Upgrade clipper & improve multi-thread performance (#7177)

* Clipper: Verify range of int32 coordinates on input.

Cherry-picked from prusa3d/PrusaSlicer@fa7debf49d

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* ClipperLib: Optimized PointInPolygon() to calculate cross products
 with int64s instead of doubles.

Cherry-picked from prusa3d/PrusaSlicer@9dca8403fe

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Reworked the ClipperLib / Polygon types to use
the tbb::scallable_allocator to better scale on multiple threads.

Cherry-picked from prusa3d/PrusaSlicer@9cde96993e

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* use tbb::scallable_allocator for Polygons and ExPolygon::holes
to better scale on multiple threads

Cherry-picked from prusa3d/PrusaSlicer@b67ad6434d

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Fixed compilation on GCC and CLang

Cherry-picked from prusa3d/PrusaSlicer@b3b44681a9

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Remove clipper2 which is not used

* Removed shiny profiler from clipperlib

Cherry-picked from prusa3d/PrusaSlicer@7e77048593

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* ClipperLib: Further optimization of memory allocation using scalable_allocator.
ClipperLib: SimplifyPolygon() - changed default winding number to positive,
      added strictly_simple parameter.
ClipperUtlis simplify_polygons() - removed "remove_collinear" parameter

Cherry-picked from prusa3d/PrusaSlicer@a7e17df25f

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* ClipperLib: emplace_back() instead of push_back().

Cherry-picked from prusa3d/PrusaSlicer@2e150795b1

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Fixed issue in a 32bit clipper, where IntersectPoint() checked for
the Y coordinate of the calculated intersection point for validity,
but the Y coordinate was already rounded to 32bits, thus an overflow
may have in rare cases masked invalidity of the result.

Cherry-picked from prusa3d/PrusaSlicer@b39c33414f

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Fixed Vojtech's out of boundary assert in Clipper library.

Cherry-picked from prusa3d/PrusaSlicer@0a202dcff3

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Update clipper to 6.4.2.

Cherry-picked from prusa3d/PrusaSlicer@b8b3cccb40

Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>

* Try fix cmake opencv

---------

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
This commit is contained in:
Noisyfox
2025-06-18 17:50:44 +08:00
committed by GitHub
parent 95b4334bf7
commit fe4a72ec94
46 changed files with 649 additions and 8481 deletions

View File

@@ -433,7 +433,7 @@ public:
//BBS
BoundingBox get_first_layer_bbox(float& area, float& layer_height, std::string& name);
void get_certain_layers(float start, float end, std::vector<LayerPtrs> &out, std::vector<BoundingBox> &boundingbox_objects);
std::vector<Point> get_instances_shift_without_plate_offset();
Points get_instances_shift_without_plate_offset();
PrintObject* get_shared_object() const { return m_shared_object; }
void set_shared_object(PrintObject *object);
void clear_shared_object();
@@ -900,7 +900,7 @@ public:
// For Perl bindings.
PrintObjectPtrs& objects_mutable() { return m_objects; }
PrintRegionPtrs& print_regions_mutable() { return m_print_regions; }
std::vector<size_t> layers_sorted_for_object(float start, float end, std::vector<LayerPtrs> &layers_of_objects, std::vector<BoundingBox> &boundingBox_for_objects, std::vector<Points>& objects_instances_shift);
std::vector<size_t> layers_sorted_for_object(float start, float end, std::vector<LayerPtrs> &layers_of_objects, std::vector<BoundingBox> &boundingBox_for_objects, VecOfPoints& objects_instances_shift);
const ExtrusionEntityCollection& skirt() const { return m_skirt; }
// Convex hull of the 1st layer extrusions, for bed leveling and placing the initial purge line.
// It encompasses the object extrusions, support extrusions, skirt, brim, wipe tower.
@@ -954,7 +954,7 @@ public:
ConflictResultOpt get_conflict_result() const { return m_conflict_result; }
// Return 4 wipe tower corners in the world coordinates (shifted and rotated), including the wipe tower brim.
std::vector<Point> first_layer_wipe_tower_corners(bool check_wipe_tower_existance=true) const;
Points first_layer_wipe_tower_corners(bool check_wipe_tower_existance=true) const;
//SoftFever
bool &is_BBL_printer() { return m_isBBLPrinter; }