Commit Graph

34 Commits

Author SHA1 Message Date
SoftFever
09c7ab665c fix some appimage issues (#13210) 2026-04-16 12:43:09 +08:00
SoftFever
3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
SoftFever
fd47370c5c fix Windows build errors - wip 2026-03-26 10:17:19 +08:00
SoftFever
f77e7d833b Copy wx/private headers after wxWidgets install
wxWidgets 3.3 cmake install doesn't include private headers.
OrcaSlicer uses some private headers for accessibility support.
Add a post-install step to copy the private headers directory.
2026-03-25 12:49:35 +08:00
SoftFever
7658cf9076 Disable wxWidgets bundled NanoSVG to avoid duplicate symbols
wxWidgets 3.3 bundles its own NanoSVG in bmpsvg.cpp, conflicting with
OrcaSlicer's bundled copy which includes the nsvgRasterizeXY extension.
Set wxUSE_NANOSVG=OFF in deps cmake to use OrcaSlicer's version only.
2026-03-25 12:44:02 +08:00
SoftFever
7de8fbb0da Remove _wx_opengl_override from wxWidgets dep cmake
wxWidgets 3.3 handles OpenGL discovery natively via imported targets
(OpenGL::GL, OpenGL::OpenGL). The override was corrupting wx-config
output with malformed "-framework OpenGL" entries, causing
FindwxWidgets.cmake to fail.
2026-03-25 11:28:23 +08:00
SoftFever
2d7e26292b Update build system for wxWidgets 3.1.5 → 3.3.2 upgrade
- deps/wxWidgets/wxWidgets.cmake: Add GIT_TAG v3.3.2 to track the
  correct branch; remove -DwxUSE_UNICODE=ON (unicode-only in 3.3,
  option removed)
- src/CMakeLists.txt: Bump find_package minimum version from 3.0/3.1
  to 3.3; remove SLIC3R_WX_STABLE conditional (3.0 no longer supported)
- CMakeLists.txt: Remove SLIC3R_WX_STABLE option definition
- scripts/flatpak/com.orcaslicer.OrcaSlicer.yml: Update wxWidgets
  source URL to v3.3.2 branch archive; remove sha256 (placeholder
  TODO); remove -DwxUSE_UNICODE=ON
2026-03-24 20:22:19 +08:00
SoftFever
52a2c033d3 Remove upstreamed wxWidgets dark theme patch for Flatpak
The GNOME dark style support patch has been submitted upstream to wxWidgets, so the local Flatpak patch is no longer needed.
2026-03-05 01:13:26 +08:00
Matthias Blaicher
bf59fe458f Fix EGL/GLX mismatch causing blank 3D preview on Linux (#12308)
- Add configurable GLEW_USE_EGL option (default OFF) to match wxWidgets
- Explicitly set wxUSE_GLCANVAS_EGL=OFF for vendored wxWidgets build
- Add compile-time check to detect EGL/GLX backend mismatch between
  GLEW and wxWidgets, preventing silent rendering failures

The bug occurred when GLEW was compiled with EGL support (using
eglGetProcAddress) but wxWidgets created GLX contexts. This mismatch
caused OpenGL function pointers to fail loading, resulting in blank
3D model preview.

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-02-15 16:26:16 +08:00
Maciej Wilczyński
a4d4bfff27 Allow selecting specific network plugin versions 2025-12-14 14:26:16 +01:00
Ocraftyone
026499c5b7 Better CMake Defaults (#10294)
* Auto generate CMAKE_PREFIX_PATH/DESTDIR

* Auto set CMAKE_INSTALL_PREFIX

* Always default SLIC3R_STATIC to on

* Only allow one value for CMAKE_OSX_ARCHITECTURES

* Set arch for OpenSSL from CMAKE_OSX_ARCHITECTURES

* Set CMAKE_INSTALL_RPATH from CMAKE_PREFIX_PATH

* Default CMAKE_MACOSX_RPATH and CMAKE_MACOSX_BUNDLE to on

* Auto set BBL_RELEASE_TO_PUBLIC based on build config

* Default to GTK 3

* Fix linux debug build

Update find modules to also look for the debug variant of the libraries

* Set DEP_DEBUG and ORCA_INCLUDE_DEBUG_INFO based on CMAKE_BUILD_TYPE

* Add a fallback value for Windows SDK if the env variables are not set

* Reflect CMake changes in the build scripts

* Add missing line

* Fix auto setting DEP_DEBUG and ORCA_INCLUDE_DEBUG_INFO

* Update dep folder name for linux in GH actions

* Invert dep-folder-name conditions

`''` is considered a falsy value, which was causing the value to always be set to 'OrcaSlicer_dep'

