* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
* Lock Config and Preset Files Across Instances and Write Them Atomically
Every running instance shares one OrcaSlicer.conf and one user preset
tree, and nothing kept their writers apart. Two instances saving at the
same moment, or the cloud preset sync thread writing while the GUI thread
saved, could interleave, and a reader in another instance could open a
preset JSON or .info file between truncate and close and get a partial
file, dropping that preset for the session with a parse error.
Add InstanceLock, a scoped guard that serialises the threads of one
process through a recursive mutex and other processes through an advisory
OS file lock: flock on POSIX, held on the guard's own descriptor so no
other close in the process can drop it, and LockFileEx on Windows. The
outermost guard opens the lock file and closes it on release, so nothing
stays open between saves and a data dir can be removed once nothing is
saving into it; the file itself is kept, since deleting it would let a
third instance lock a fresh file while the second still holds the old
one. It is best effort: when the lock file cannot be opened or locked, or
another instance still holds it after a second, the guard logs once and
lets the write proceed, then leaves the file alone for ten seconds, so a
hung instance never blocks every other one and a holder stuck in a
debugger does not cost a stall per save. The guard sits at the leaf
readers and writers: set_sync_info_and_save() calls save_info() under the
preset collection mutex, so a batch lock around save_user_presets() would
invert the order against the sync thread. The user preset scan reads its
files on worker threads without the guard, since the mutex would
serialise them, and takes it per file in the serial commit step, so a
save never waits for the whole scan. Each read keeps the bytes of the
preset and its .info as they were before parsing; commit compares them
with the disk under the guard and reads a file that changed again, so it
never deletes or writes back over another instance's newer save, nor
installs a .json and .info from two different saves; a preset another
instance removed in the meantime is not installed. Without the guard, in
a cool-down, the scan still loads the presets but leaves their files
alone: an unreadable file stays for the next scan, and a derived
compatible printer is not written back. Read-only scans, which is what
the CLI does, take no lock and create no lock file.
AppConfig holds OrcaSlicer.conf.lock in load() and save(); load is
included because the Windows path restores from the .bak copy. Every
user preset writer and reader holds user.lock: Preset::save(), which
writes no .info when the preset itself could not be written, since an
.info without its preset reads as a cloud deletion request, save_info(),
reload() and remove_files(), each preset the scan commits, the
bundle metadata reads and write, the .info removal after a cloud-confirmed
delete, the orphaned-.info scan on the sync thread, the bundle folder
removal on unsubscribe and the physical printer writers and delete
paths. A bundle import extracts under cache/ into a folder per process
and per import, where no scan reads.
Preset JSON, .info, bundle metadata, physical printer and config files,
and the caches and state files that already used a temporary by hand,
now go through write_file_atomically(), which writes <file>.<pid>.<n>.tmp
beside the target and renames it over, so a reader that never waits sees
a complete old or new file. A symlink is followed; a target that is not
a regular file is written in place; and when no temporary can be created
beside an existing target, or the rename itself is refused, by a Windows
reader holding the file open or a mount that cannot replace in one step,
the helper writes in place as before, since losing the save is worse
than a torn read. On POSIX the rename replaces the
target atomically where the old code removed it first and left a window
with no file at all; only a mount that refuses a one-step replace gets
the old remove-then-rename. A crash between temporary and rename leaves
the temporary behind, which no scan reads. Preset::save() returns
whether it wrote the preset, so the scan counts a compatible printer it
could not write back as an error. A failed config write keeps
the config dirty, and the idle handler waits ten seconds before retrying
while an explicit save always tries.
* Run the Cross-Process Lock Test on Every Platform
The test that checks the guard yields to a lock held elsewhere forked a
child to hold it, so it was left out on Windows. The OS lock belongs to
the handle on Windows and to the open file description elsewhere, so a
second handle in the same process is refused like another instance
would be. The test now holds the lock that way and runs everywhere.
* Fill Settings Missing From a CLI Project From Its System Presets
A project saved before a printer or process option existed has no value
for it. The GUI takes such keys from the project's system preset; the
CLI left them at the option default, so e.g. extruder_clearance_dist_to_rod
sliced as 40 instead of the P1S's 33.
The CLI now resolves the project's system printer and process presets by
name and copies the keys the project lacks, skipping preset bookkeeping,
print-host keys, the extruder variant layout and keys the legacy handler
drops. PresetBundle::resolve_system_preset finds the vendor through its
manifest or preset cache, so it also works in release builds, which ship
vendors as caches only.
