Brings in 54 upstream commits, the bulk of them the BambuStudio-ported color
mixing / mixed filament subsystem (#15347) plus its follow-ups, along with the
Assimp-backed colored OBJ import, warning-policy build changes, and assorted
profile and localization updates.
Two conflicts, both "each side added at the same point", resolved by keeping
both:
- Print::validate() -- our IMEX multi-color block and upstream's new gradient
mixed filament warning were inserted at the same spot after the empty
extruders check. They test unrelated conditions, so both are kept, each with
its own closing brace.
- tests/libslic3r/test_3mf.cpp -- our three IMEX per-plate round-trip scenarios
and upstream's mixed-filament round-trip scenario both append to the end of
the file, and each side added one include. All four scenarios and both
includes are kept.
Everything else merged cleanly, including GCode.cpp, ToolOrdering.cpp,
PartPlate.cpp and PrintConfig.cpp. Upstream left the is_extruder_used block
untouched, so the IMEX supplement still applies, and estimate_wipe_tower_polygon
is unchanged, so the prime tower hull work is unaffected.
Not addressed here, and worth its own change: a mixed filament is a virtual slot
that no nozzle carries, while physical_extruder_map routes logical slots to
physical heads. Print::extruders() lists mixed slots under their own id whereas
tool_ordering.all_extruders() lists them post-expansion, so the IMEX pem lookups
have no defined answer for a mixed slot. Upstream's own guards reject a mixed
filament where a physical slot is required; IMEX likely wants the same.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The sidebar Mixed Filament list, the extruder icons, the color painting
gizmo and the canvas filament bar now show the same bottom-to-top fade the
Edit Mixed Filament preview shows, custom gradient curves included, instead
of a horizontal fade between the two component colours. Ordinary and vendor
multi-colour filaments are drawn exactly as before.
Upstream replaced MainFrame's fixed-index TabPosition enum with string-based
page ids ("feat: refactor notebook/tabs to be string based instead of fixed
index based"). The IMEX toolhead-visibility menu item was the only consumer of
that enum left on this branch, so its enable check now compares
m_tabpanel->GetSelectedPageName() against TAB_ID_PREVIEW -- the same form the
neighbouring upstream menu items use.
That mismatch is what broke CI: the branch built on its own, but the merge
commit CI builds no longer had TabPosition declared. No other conflicts.
666/666 tests pass in Release.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Carries snaporca 9f0a6656bc.
Mouse3DController::apply DRAINS the input queue and every BOUND canvas idles and calls it, but a
hidden canvas's render() early-returns on _is_shown_on_screen() — so it swallows motion, applies
it to the shared plater camera, and draws nothing. The next visible frame jumps by more than one
state change. The plater keeps exactly one of its three views bound; the Design canvas binds once
at construction and never unbinds, so two canvases drain the same queue.
Guarded at the apply site so only the canvas actually on screen takes motion off the queue,
whatever happens to be bound, and without touching the plater's view-switching state machine.
Reported by exussum12 on PR #15238 as lag and jerkiness in the Design tab against "really smooth
on the other tab"; he guessed the mechanism correctly. NOT verified with a device — there is no
SpaceMouse here and the rig has no HID, so this is a mechanism traced in source and matched to a
user's description, not a measurement.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Review request on PR #15238: "Place CAD-related files (e.g. CadDocument/
GeometryEngine) into a separate folder."
src/libslic3r/CAD/ the kernel — CadDocument, GeometryEngine, the four
Sketch* units, SketchSolver, ThreadStandards
src/slic3r/GUI/CAD/ the tab — DesignPanel, DesignCanvas, DesignSketchTool,
SketchInlineEditor, McpControl, generated DesignOffer
Pure relocation: no line of logic changes. Two include rewrites follow from it —
files that moved re-spell their own neighbours against src/ (already on the
include path), and files that did not move pick up the new folder. docs and
docs/ux/mockups/gen_offer_table.py follow the same paths.
Verified: libslic3r, libslic3r_gui and libslic3r_tests all build, CAD suite green
at 2518 assertions in 194 test cases, and the sibling fork builds identically —
17 shared sources still byte-identical, 8 diverging by their expected counts.
Follow-up to the live ghost-color fix, addressing review findings: with the
render loop restamping ghost colors every frame, the bake-time resolution in
calc_imex_ghosts was dead code (its RGB was displayed for zero frames), and
the pem + head-filament-map entries in the ghost cache key had become
color-only inputs that forced a full mesh re-bake — including a visible
hitch on every ghost-picker selection — for what is now a pure recolor.