* Properly handle finding the debug version of libnoise

* Convert FindNLopt.cmake to a config mode wrapper

* Use separate build directory for debug builds on Linux

* Move find_package for libnoise

* Cleanup and improve linux build script

- Add dry run
- Add build in RelWithDebInfo
- Add function to print and run commands

* Remove linux destdir deprecation and cleanup

* Fix flatpak build

* Disable fail fast for flatpak builds

* Flatpak improvements

- Build wxWidgets using deps cmake
- Improve handling of space freeing commands while building deps
- Allow cmake to directly download deps
- Set needed flags within cmake instead of the build manifest

* Print clean build commands

* Implement shellcheck recommendations

* Cleanup

* Fix CMakeLists.txt syntax by replacing empty elseif with else statement

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2025-10-25 22:05:09 +08:00
SoftFever
883607e1d4 Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00
Noisyfox
aebc01abfc Removed dependency on libtiff (#9514)
(cherry picked from commit prusa3d/PrusaSlicer@f12e0b4d21)

Co-authored-by: Lukas Matena <lukasmatena@seznam.cz>
2025-05-14 15:04:49 +08:00
Aidan
17fec83e5b Flatpak build (#4175)
* Initial commit for the builder

* fix wx, use hack to install into /app

* add some workarounds for /usr/local

* fix up rest of paths

* attempt to fix wxwebview undef

* figure out why wxwidgets isnt getting its patches applied

* do "proper" patching of wxwidgets

* Flip the flag

* actually append the /usr/local

* restrict package finding to flatpak only

* Update the destdir stuff for mpfr, gmp

* Transfer over all the _destdir, again

* update patch command for all other plats

* initial ci check

* what even happened

* clear ci image

* I doubt this will do anything

* do cleanup after running each step

* remove build objects for flatpak ci

* compress debug info

* Fix MacOS build

* Try saving space after building deps

* No debug info for now

* Do debug info, use thin static archives

* use BSD flag, not --thin

* try building with lto

* Use release, no debug info

* remove lto

* Revert the last 5 commits

* It might require write perms

* Revert "It might require write perms"

This reverts commit 44cec58a57.

* Import fixes for merge

* remove some patch stuff

* the worst hack!

* remove uneeded patches

* Initial commit for the builder

* note to self, go back to regular wx

* attempt to fix wxwebview undef

* do "proper" patching of wxwidgets

* update patch command for all other plats

* what even happened

* -ldep_name-NOTFOUND is still here

* concat patches

* Build wx with flatpak

* more wx shenatigans

* fix a missing import

* build wx with proper flags

* fix imports and libs

* trigger ci

* try fixing mac and windows ci

* remove duplicate definition of freetype

* curl may not have openssl for a dep

* has openssl been found?

* force building

* build images on apple

* cleanup for review

* cleanup cmake files

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-05-25 09:11:19 +08:00
SoftFever
b876b0c0c3 clean up wxWidgets.cmake 2024-05-08 20:44:28 +08:00
SoftFever
e531e2ccc8 Use wxwidgets fork instead of patch (#5184)
* Use wxwidgets fork instead of patch

* fix build errors on Linux

* Show/hide tabs accordingly
2024-04-29 23:39:33 +08:00
Dzmitry Neviadomski
94eb020459 ENH: Switch wxWidgets dep to a shallow git clone. (#4369)
ENH: Switch wxWidgets dep to a shallow git clone.

wxWidgets repo is pretty large, so initial clone can take
a lot of time and disk space.