* Load a CLI Project's Printer and Process Settings as the GUI Does
The CLI filled only the keys a project lacked from its system preset.
The GUI builds a project preset differently: the project's values go
over the default preset, without the print-host keys, and every key
the project does not list in different_settings_to_system is refreshed
to its base system preset's current value. After a profile update the
two sliced the same project differently.
That step now lives in Preset::load_external_config, which takes plain
configs and gets the base preset from a callback, so the collection
lookup stays in PresetCollection. PresetBundle::project_different_keys
builds the kept-key set from a project's escaped entry, adding the
preset bookkeeping keys, and is used by both the GUI and the CLI.
PresetCollection::load_external_preset calls the shared step with no
change in behaviour.
The CLI now builds the project's printer and process configs with the
same step, passing the system preset from resolve_system_preset. That
drops the hand-kept skip list for print-host and variant-layout keys
and the legacy-key check: the shared step already excludes print-host
keys and maps per-variant values onto the base preset's variant layout.
The --uptodate path and a printer or process given on the command line
are left as they were.
Because the GUI's kept-key set always holds the bookkeeping keys, the
refresh runs for every project that names a system preset, so the CLI
now loads that preset's vendor on every such run.
Pressure advance, adaptive pressure advance and its model can now take a
different value for each extruder variant of a filament, such as Standard and
High Flow nozzles, like the other per-variant filament settings. Projects
saved with one value per filament apply it to every variant of that filament,
and the addnorth BBL filaments in the Orca Filament Library are updated to the
per-variant layout.
The manifest resolver loaded OrcaFilamentLibrary once per vendor it
resolved through, so a run that mixes vendors parsed the library tree
again for each of them. The library is now cached like any other vendor
tree, keyed on its root and substitution rule, and doubles as the base
every vendor under that root loads against. A vendor bundle only reads
from its base while loading, so sharing the instance is safe.
The cache key carries the substitution rule as its enum, and the lookup
lambdas take a const bundle since they only read.
Cover the two cache paths the first test left open: a vendor tree that fails to load is retried on the next resolution instead of being served from the cache, and a type-probed filament resolved through resolve_preset_config_type reuses the OrcaFilamentLibrary base already loaded for a sibling.
Resolving a system preset through its vendor manifest loaded the whole vendor tree and the filament library from JSON, and the CLI did that separately for every --load-settings and --load-filaments file. A run with machine, process and filament presets parsed BBL's 2,879 profile files and the library's 512 three times over, about a second each.
Keep the library and vendor bundles loaded by the manifest path on the PresetBundle that resolved them, keyed by source root, vendor and substitution rule, and have the CLI resolve every system preset through one bundle for the whole run. A failed load is not kept, so errors are reported as before.
On a cube slice with X1C machine, process and PLA presets: 2.42 s -> 0.93 s, BBL.json opened once instead of three times, identical G-code.
import_presets reduced each zip entry to a basename by stripping only
'/', so on Windows an entry named with '\' separators kept its
directory components and was extracted wherever they pointed. Strip
both separators, and reject any entry whose name still escapes the
extraction folder.
The preset name from the JSON and the bundle id from
bundle_structure.json were joined onto the preset directory unchecked
as well, which let either of them write outside it on every platform.
Both are now validated before anything is written.
The check is the is_path_within_root helper the 3MF importer already
had, moved to Utils so both importers share it. It treats '/' and '\'
as separators on every platform, so a bundle that would escape on one
OS is rejected on all of them.
These dialogs treated a filament with no compatible_printers as compatible with
nothing, while the rest of the app treats it as compatible with everything, so
the entire Orca Filament Library was missing from the AMS material and
calibration filament lists. They now resolve compatibility the same way the
plater does, and a vendor profile still supersedes the library generic of the
same name.
Validate mixed-filament definitions during the published material pass: definitions whose components reference slots that do not exist or hold other mixed filaments, or that carry fewer than two components, are reported through the shared skipped_keys channel instead of shipping a mix the GUI integrity check would only flag later.
Fix the slot-limit exhaustion report being silently dropped: it wrote to published_config->skipped_keys, which the pass's final move-assignment from the local vector clobbers. All rejections now go through the local.
Remove the unreachable persist branch from add_detached_preset: no caller passes save_to_project=false, so the parameter is gone and the copy is always project-embedded.