- calc_imex_ghosts bakes an alpha-only placeholder; IMEX_GHOST_ALPHA is
hoisted to file scope as the single opacity authority (no more reading
alpha back out of the field the restamp overwrites).
- build_imex_ghost_cache_key drops pem and the head-filament map; the
forced invalidations in set/reset_imex_head_filament_map go with them.
Picker selections now recolor live with no rebuild.
- The restamp moves into PartPlate::update_imex_ghost_colors(), beside the
transform refresh, so PartPlate owns its volumes' colors and the canvas
calls one hook. Plate-level inputs (pem, override map) are hoisted once
per frame via a new get_imex_head_filament_color overload that the
single-head form delegates to, keeping tooltip parity by construction.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Ghost GLVolumes baked their filament color once in calc_imex_ghosts and
only rebuilt when build_imex_ghost_cache_key changed. The key covers the
mesh-shaping inputs (mode topology, pem, object set, per-plate head map)
but not filament_colour, and no invalidation hook fires on filament
preset or color changes — so a ghost baked under a transient palette
(late-loading project colors, a subsequently edited filament color)
kept the stale color forever. A failed lookup at bake time baked
GLVolume::UNPRINTABLE_COLOR, which renders as a jet-black ghost while
the hover tooltip — which re-resolves live — shows the correct color.
Re-stamp each ghost's color in _render_imex_ghosts from
get_imex_head_filament_color, the same resolution the tooltip runs, so
the two can never disagree. Resolution is hoisted into a per-head map
so instances sharing a head resolve once per frame; the alpha baked by
calc_imex_ghosts is preserved. The render loop already stamps color per
ghost per frame (set_render_color + model.set_color), so the added cost
is a couple of map lookups. The cache key stays scoped to what it
actually protects: the expensive mesh bake and transforms.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
_update_select_plate_toolbar_stats_item(true) runs from
on_action_slice_all before the select-plate toolbar has necessarily been
initialized. m_all_plates_stats_item is only assigned in
_init_select_plate_toolbar, so slicing a multi-plate project shortly
after startup (before the Preview tab has rendered) leaves the pointer
null while show_stats_item is true, and the branch dereferences it,
crashing with SIGSEGV.
Every other dereference of this pointer already null-checks it. Add the
same check here so the all-plates stats item is left unselected until the
toolbar is initialized instead of crashing.
Fixes#15116
Prime towers reserved depth from the prime volume alone, ignoring the flush
matrix: rib-wall towers in both the engine and the preview, and rectangle and
cone towers in the preview, which never carried the flush-aware estimate the
engine already used. The preview also read the print preset, which does not
carry the printer- and filament-scope keys the estimate needs and so silently
fell back to defaults. On multi-nozzle printers the flush matrix, which holds
one block per nozzle, was additionally read as a single block. The tower could
come out too small for the purge it has to hold.
The flush-based estimate also skipped the height-based minimum depth that the
prime-volume one applies, so low-flush prints could estimate a tower shallower
than the one that actually gets built.
The placement clamps and the tower-approach router both stood in the bed's
bounding box for the bed itself, so on a delta or hexagonal bed the prime tower
could be parked in a corner that does not exist and the nozzle could be routed
across it. Both now test the real printable outline, slicing reports a tower
that does not fit instead of printing it off the bed, and a tower parked near an
edge is routed along the clamped side rather than falling back to a straight
line across the tower.
Also fixes the placement validation rotating the tower hull by degrees read as
radians about the plate origin, and never rotating the generated tower footprint
at all.
* Fix gizmo being closed after releasing mouse outside the gizmo floating window
The left up event of a drag started on the gizmo floating window (e.g.
selecting text in an input field) and released over the bed was treated
as a click on the plate, which deselected the objects and closed the
active gizmo. Add the ignore_left_up guard to the plate select branch,
matching the deselect branch above.
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix Emboss gizmo being closed after releasing mouse outside its floating window
The Emboss gizmo has its own close-on-click-away handler
(on_mouse_change_selection) that was not protected against left up events
originating from ImGui windows, so the gizmo was still closed when a drag
started on its floating window (e.g. selecting text in the input field)
ended over the 3D scene. Expose the canvas's ignore_left_up state to
gizmos and skip the close check for such releases.
