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING
Code cleanup and techs removal - completed
Code cleanup and techs removal - step 1
SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour
SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code
SPE-1872: Actual speed profile - Further enhancements of imgui debug window
SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window
SPE-1872: New imgui widget to show actual speed profile
SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start
SPE-1872: Fixed rendering of wipe moves when actual speed view is selected
SPE-1872: Actual speed profile extended to travel and wipe moves
SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile
SPE-1872: Added debug graphic to show move actual speed profile
SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage
SPE-1872: Added visualization of actual volumetric flow rate
SPE-1872: Fixes in calculating actual speed
SPE-1872: Added visualization of actual speed in gcode preview
SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising
#12117: Reduced moire patterns by using the highest number of samples available for multisampling
New gcode visualization integration - Partially enabled imgui debug window
New gcode visualization integration - Fixed center of gravity calculation and rendering
New gcode visualization library - Interface for estimated times
New gcode visualization library - Tool marker rendering
New gcode visualization library - Axes aligned bounding boxes calculation
Removed obsolete debug code
New gcode visualization library - Added statistic of used memory
New gcode visualization library - Separation of tool colors and color changes colors to simplify client code
Added missing include
New gcode visualization library - Added print color changes detection
New gcode visualization library - Modified OpenGL ES context detection
New gcode visualization library - Another makefile cleanup
New gcode visualization library - Makefiles cleanup
New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022
New gcode visualization library - Compatibility with OpenGL ES
New gcode visualization library - Interface cleanup and documentation
New gcode visualization library - Extended interface to give access to estimated times
New gcode visualization integration - Toggling of top layer only view state
New gcode visualization integration - Removed imperial units from tool position data
Small refactoring
New gcode visualization library - Custom values for travel and wipe moves radius
New gcode visualization library - Allow customization of range colors
New gcode visualization library - Partial update of interface comments/documentation
New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed toolpaths reset
New gcode visualization library - Fixed method set_option_color()
New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color()
New gcode visualization library - Added methods to release gpu resources on demand.
New gcode visualization library - Travel and wipe moves as options
New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed management of gcode preview view type
New gcode visualization - Fixed wrong include
New gcode visualization - Added missing headers
New gcode visualization - Refactoring + added missing headers
New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions
New gcode visualization - Fixed errors and warnings when building the new code as a standalone library
New gcode visualization integration - Fixed layers ordering in pre-gcode preview
New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview
Code cleanup
New gcode visualization integration - Tool position properties data window
New gcode visualization integration - Fixed in export toolpaths to obj
New gcode visualization - Inlining in source code
Refactoring
New gcode visualization integration - Export toolpaths to obj
Some refactoring and warning fix
New gcode visualization integration - Customizable travel moves colors
New gcode visualization integration - Customizable options colors
New gcode visualization integration - Customizable extrusion roles colors
New gcode visualization integration - Fixed pre-gcode preview layers times
New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP
New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower)
New gcode visualization integration - Do not reset visible range when toggling options/roles visibility
New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled)
New gcode visualization - Customizable travels and wipes segment radius
New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS
New gcode visualization integration - Added check of OpenGL version
New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers
Another bunch of warnings fixes
Fixed warnings
New gcode visualization integration - Removal of old visualization
Fixed includes
New gcode visualization integration - File structure of new code separated in api + src
New gcode visualization integration - View ranges management moved to new visualizer
New gcode visualization integration - Fixed top layer only visualization for MMU printers
New gcode visualization integration - Removed dependency on imgui from new visualizer
Some refactoring
New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer
New gcode visualization integration - Moves' data conversion moved to client side
New gcode visualization: layers times refactoring
A bunch of fixes for the new gcode visualization
New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view
New gcode visualization integration - Tool colors
New gcode visualization integration - Layers times
New gcode visualization integration - Travels and Extrusion roles times
Fixed detection of start/end of contiguous extrusion paths
New gcode visualization integration - Extrusion roles
New gcode visualization integration - Colors
New gcode visualization integration - Tool position
Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor
Fixed rendering of options in new gcode visualization
Tool marker NOT rendered by the new visualization code
Center of gravity marker NOT rendered by the new visualization code
Fixed toolpaths_cog shaders
Tool position window for new gcode visualization
Top layer only coloring for neww gcode visualization
Refactoring in preview's new visualization
Hidden imgui debug dialog for new visualization in preview
Synchronization of moves between old and new visualization
Fixed missing gcode window in new visualization
Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing
Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths
Some refactoring and cleanup
Refatoring of PathVertex and Toolpaths::load()
SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP)