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Clean design Docs and move context (#15803)
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@@ -4034,7 +4034,7 @@ void DesignSketchTool::render_mate_connectors()
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// the information. The same bear rendered flat vs in relief gives 164 vs 210 lit pixels at 16
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// degrees and 66 vs 120 at 6. So the glyph is a small shaded solid, not an outline.
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//
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// The geometry is EMITTED from the real part by doc/design/mate-connectors/emit_glyph_table.py,
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// The geometry is EMITTED from the real part by scripts/CAD/mate-glyph/emit_glyph_table.py,
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// not hand-drawn, so the glyph and the printed connector cannot drift apart. Two vertices stand
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// above the 3 mm plate in the actual B-rep, which is why the snout here is a tent with one crest
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// edge and four flanks drafted at 20 degrees rather than anything more elaborate.
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@@ -4042,7 +4042,7 @@ void DesignSketchTool::render_mate_connectors()
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// The cheek dot is the handedness mark. Without it the glyph differs from its own mirror by only
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// 5-9 % of its lit pixels, which is not enough to read; the dot roughly doubles that and, unlike
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// making the eyes uneven, identifies the side from that cheek alone instead of by comparison.
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// Emitted by doc/design/mate-connectors/emit_glyph_table.py from bear.step — do not hand-edit.
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// Emitted by scripts/CAD/mate-glyph/emit_glyph_table.py from bear.step — do not hand-edit.
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// Normalised to the part's bounding span and centred: the renderer scales by one radius.
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static const Vec2d kBearOutline[] = { // 12 verts, RDP eps 0.030, CCW
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{+0.3842, +0.3294}, {+0.3156, +0.4002}, {+0.2424, +0.3294},
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