Commit Graph
3 Commits
Author SHA1 Message Date
HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00
HanifKoh 8a6377f087 Add Missing Includes Across src/libslic3r (#16068)
* Add Missing Includes Across src/libslic3r

Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.

* Make the libslic3r Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.

* Add the Includes Missing From the Hand-Fixed libslic3r Headers

clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.

* Keep Windows Setup Ahead of the Added libslic3r Includes

Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.

* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration

Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
2026-10-03 15:31:11 +08:00
packerlschupfer 93c8b3f2b0 CLI: --ground-* orientation from the Lay on Face planes, and --inspect-mesh (#15073)
* CLI: --ground-face-* / --lay-flat / --center-on-bed orientation primitives

Adds the CLI counterparts to the GUI's lay-flat / face-pick gizmos.
Scripted / CI / AI pipelines can now set orientation without rendering
a wxWidgets frame; today the only way is a GUI round-trip.

New CLI actions (all operate in the mesh-local frame so they compose
with prior --rotate-* / --orient flags):

  --ground-largest-face 1     Auto-detect the largest planar-face
   or  --lay-flat 1           cluster (area-weighted), rotate so its
                              normal points -Z. Covers "this part has
                              one obvious flat side" cases.

  --ground-face-normal NX,NY,NZ    Pick the face whose mesh-local
                                   normal best matches the given
                                   vector; ground it. e.g.
                                   `--ground-face-normal 1,0,0`
                                   stands a part on its +X side.

  --ground-face-point X,Y,Z        Find the triangle containing the
                                   given mesh-local point; ground its
                                   face. Disambiguates when several
                                   faces share a normal (largest
                                   containing triangle wins).

  --center-on-bed 1                Translate so the XY bounding-box
                                   centroid lands at the bed center
                                   (derived from printable_area).

New file `src/slic3r/Utils/MeshOrient.{hpp,cpp}`:
- collect_triangles_object / compute_face_clusters — quantize
  per-triangle normals (0.001, ~0.06°) and area-weighted-average
  within clusters. Same clustering logic used by lay-flat.
- apply_ground_rotation — same math as Selection::flattening_rotate
  in the GUI (Selection.cpp:1432): world-space quaternion from the
  transformed normal to -Z, applied as offset * new_rot * old_no_offset
  on every instance of every object, then a per-instance Z-lift so the
  grounded face lands at exactly 0 (avoids "No layers were detected"
  from FP-error z≈-1e-9).
- ground_face_point uses a top-N cluster search + point-in-triangle
  test in local space; largest-area triangle wins on ambiguity.

Rationale: without these, any CLI pipeline that needs a specific
face on the bed must either encode custom rotation math per part or
break out of the pipeline into the GUI. Both are bad for
reproducibility. The --ground-face-* triple + the largest-face
auto-mode cover essentially every orientation intent expressible
in a slicing wizard.

Scope:
- `src/slic3r/Utils/MeshOrient.{hpp,cpp}` — new, ~420 lines
- `src/slic3r/CMakeLists.txt` — 2-line registration
- `src/libslic3r/PrintConfig.cpp` — 5 new CLIMiscConfigDef entries
- `src/OrcaSlicer.cpp` — 58-line handler block + 1 include

No behaviour change when the flags are absent.

(cherry picked from commit c45a9795e1)

* CLI grounding: choose among the Lay on Face planes, per object

Addresses review:
- Move the geometry of GLGizmoFlatten::update_planes() into
  libslic3r/LayOnFace and use it from the gizmo and the CLI, so the
  --ground-* options pick convex-hull faces per object and instance,
  with part transformations (--rotate-x/y) applied.
- Drop --center-on-bed, the --lay-flat alias and MeshOrient; make
  --ground-largest-face a coBool.
- Parse --ground-face-normal and --ground-face-point strictly. A point
  that only some objects contain grounds those and leaves the others.
- Fold in --inspect-mesh from #14603, reporting the same planes.
- Tests in tests/libslic3r/test_lay_on_face.cpp: bounding boxes before
  and after, rotate then ground, two objects, and a ribbed part whose
  parallel inner faces outsum its base.

* CLI --inspect-mesh, --ground-face-*: reject missing input and empty values

- Without an input file or --load-assemble-list, --inspect-mesh printed
  nothing and exited 0. Reject it up front with CLI_INVALID_PARAMS.
- An explicit empty --ground-face-normal or --ground-face-point was
  silently ignored. Only options given on the command line reach the
  transforms loop, so an empty value now fails the strict parse like any
  other malformed value.
2026-09-16 12:56:46 +08:00