The cloud upload sent only the keys that differ from the parent, so a
variant layout equal to the parent's was left out. On download the
loader sized every per-variant value by the missing layout, cut it to
one value and kept the parent's values for the other nozzles and nozzle
volume types. On dual-nozzle printers the right nozzle's settings
silently reverted to the parent's after a sync.
Upload the variant layout always, as the local save already does, and
read copies stored without it against the parent's layout when they
carry one value per parent variant.
* Add CGAL-based mesh repair, drop Netfabb remnants
Add repair_mesh() in MeshRepair.cpp, a CGAL-based repair that replaces MeshBoolean::cgal::repair(). It welds cracks, cancels coincident triangles, fixes orientation, fills holes (including planar annular regions), removes local self-intersections, and unites crossing shells with libigl's exact boolean while following the nonzero winding rule used by slicing.
FixModelByCgal now repairs each volume in place without splitting it into parts, and reports whether the mesh was modified so unchanged meshes keep their painting and ids. The texture import repair prompt no longer depends on the Windows SDK, and the FIX_THROUGH_CGAL_ALWAYS conditionals are removed. The commented-out Netfabb/WIN10SDK build code is deleted.
libslic3r_cgal now builds with CGAL_LINKED_WITH_TBB and links TBB. Add docs/HLSD/mesh-repair.md and unit tests in test_mesh_repair.cpp.
* Parallelize repair while preserving separate shells
Repair connected mesh units and shells independently in parallel, keep crossing shells separate, and limit self-intersection remeshing to local defects. Update mesh-repair documentation and tests for the revised behavior.
* Make mesh repair deterministic and report its progress
Flags written from parallel loops were std::vector<bool>, whose neighbouring
bits share a word, so shells could be kept or dropped at random; they are now
std::vector<char>. Holes of up to 100 edges are filled with the search over all
triangles: the search restricted to a 3D Delaunay triangulation picks between
equally good fills differently from run to run.
Shells of fewer than four faces are dropped, as the volumes of two triangles
back to back need not cancel exactly, and a shell that self-intersection removal
changed is split again so the pieces it cut off are dropped too.
repair_mesh() takes a progress callback in place of the cancel callback, and
Fix Model reports each stage. The object's bounding box is now invalidated even
when a cancel or an error stops the repair after some volumes were replaced.
The edge-use sort, union-find and box-overlap code shared by several stages is
factored out, the topology analysed for welding is reused to build the work
units, the orientation pass checks only the edges it cut, and the output is
written from the shells without joining them first.
* Fix Split to parts crashing on flat pieces and staying offered after a repair
ModelVolume::split() added every piece to the object and then deleted the
pieces without a convex hull. When the first piece was flat, as often in a
triangle soup, that deleted the volume being split while split() and its
caller kept using it. A part made only of flat pieces lost all its volumes,
and a soup added thousands of pieces, saving a backup of the object for each
one it deleted. Pieces without a convex hull are now dropped before any joins
the object, the volume being split keeps the first remaining piece, and a part
with no solid piece is left whole. Other parts of the object without a convex
hull are no longer deleted as a side effect.
ModelVolume caches whether its mesh can be split, and set_mesh() kept the
cached value, so after Fix Model, Simplify or Emboss replaced a mesh, Split to
parts could still be offered for a single piece. set_mesh() and reset_mesh()
now clear the cache.
* Import STEP surface models with Split compound enabled
Splitting a compound kept only its solids, so a surface model, which OCCT
reads as a compound of loose faces, gave nothing to mesh and the import failed
with "Meshing of a model file failed or no valid shape". Each shell outside a
solid now becomes a part too, and loose faces stay together as one part, as
they do without splitting.
* Add Fix All for plates and re-enable --repair on the command line
ModelVolume::repair() applies repair_mesh() to a part and replaces the mesh
only when the repair changed it. Fix Model, the new Fix All and Fix All Plates
items of the plate context menu, and the command line's --repair option, which
had been commented out since the Win10 SDK repair was dropped, all use it.