Signed-off-by: Dzmitry Neviadomski <nevack.d@gmail.com>
2024-03-11 19:54:46 +08:00
SoftFever
1a2d127276 patch image.cpp and window.mm
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2023-12-23 20:32:29 +08:00
SoftFever
374f78c768 Revert to WxWidgets 3.1.5 (#3249)
* revert to WxWidgets 3.1.5

* update nanosvg unicode path
2023-12-23 17:44:09 +08:00
Ocraftyone
25a055491e Update wxWidgets to v3.2.1 (#2905)
* Upgrade wxWidgets to 3.2.1
Based on prusa3d/PrusaSlicer@9a7e024

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>

* Implement BitmapCache

* update wxExtensions while keeping legacy items

* update dc.DrawBitmap calls to use get_bitmap

* Fix GetSize/Width/Height calls

* update BitmapComboBox

* fix ifndef in wxExtensions.hpp

* update my todos to OcraftyoneTODO

* Get to a compilable state
Everything seems to be working (including the plater). I am not seeing any graphical issues

* fix extruder color icons

* fix crash on opening support tab

* remove GetBmpSize method from DropDown.cpp

* Update TextInput to use bitmap bundles

* update a TODO after testing

* fix the rendering of the icons on combobox

* fix a few todos

* fix WipeTowerDialog.cpp

* Overhaul WipeTowerDialog

Removed simple version of the dialog since BBS removed the functionality but left the code.
Center the table (only seen when the table is smaller than the minimum size of the dialog)
Fix issue where editing a value causes the m_min_flush_label to change colors slightly
Fix an issue where changing a value or running an auto calc changes the disabled value from "-" to "0"

* update a few todos

* Update some todos

* Show dropdown when editing is started

* Update NanoSVG.cmake

Update NanoSVG to work with PR #2780

* Dim the icon on ComboBox when disabled

* solve ObjectDataViewModel todos

leaving colPrint and colEditing cases alone as it does not seem to impact anything

* Update names in wxExtensions

-Rename msw_rescale to sys_color_changed
-Replace GetBmpSize, GetBmpWidth, GetBmpHeight with renamed version (same name without "Bmp")

Both of these changes were also made by PrusaSlicer.

Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>

* update BitmapCache::from_svg

disable finding bundle in the cache to match load_svg
update to match values used in load_svg

* Update ScalableButton

change the signature and remove functions/vars pertaining to a default bmp
fix TODOs in ScalableButton

Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>

* fix up some more todos in wxExtensions

* update ScalableBitmap to use bmp bundles

use wxBitmapBundle by default
add flag to use old scaled bitmap function (specifically to solve issue with advanced toggle)

* attempt to fix macos deps build

* fix ubuntu build

* Revert "attempt to fix macos deps build"

Mistakenly made change to wrong file

This reverts commit d9c20b5121.

* update wxWidgets patch

an attempt to fix macOS build

* Remove duplicate variable from OrcaSlicer.cpp

* Fix macOS build issue

* Fix blank DataViewItem being added to objects list

* Filament ComboBox editor updates

-Add show drop down feature to ObjectTable
-Call finish editing when ComboBox is closed in ObjectList

* remove Apple specific declarations missed during refactor

* delete old wxWidgets patch

* fix ubuntu seg fault

* include patch from #2926

* update patch to include wxWidgets/wxWidgets@991a74c

* fix deps not compiling on Windows

* update WipeTowerDialog

relocates the recalculate button back to its previous position
changes the wording of the tip message label
add spacing below the matrix

* finish patching wxWidgets

from prusa3d/PrusaSlicer@f8477d1 and prusa3d/PrusaSlicer@066b567

Co-authored-by: YuSanka <yusanka@gmail.com>

* fix combobox crash

* revert outside plate changes

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: YuSanka <yusanka@gmail.com>
2023-12-04 15:21:49 +00:00
SoftFever
37c54aa4f6 clean up 2023-08-09 13:42:41 +08:00
Scott Mudge
a4b4ce0ff7 Dependency Update: add support for Visual Studio 2022, update Boost to 1.78, improve wxWidgets patch (#911)
* Changed wxWidgets to use forked version with patch applied to 3.1.5, rather than patching at build. Updated boost to 1.78 for VS2022 support, and fixed boost compat issue.

* Boost update to 1.78 only for Windows, fixed wxWidgets re-patching issue for Windows, corrected wxWidgets webview nuget hash.