Tests: cover the exhaustion path, the new definition validation, the identity-tier matching matrix (including substitute reporting), the structural-key denylist, whole-vector size-mismatch skips, relocation payload degradation, the "(Published 2)" uniquify chain, mixed blend colours staying out of shared preset configs, and duplicate-slot last-wins. Also fix the legacy-3mf scenario passing vacuously behind an if-guarded assertion. All existing published/3mf tests pass unchanged.
- Publish mixed-filament slots as whole units: serialize the filament_mixed_* definition into project_config on import, grow the receiver's parallel arrays in lockstep, and report unappliable definitions as skipped instead of dropping them silently
- Per-extruder printer selection: one inner tab per extruder, rows keyed by full "#N" ids; single-extruder receivers collapse variants onto their slot (first applied, rest skipped), multi-extruder receivers override element-wise
- New per-slot "Enable" toggle gating what gets published; enabling a mix auto-enables + Full Publishes its components
- Mixed page previews: fixed-size ratio bar, ternary triangle (3 components) and Material Ratio vs Model Height graph (gradients), always visible regardless of Enable
- Tab strip shows full swatch compositions with adjustable spacing; barycentric helpers shared via FilamentBitmapUtils
* Keep mixed-color filaments intact when the extruder count changes
The extruder-count spinner resized the filament arrays in bulk at the tail,
which is where mixed-color slots live, so a new filament landed behind the
mix and the sidebar skipped a slot number. It now adds and removes one slot
at a time through the same calls the sidebar's +/- buttons use, so a new
slot opens ahead of the mixed tail and a removal renumbers object filament
ids, painted facets, custom g-code and mixed components rather than
clamping them away.
Drops the vector overload of set_num_filaments(), which this leaves without
callers.
* Add caching system for presets
* Removing user\bundle serialization and keeping it only for system presets
* Integrate caching into WebGuideDialog which speeds up time of SetupWizzard and PrinterSelection dialog
* Add CI\CD step to prepare cache file in ahead of time so user does not need to wait
* Add partial cache generation when only one of the vendros is changed to speed up recalculation time
* Handle corrupted files
* Add cache to GuideDialog as previos version didn't work as expected
* Add inspecting tool and fix CI cache generation
* Generate cache per vendor
* Simplify code by mergin it in PresetBundle
* Simplify code a bit more
* Add cereal serialize() to VendorProfile, PrinterModel, Preset, and Semver
* Remove CachedPrinterModel/VendorProfile/Preset mirror structs from VendorCache
* Fix use-after-free in CallAfter lambda; replace raw thread pointer with unique_ptr
* Use get_vendor_cache_key() to match cache keys written by the app
* Remove BOM added by VSC
* Skip invalid vendors
* Remove leftover cache file
* Fix build for windows arm64
* Revert json cache back
* Update check for stale cache
* Serealize all value fields for Preset class to minimize regression later
* Minimize field duplication by moving Cache thing into PresetBundle
* Add tests for Cache system
* Add a bit more tests
* Merge branch 'main' into feature/cache_profiles_and_optimize_loading_speed
* Rvert from per-verndor to single cache file
Replace N per-vendor .cache files with a single system_presets.cache
that holds all vendors and presets in one serialized blob.
Cache load is now all-or-nothing: on hit all vendors are applied from
the bundle (sub-second); on miss all vendors are parsed from JSON and
a fresh bundle is written to the user cache dir.
Invalidation is driven by bundle_key - a sorted concatenation of all
vendor JSON version strings. Any vendor update invalidates the whole
cache and triggers re-parse on next launch.
Guide wizard (WebGuideDialog) loads the bundled cache into a plain
PresetBundle instead of a separate VendorGuideData struct, removing
the duplicate data model.
generate_system_cache simplified from a per-vendor loop to a single
save_system_presets_cache() call producing one output file.
* Transfer all Preset fields from cache via move assignmet
apply_vendor_preset_group was copying fields manually and missed
bundle_id, user_id, base_id, sync_info, updated_time, key_values,
ini_str. Replace field-by-field copy with move assignment of the
fully-deserialized Preset, then restore the vendor pointer which
is excluded from serialization.
* Ignore cache for future
* Remove not used files
* Ship one preset cache per vendor in place of the profile JSONs
Each vendor's system presets serialize into a single <vendor>.opc built at
package time, and a shipped build carries that file alone — the profile JSON
and its sub-file tree are pruned. The vendor loader, the setup wizard's profile
list and the resource installer all read a vendor through its cache, falling
back to parsing whenever one is absent, stale or unreadable, so the cache stays
an optimization and never a source of truth. Caches hold presets in source form
and resolve inheritance at load, through the same code the JSON path uses.