With Keep painted feature after mesh change off, Fix Model cleared the painting
of every part of an object before repairing. Now only a part whose mesh changes
loses its painting, so fixing a whole project does not wipe it. The
notification counts the models that needed no repair instead of listing them as
repaired, and objects that did not change are not refreshed.
A project no longer reads texture files from outside its archive, and a
malformed value or layer slot drops only the texture layers instead of
failing the whole load. Copies of an object that share a mesh keep their
own texture paint when saved, and projects without texture paint no
longer use extra memory to load.
The importer assigned pick_file.empty() and pattern_bbox_file.empty(), a bool, to the string fields, storing a one-character string instead of the path.
* feat(preset): pack bed texture and model into printer bundles
Export copies bed_custom_texture and bed_custom_model into the .orca_printer zip under bed/. The manifest lists them in printer_asset. Import extracts each file into the bundle folder and rewrites the preset to that path. A missing file is skipped. A path that leaves the bundle directory is rejected. An old bundle with no printer_asset imports as before.
* Add includes flagged by clang-tidy misc-include-cleaner
* Gate bed asset packing on an export checkbox and key printer_asset per printer
The Export Configs checkbox can leave a custom bed out of a shared printer bundle. printer_asset is keyed by each printer_config zip entry, with files under bed/<n>/, so a later multi-printer bundle does not need a second manifest. The unshipped flat printer_asset object is not read.
---------
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
* Fix decomposition of mirrored transformations
computeRotationScaling() may place the mirror on any axis, giving unstable rotation/scale for mirrored matrices. Decompose them by flipping each local axis and choosing the one needing the least rotation (lowest axis on ties). Merge the extract helpers into a single extract_rotation_scale() and simplify contains_skew() to check that the scale is diagonal.
set_scaling_factor() now preserves the mirror sign on the scaled axis. Selection::scale_and_translate() uses Transformation's rotation and scale instead of calling computeRotationScaling() directly, so scaling a mirrored instance adds no skew.
Add tests for mirrored decomposition, scaling, and skew detection.
* Use Eigen polar decomposition for instance scaling
Selection::scale_and_translate now splits the instance matrix with computeRotationScaling instead of get_rotation_matrix().
Adds a Model test checking that an instance created from another's offset, scale, rotation and mirror reproduces its matrix (as Add instance and Fill bed do).
* tidy
Arrange read the zones of the selected plate only and applied them to
every bed it packed. Arranging all plates with a plate in Primary
selected spread a parallel plate's parts across its whole bed, and with
a parallel plate selected, a Primary plate's parts were squeezed into
the zone. Arranging a single plate other than the first also ignored its
collision strips: they were tagged with the plate's index, while the
plate packs into the arranger's bed 0.
The IDEX/IQEX constraints now live in ImexArranger (IMEXArrange), and
ArrangeJob only snapshots each plate's zones on the main thread and
calls it:
- When every bed, plates the arrange may add included, has the same
primary zone, the bed shape is that zone, so parts stay centered in it.
- Otherwise each plate in a parallel mode fences off the rest of its bed
with fixed items on its own bed, and its parts are then arranged again
inside the zone, so they sit centered rather than piled against the
zone edge nearest the bed's center. Plates in Primary keep the whole
bed, and plates the arrange adds take the process preset's mode.
- Zone edges inside the bed get the bed's own edge margin, and strips
also keep room for the brim.
- A part too big for its zone, which libnest2d's first-fit retry places
across the fixed items, is left unarranged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Description
Follow-up to #16242, which turned texture colour mixes into mixed
filament slots but created a slot for every possible mix, even when only
previewing. A new Mixed colors setting (default 8) caps how many mixed
filaments a bake adds. They are picked from the texture's own colours,
and only the ones the bake actually paints with are created. Previews no
longer touch the project's filaments, both previews show a mix in the
colour its slot will have, and the bake paints each mix with the slot it
got, which went wrong whenever the project already held mixed slots.
It also improves the colour preview: the green paint highlight no longer
covers the colours, and the colours a bake writes stay visible in the
gizmo.