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2023-05-05 23:01:10 +08:00
SoftFever
b8c79d029a fix patch 2023-04-10 23:54:22 +08:00
SoftFever
07d048ef36 USE_PRIVATE_FONTS 2023-04-10 20:44:20 +08:00
SoftFever
5ef51f6c8a Merge branch 'master-remote' into feature/1.5
Signed-off-by: SoftFever <softfeverever@gmail.com>

# Conflicts:
#	bbl/i18n/BambuStudio.pot
#	bbl/i18n/de/BambuStudio_de.po
#	bbl/i18n/en/BambuStudio_en.po
#	bbl/i18n/es/BambuStudio_es.po
#	bbl/i18n/fr/BambuStudio_fr.po
#	bbl/i18n/hu/BambuStudio_hu.po
#	bbl/i18n/it/BambuStudio_it.po
#	bbl/i18n/nl/BambuStudio_nl.po
#	bbl/i18n/sv/BambuStudio_sv.po
#	bbl/i18n/zh_cn/BambuStudio_zh_CN.po
#	deps/Boost/Boost.cmake
#	deps/wxWidgets/wxWidgets.cmake
#	resources/config.json
#	resources/i18n/de/BambuStudio.mo
#	resources/i18n/en/BambuStudio.mo
#	resources/i18n/es/BambuStudio.mo
#	resources/i18n/fr/BambuStudio.mo
#	resources/i18n/hu/BambuStudio.mo
#	resources/i18n/it/BambuStudio.mo
#	resources/i18n/nl/BambuStudio.mo
#	resources/i18n/sv/BambuStudio.mo
#	resources/i18n/zh_cn/BambuStudio.mo
#	resources/images/tips_arrow.svg
#	resources/profiles/Anycubic.json
#	resources/profiles/Anycubic/filament/Anycubic Generic ABS.json
#	resources/profiles/Anycubic/filament/Anycubic Generic ASA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PA-CF.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PC.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PETG.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PLA-CF.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PLA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PVA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic TPU.json
#	resources/profiles/Anycubic/filament/fdm_filament_common.json
#	resources/profiles/Anycubic/machine/Anycubic 4Max Pro 0.4 nozzle.json
#	resources/profiles/Anycubic/machine/Anycubic 4Max Pro.json
#	resources/profiles/Anycubic/process/0.20mm Standard @4MaxPro.json
#	resources/profiles/Anycubic/process/fdm_process_common.json
#	resources/profiles/BBL.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.2 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.4 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.6 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.8 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.2 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.4 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.6 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.8 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.2 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.4 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.6 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.8 nozzle.json
#	resources/profiles/BBL/machine/fdm_bbl_3dp_001_common.json
#	resources/profiles/Voron.json
#	resources/web/data/text.js
#	resources/web/image/printer/Anycubic 4Max Pro_cover.png
#	src/BambuStudio.cpp
#	src/libslic3r/GCode.cpp
#	src/libslic3r/GCode.hpp
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/GCodeWriter.hpp
#	src/libslic3r/PerimeterGenerator.cpp
#	src/libslic3r/PresetBundle.cpp
#	src/libslic3r/Print.cpp
#	src/libslic3r/Print.hpp
#	src/libslic3r/PrintConfig.cpp
#	src/libslic3r/PrintConfig.hpp
#	src/libslic3r/PrintObject.cpp
#	src/slic3r/GUI/AMSMaterialsSetting.cpp
#	src/slic3r/GUI/AMSMaterialsSetting.hpp
#	src/slic3r/GUI/AmsMappingPopup.cpp
#	src/slic3r/GUI/AmsMappingPopup.hpp
#	src/slic3r/GUI/Auxiliary.cpp
#	src/slic3r/GUI/BackgroundSlicingProcess.cpp
#	src/slic3r/GUI/ConfigManipulation.cpp
#	src/slic3r/GUI/DeviceManager.cpp
#	src/slic3r/GUI/DeviceManager.hpp
#	src/slic3r/GUI/ExtrusionCalibration.cpp
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GCodeViewer.hpp
#	src/slic3r/GUI/GUI_App.cpp
#	src/slic3r/GUI/IMSlider.cpp
#	src/slic3r/GUI/Jobs/PrintJob.cpp
#	src/slic3r/GUI/Jobs/PrintJob.hpp
#	src/slic3r/GUI/Jobs/SendJob.cpp
#	src/slic3r/GUI/Jobs/SendJob.hpp
#	src/slic3r/GUI/MainFrame.cpp
#	src/slic3r/GUI/MainFrame.hpp
#	src/slic3r/GUI/MediaPlayCtrl.cpp
#	src/slic3r/GUI/OptionsGroup.cpp
#	src/slic3r/GUI/PhysicalPrinterDialog.cpp
#	src/slic3r/GUI/Plater.cpp
#	src/slic3r/GUI/PrintHostDialogs.cpp
#	src/slic3r/GUI/Printer/BambuTunnel.h
#	src/slic3r/GUI/Printer/PrinterFileSystem.cpp
#	src/slic3r/GUI/Printer/gstbambusrc.c
#	src/slic3r/GUI/Printer/gstbambusrc.h
#	src/slic3r/GUI/ReleaseNote.cpp
#	src/slic3r/GUI/ReleaseNote.hpp
#	src/slic3r/GUI/SelectMachine.cpp
#	src/slic3r/GUI/SendToPrinter.cpp
#	src/slic3r/GUI/SetBedTypeDialog.cpp
#	src/slic3r/GUI/StatusPanel.cpp
#	src/slic3r/GUI/StatusPanel.hpp
#	src/slic3r/GUI/Tab.cpp
#	src/slic3r/GUI/Widgets/AMSControl.cpp
#	src/slic3r/GUI/Widgets/AMSControl.hpp
#	src/slic3r/GUI/Widgets/ImageSwitchButton.cpp
#	src/slic3r/GUI/Widgets/Label.cpp
#	src/slic3r/GUI/WipeTowerDialog.cpp
#	src/slic3r/Utils/Process.cpp
#	src/slic3r/Utils/bambu_networking.hpp
#	version.inc
2023-03-08 00:08:26 +08:00
Heiko Liebscher
2cdece2b14 fix_mac build (#228) 2023-01-26 00:37:17 +08:00
SoftFever
1bde73b6b1 fix linux build
Signed-off-by: SoftFever <softfeverever@gmail.com>
2023-01-22 11:44:33 +08:00
SoftFever
2492e5d39c merge upstream changes
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2023-01-21 00:37:10 +08:00
Joshua Wise
89d38fc6f6 deps/wxWidgets: avoid patching too many times
Each time the dependency build was run, previously, the build system
attempted to patch wxWidgets after checking it out from Git.  The problem,
of course, is that if this happened once, it would not succeed a second
time, so the only workaround was to blow away the wxWidgets source tree.

