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Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
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@@ -1,12 +1,35 @@
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#include <cmath>
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#include <cassert>
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#include <algorithm>
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#include <functional>
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#include <iterator>
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#include <cstdint>
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#include <memory>
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#include <cstdio>
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#include <cctype>
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#include <limits>
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#include <math.h>
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#include <Eigen/Geometry>
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#include <Eigen/Core>
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#include <numeric>
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#include "Emboss.hpp"
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#include <optional>
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#include <stdio.h>
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#include <numeric>
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#include <cstdlib>
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#include <boost/nowide/convert.hpp>
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#include <boost/log/trivial.hpp>
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#include <ClipperUtils.hpp> // union_ex + for boldness(polygon extend(offset))
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#include "ExPolygon.hpp"
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#include <vector>
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#include "AABBTreeIndirect.hpp"
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#include <utility>
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#include "EmbossShape.hpp"
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#include <string>
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#include "IntersectionPoints.hpp"
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#include "Polygon.hpp"
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#include "TextConfiguration.hpp"
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#include "Point.hpp"
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#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
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#include "imgui/imstb_truetype.h" // stbtt_fontinfo
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