Only texture displacement changes. Models without a colour layer behave
as before, and there is no change to project or profile formats.
# Screenshots/Recordings/Graphs
**Before**
https://github.com/user-attachments/assets/554a0d0d-cd9f-4095-840e-ca764dde6d52
**After**
https://github.com/user-attachments/assets/7fe10431-8c3f-4759-bd3f-78b4f7a12fc7
## Tests
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The green highlight and tint no longer cover a colour preview, and return while a stroke is
painted. The Fast view also keeps the other parts of a multi-part object.
The new Mixed colors setting caps how many mixed filaments a bake adds. They are picked from the
texture's colours, and only the ones the bake paints with are created. Previewing no longer creates
filament slots, both previews show a mix in its slot's colour, and the bake paints each mix with the
slot it actually got.
A `<metadata>` element without a `type` attribute makes
`get_attribute()` return nullptr, which was then assigned to a
`std::string` and read as a C string.
Check it the way the sibling metadata handler already does, and stop the
parse.
Regression test in `tests/libslic3r/test_amf.cpp`, a new file: the suite
had no AMF test at all.
The project carried the layer stack but not the user's place in it: a reopened
project landed on slot 0 in Standard, whatever they had been editing. The active
layer and Standard/Pro now live on the volume, next to the rest of its options,
and come back with it. Docked/undocked goes to the application config instead -
it describes the user's window, not the model, so opening someone else's project
must not move their panel.
A layer whose image_data was empty at save time was written with no texture and
came back with none. It now falls back to the file the layer came from, which the
importer put in the user's own texture library, so a project reopened on the same
machine keeps its pixels.
The texture is always stored as .png: the importer converts whatever the user
picked, so the extension was being taken from a name that no longer described the
bytes.
Also adds v2_flip_edges to the cereal field list, which the undo stack was
silently dropping.
The round-trip test named a TextureTileMethod enumerator that does not
exist (MirroredRepeat, not Mirror) and used a bare Approx, which Catch2 v3
keeps in its own namespace. The rest of the file compares floats with
WithinAbs, so these follow it rather than reaching for Catch::Approx.
bbs_3mf.cpp reads and writes the layer JSON but picked up the declarations
through another header, and the same for boost::to_lower.
libpng reports a bad file by longjmp()ing back to the buffer set with
setjmp(), and the frame it lands in must own nothing that needs
destroying: with exceptions enabled MSVC unwinds the stack as part of
longjmp, and returning from a frame unwound that way crashes. It did on
Windows while working everywhere else.
The read callback also returned quietly on a short read, leaving libpng
to decode whatever happened to be in the output buffer.
The calls that can fail now sit in two helpers that own nothing but
pointers, so every C++ object the decoders need stays in their own
frames, and a short read is reported through png_error().
46 files include the same header twice at file scope, outside any #if,
66 times in all:
Model.cpp included Model.hpp twice, Utils.hpp <algorithm> and
<string_view> twice, seven GUI headers <wx/dataview.h> and
<wx/artprov.h> twice. The second include of each is removed.
GCodeSender.cpp and GCodeSender.hpp have been commented out of
libslic3r/CMakeLists.txt since 2022 and their only two includes are
commented out as well. Both files go, with the commented lines, and
the CMake entry for SLA/SupportTreeIGL.cpp, a file that no longer
exists.
The mixed-colour metadata options are parallel per-slot arrays in the project
config. A project saved before they were sized per slot stores a single value
for the gradient ones, and one saved before they existed stores none. The GUI
sizes all seven to the filament count when it opens a project; the CLI kept
the stored arrays and exported one-element defaults for absent ones, so a
project it exported carried one-element arrays where the GUI writes one entry
per filament. Slicing is unaffected, every reader treats a missing entry as
not mixed / no gradient, but the GUI-vs-CLI comparison reported the four
gradient keys on every mixed-filament project.
The resize helper moves from PresetBundle.cpp, where it was file-local, to
PrintConfig.cpp next to set_filament_dev_options(). It creates an option the
config lacks before sizing it, a no-op for the bundle's project config where
all seven always exist. The CLI calls it with its filament count once the
project and loaded filaments are merged, after the check that every mixed
slot has a filament of its own.
