- Print::update_filament_maps_to_config takes filament/volume/nozzle
maps, backfills an empty volume map from extruder types, rebuilds
filament_map_2, re-expands the per-filament variant arrays, and
recomputes retract overrides keyed by resolved slots
- grouping writes its result back in every non-sequential mode;
manual multi-nozzle grouping validates the user mapping and raises a
translatable error on deviation; the engine's concrete volume
assignment is deliberately not merged yet (per-filament arrays are
already consumed by filament id, so materializing High Flow now
would change motion before the layer-aware resolvers land)
- Print::apply treats the three map keys as engine outputs in auto
modes (erased from the diff and adopted), compares them against used
filaments in manual mode, and keeps the pre-expansion snapshot in
sync with the late normalization pass so rebuilt headers reflect the
sliced state instead of resurrecting stale values
- volume/nozzle maps and extruder_nozzle_stats join the invalidation
group of filament_map (wipe tower + skirt/brim)
- PresetBundle composes full configs with an optional per-filament
volume map (plate map, else defaults derived from each extruder's
flow type); project config keeps the map sized across filament
count changes
- PartPlate stores per-plate volume/nozzle maps; Plater injects them
at every slice-composition site (incl. g-code reload and wipe-tower
estimation); BackgroundSlicingProcess reads engine results back to
the plate in auto modes
- per-filament map trust guards relaxed to size-match everywhere now
that every producer sizes the map; single-filament explicit flow
assignments are honored
- tests: grouping volume maps stay concrete, merge semantics of
update_used_filament_values, single-filament override honoring
Motion g-code is byte-identical fleet-wide including Hybrid projects
(19-fixture gate + repro determinism double-slice). Header deltas:
the map keys now dump real values, and stale pre-normalization values
(e.g. enable_prime_tower on single-used-filament prints) no longer
leak into the config block.
Multi-nozzle sync widget, AMS rack-nozzle mapping popup, calibration rework, send-dialog nozzle mapping and extruder-count UI. Includes the fix to persist the AMS sync badge on filament cards (H2C/A2L and direct-sync printers).
* Add Flashforge AD5X local send dialog, IFS mapping, and LAN discovery
* Refine Flashforge AD5X IFS dialog behavior
* Refine Flashforge IFS slot selection dialog
* Fix Flashforge printer selection and print mapping
* Use 3MF for Flashforge local uploads
* Generalize Flashforge local API handling
* Handle Flashforge local API IFS support more robustly
* Use selected plate filament info for Flashforge IFS mapping
* Fix Flashforge current-plate mapping and widget sizing
* Improve Flashforge IFS contrast and color matching
* Fix Flashforge legacy plate export and upload naming
Resolve PLATE_CURRENT_IDX before the legacy send-to-printhost path calls send_gcode so single-plate Flashforge 3MF exports target the selected plate instead of leaking the sentinel into export_3mf.
Sanitize Flashforge upload names in one shared utility reused by both the dialog and the backend client. This keeps the UI-visible filename and the actual uploaded filename consistent and replaces printer-problematic characters such as '=' without scattering Flashforge-specific logic through the generic Plater flow.
* Keep Flashforge upload filename sanitization in the backend only
Drop the PrintHostSendDialog API changes and keep filename sanitization inside the Flashforge backend paths that actually talk to the printer. This keeps the generic send dialog flow untouched while still normalizing problematic upload names for both serial and local API uploads.
* Only use the Flashforge IFS dialog for local API uploads
* Use reported Flashforge IFS support without model fallback
* Remove unused Flashforge slot uniqueness tracking
* Include <array> for Flashforge discovery message
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
when obj is small, it uses the full build volume to compute the empty cell
we need to use the shared one
jira: STUDIO-9583
Change-Id: I4cc183df38e054a7b94579637a49168c2fb77992
(cherry picked from commit fea423cdad4ee1a24c077cfeed99962e89953d5b)
(cherry picked from commit 06d483ee462f6b1a7a3f39805c81ac0b6f0dfcca)
1. Always change the map and mode in plate if plate mode is not default
2. Always add pop up before slice
3. Fix the mapping issue in gcode viewer
jira: studio-9523,studio-9519,studio-9513,studio-9479
Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I0d7d5daf081951ea2d49e06565762ac24064e77c
(cherry picked from commit afaa48520e16b6808f05e511ac1cfe91acadc84b)
1. Clear filament map info in plate when switch to single extruder
profile
2. Use real filament map when check tpu validality
jira:NONE
Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I45a3e8c91dd52e7300a563eda3ffb167c19b7074
(cherry picked from commit d27304e5ef2f43424046b1a1fabc8d999508be4e)
1.Add more filament map modes
2.Filament map and mode are set as project config
3.Plate filament map is only valid when plate filament mode is
manual
jira:NONE
Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: I33b2f853e0b77b9d605be1f2f1172b44df43da15
(cherry picked from commit e45f8c6dc2146e1e31a1c21e8aaada540af112d0)
1. Nozzle Volume and Nozzle Type support multi extruder now
jira:NONE
Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Ie171b5105bd3830db3a992cadd365b785008c47a
(cherry picked from commit 2ebd14667e43dc745556f5e7bcbb7c2ccad4a007)
1. auto mode dragdrop is not allowed
2. not display filament_map when there is no result in auto mode
jira:none
Change-Id: I0800e0d832e27fe459a17bb1aa829b5e72d0ee8f
(cherry picked from commit 9ee85bef34aaabe7a4cef251f07e77f9af693a2f)
support drag drop to modify the filament map
jira: none
Change-Id: I0ed3180a0fa8e95e7c871bb039eb844faccd1344
(cherry picked from commit 67f67d76889668fdd80ae5e496b6cbca5f771a43)
that has different nozzle nums
jira:none
Change-Id: If78571ddf4fa7ac17e7dcf47013075821b8567a6
(cherry picked from commit a6ad5c8be86313085922e3063eec2aba029a5a99)