* Make the preset cache self-describing and load each vendor from the system folder alone
The cached DynamicPrintConfig is keyed by name, through a per-file dictionary of the
distinct opt_keys, the type each was written as, and the distinct enum value names,
instead of by serialization_key_ordinal — a position assigned by declaration order at
static init, where inserting one option shifts every later ordinal and the lookup then
succeeds on the wrong option. Because a name-keyed payload drops the options this build
cannot place rather than being rejected wholesale, the schema fingerprint goes, and with
it the two fallbacks that existed only because an installed cache died on every app
upgrade: the second lookup tier into resources/profiles and the parse fallback to the
same place. A vendor is loaded from <data_dir>/system/ and nowhere else, as on main —
which is what makes the app write its .opc files there again.
* Simplify the preset cache internals after review
* Use the shared temp-dir helper in the preset bundle loading test
* Bound stamp string reads in the preset cache
* Speed up the setup wizard with a profile-data cache
The wizard's per-vendor fast path threw on vendors present only in
resources, falling back to a ~29 s raw JSON scan on every open. Each
vendor now loads from the directory it was found in, and the derived
model/machine/filament/process catalog is cached whole in
<data_dir>/cache/wizard_profile_data.json, stamped by each vendor's
name and version - a fresh cache makes an open one file read, with no
bundle built and no presets installed (~0.2 s vs ~2 s).
* Remove debug SVG dump from a geometry test
* Move the per-vendor cache file format into PresetCacheFormat
* Move the vendor install helpers from PresetBundle into Utils
* rename
* fix flatpak
* change cache version to 1
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
Per material slot, the Publish dialog can now embed the entire filament preset ("Full Publish") and require a curated filament type and/or colour:
- On export, full-publish vector options are masked to the author's slot so unrelated slot data never leaks into the published file.
- On load, slots are matched by the published type: a match keeps the receiver's material (full dumps ignored, partial keys applied); a mismatch replaces the slot with the first visible same-type library filament, falling back to a temporary embedded preset or skipped keys when none exists. Required colours apply regardless of the type match.
- The receiver's slot count grows only to the highest published slot.
- Published 3MFs load as a new project: the file's path is not adopted as the project filename, published metadata is stripped from the model, and the file is added to recent projects.
- Notifications list replaced slots, and the edited filament preset is refreshed so applied values surface in the GUI.
- Dialog: "Full Publish" toggle replaces the material opt-in and select-all headers; new Color/Type requirement rows with swatches.
- Add Ctrl+Shift+E shortcut for the Publish dialog (menu, key handling, and the keyboard shortcuts dialog).
- Tests for export slot masking, metadata round-trip, replacement semantics, slot growth, and skipped-key reporting.
Follow-up to #14785. Routes the tests that still hand-rolled temp paths through
the shared helpers and unifies the temp guards.
- Add ScopedTemporaryDir and a shared ScopedTemporaryPath base under it and
ScopedTemporaryFile.
- Move test_3mf's round-trip .3mf output out of the TEST_DATA_DIR source tree
(a fixed-name leak) and test_toolordering's fixed-name temp .gcode (a sharding
collision) onto ScopedTemporaryFile.
- Move test_config, test_slicing_pipeline_bindings, the test_3mf backup dirs, and
test_preset_bundle_loading onto the guards.
- Make slic3rutils ScopedDataDir compose ScopedTemporaryDir; dedupe
test_network_versions' fixture and delete test_plugin_lifecycle's duplicate.
# Description
Changing a slicing plugin's configuration had no effect on the sliced
result until you forced a re-slice some other way; it now applies
immediately. Print, printer and filament presets also keep their plugin
configuration separately, so configuring a plugin on one no longer wipes
out what you set on another.
A plugin's custom configuration page gets the same round of improvements
in both the Plugins dialog and the per-preset dialog: it follows the
app's light/dark theme, keeps its state while you edit instead of
resetting under the cursor, and can tell whether it is being edited
globally or for a preset, so "Restore defaults" can be labeled for what
it will actually do. The two bundled examples show this off — Twistify
now ships a custom configuration UI, and Inspector is themed, groups
# Screenshots/Recordings/Graphs
https://github.com/user-attachments/assets/02ca062a-5143-49a3-abe0-a2a040b3a928
## Tests
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