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Brings the belt-printer work up to date with 591 upstream commits.
Conflict resolutions (12 files, 42 hunks):
- GCode.cpp: adopted upstream's per-filament/per-nozzle config refactor
(get_filament_config_index, NOZZLE_CONFIG), the extracted
generate_timelapse_gcode + farthest-point timelapse, and the
ConfigOptionFloatsNullable calibration options. Re-applied the belt
hooks on top: init_belt_writer / axis remap / FirstLayerPlane setup,
on_set_origin, the belt-corrected calib_z for the volumetric speed
tower, and path_on_first_layer (belt's per-path first-layer test) in
place of upstream's layer-index on_first_layer() in the acceleration,
jerk and overhang-detection paths. Swept upstream's new m_writer.
uses to m_writer-> since belt holds the writer by unique_ptr.
- interpolate_value_across_layers: kept upstream's banded stepping and
belt's object-Z-span ratio; dropped upstream's duplicate ratio decl.
- Plater.cpp: took upstream's guarded add_model(...) early-returns and
the VFA vfa_layer_height plumbing; kept the belt temp-tower path,
_calib_apply_belt_mode and belt_calib_flip_ringing_tower. Dropped the
VFA "cut upper" block, superseded upstream by model scaling.
- Brim.cpp: upstream's ObjectInstanceID-keyed brimAreaMap, keeping the
belt early-return.
- 3DScene.cpp: kept both the belt build-plate tilt up_direction and
upstream's per-extruder printable-height shading.
- GCodeViewer.cpp: kept upstream's dim-previous-layers setup and belt's
exemption from the same-result early return.
- TreeSupport.cpp: upstream's >= 0 roof-layer fix inside belt's
belt-floor branch.
- calib.cpp / GCode.hpp / GCodeWriter.{cpp,hpp} / Print.hpp: upstream's
additions adapted to belt's pointer-held writer and helpers.
- Custom.json: kept profile version 02.04.00.03 (belt) over upstream's
02.04.00.01; both bumped from 02.04.00.00.
Building this tree needs the wxInspector dependency, which upstream
added in the interim (python3 and wxWidgets 3.3.2 were already present
in the shared deps prefix).
The pick cycle died two commits ago and left no viewport route to a whole
body at all: one click resolves vertex, edge or face, double-click is
already zoom-to-fit, and the only way to take a body was the Bodies list —
a geometry-first violation for as long as it stood. The rubber band is that
route.
Left-drag is the gesture, as asked. That button was orbit, so this canvas
now maps the mouse the way every CAD the user already knows does: left
selects, middle orbits, right pans. The change is a single flag on
GLCanvas3D set only by DesignCanvas, so Prepare and Preview keep the mouse
their users learned. Sketch mode inherits the same mapping, which is the
consistent reading — Design is one modality, not two.
Past an 8 px budget a press becomes a sweep, anchored at the ORIGINAL press
point rather than at the frame where the threshold was crossed, so the
first few pixels are not lost. Below the budget it is still a click and the
existing vertex/edge/face pick runs untouched. Sampling is the display
mesh's triangle vertices plus centroids — the same points the ray pick
tests, already in world coordinates — and the body with the most samples
inside wins, because the selection callback downstream carries one body.
Crossing semantics: touching selects. Enclosed-only for left-to-right and
crossing for right-to-left is the fuller CAD convention and is deferred,
not forgotten; with one selectable body it would have bought nothing.
Two defects fixed on the way, both found by exercising this:
Right-drag pans, and every pan ended by popping the offer over wherever the
camera stopped — the context menu arriving as the reward for moving the
view. The offer is now the release of a STATIONARY right-click, at the same
8 px budget the pick uses.
The selection handler wrote m_status twice. Only the later write ever
reached the screen, so the earlier block had been dead since it was
written, and its labels drifted out of step with the live ones unnoticed —
including a vertex fix I made this morning in the branch that never
renders. Deleted, with a note saying why, rather than left as two writers
for the next person to pick the wrong one.
Verified on :11 against a fresh build: click takes face 5; left-drag across
the body reports "selected (whole body)" with the whole solid tinted and
the camera unmoved; left-drag over empty space clears; stationary
right-click opens the offer; right-drag pans with no menu; middle-drag
orbits. Precedence re-checked after the deletion — face at 25 px from the
corner, vertex from 10 px in.
Refs snaporca-9xw.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LyRwbuq6fjn3VV9U9UvhBM