The real solution to this is to create a BBL fork of wxWidgets (or to
upstream the changes...).  But for now, we add a file to determine whether
the patch has taken place already, and if it's there, we don't apply the
patch again.  This will mean that all kinds of exciting things happen if you
change Git revisions of wxWidgets or the patch changes (in those cases,
you'll have to blow away the build), but at least this makes it possible to
build twice in the same repository in the best case.

To update an existing checkout, run:

  $ touch deps/build/dep_wxWidgets-prefix/src/dep_wxWidgets/WXWIDGETS_PATCHED
2023-01-12 14:23:37 +08:00
chunmao.guo
a953442c9e ENH: update WebView2 to 1.0.1418.22
Change-Id: I76d4747f8e135368e9dae6ee9f3e980bf4ec6f81
2023-01-10 19:08:26 +08:00
fang64
af44269767 app image builder feature (#86)
* deps/wxWidgets: Disable EGL for wxGLCanvas

To work around <https://github.com/supermerill/SuperSlicer/issues/1093>.

* Fix USE_GLCANVAS_EGL=OFF for only Linux Builds

* Add -r flag to BuildLinux.sh to skip ram check

* Add support for AppImage build in containers.

* Add GitHub Action Workflow to Build AppImage

* Update AppImage-Builder to use upload-artifact v3

Co-authored-by: Zhaofeng Li <hello@zhaofeng.li>
2023-01-02 14:48:20 +08:00
lane.wei
27d2008037 ENH: use wxFont::AddPrivateFont to load fonts for linux
Change-Id: Iefe1753a08fd188a274b4d555c5fcda8fca6d719
2022-12-15 04:38:15 -05:00
gerrit
cc1a6ee635 support linux build for wxWidgets
Change-Id: I7d4e84c4e82371c6e688b607ac0658c6319d1216
(cherry picked from commit 6ff1613c3997628ea932d4956f874c2356da0056)
2022-08-26 09:25:59 +08:00
lane.wei
1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00