Remove three update_non_diff_values_to_base_config scenarios that
tested the truncation guard from upstream #13316. IMEX does not change
that code, and upstream's own tests cover it: removing the guard fails
#13316's test, and loosening it to `>=` fails #16107's.
The equal-size scenario broke when #16107 changed how variants are
matched, and the scalar-key scenario could not fail at all.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The device drying options hold several values per filament, as many as
the filament preset gives, and a project stores them as the filaments'
values one after another. The CLI filament merge wrote them like an
option with one value per filament, putting each preset's first value at
the filament's own index, so a project with three filaments whose preset
gives "1", "0" was exported with 1;1;1;0;1;0 where the GUI writes
1;0;1;0;1;0.
The merge now leaves these options out of the per-filament pass and
rebuilds them afterwards from every filament's values in slot order.
Without a fixed number of values per filament one slot cannot be
replaced in place, so the stored values are kept when any slot has no
config to rebuild from.
A project's listed settings are carried onto its base preset by update_non_diff_values_to_base_config, which matched variants by exact name and id. A variant the base gained after the project was saved got the base's value, while the same value in a user preset now falls back to the preset's first variant of that extruder. So an old project opened with its printer preset already modified, and saving it wrote the base's values into the 3MF.
The function now maps variants with map_variant_indices, as update_diff_values_to_child_config does: a base variant the project does not list takes the project's first variant of the same extruder. The variant lists themselves stay the base's, so a fallback never writes one variant's name over another's.
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.
With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.
No header is touched.
Code review items (raistlin7447):
1. PrintObject::slice() zeroes m_belt_min_z, m_belt_global_z_offset and
m_belt_global_xy_correction before slicing. They were only written in belt
mode, so a project switched to a normal printer, or whose tilt axis was set
to None, kept the old offsets and shifted the adaptive infill octree and the
organic support layers by them.
2. TreeModelVolumes shifts the support blockers into the raft-offset index
space; a test now pins the index the blocker lands on.
3. The final-alignment clamp in libnest2d is opt-in (NfpPConfig::clamp_to_bin)
and arrange sets it for belt printers only. Printers with an off-centre
best_object_pos keep their alignment; a flat-bed test pins that.
4. The preview's belt view follows the loaded G-code, not the selected printer:
GCodeProcessor carries the file's belt keys (and, for a belt file, its bed)
into export_config_for_render(), and GCodeViewer enables the belt view from
the header tilt.
5. belt_shift_layer_grid() also shifts the cached belt floor and the global Z
offset, so a support-only or brim-only change after the purge-prism snap
matches a fresh slice.
6. update_print_fff_config() resets raft_layers and draft_shield on a belt
printer instead of only greying out the fields Print::validate() rejects.
7. GCodeWriter takes a first-layer point test instead of the FirstLayerPlane;
GCode installs one that measures from the belt surface, like its
extrusions, so the first-layer travel speed and the second-layer
temperature change no longer depend on the gcode_remap_* convention.
8. belt_brim_clip_leading_edge() is exported and called by both the generator
and the test.
9. Both phong.vs shaders use slope.up_direction for the overhang highlight.
The pre-slice and G-code axis remaps are gated on belt_printer through
BeltTransformPipeline::axis_remap_enabled(), so belt keys left in a profile
cannot change a non-belt print.
Tests requested in the review: belt-only keys at non-default values leave
non-belt G-code unchanged; switching a sliced project from belt to non-belt
(and tilt axis None) matches a fresh slice; a support-only change on a belt
purge print matches a fresh slice; non-belt start G-code moves keep the
first-layer Z in the processor; the belt brim's segment count catches a band
emitted twice.
The belt-to-non-belt test exposed an unrelated gap: invalidate_step(posSlice)
re-invalidated posSupportMaterial but not posSimplifySupportPath, so after
any re-slice the regenerated support paths were exported unsimplified.
posSimplifySupportPath is now in that list.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>