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First steps on SLA clipping plane
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@@ -22,6 +22,7 @@ private:
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ModelObject* m_model_object = nullptr;
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ModelObject* m_old_model_object = nullptr;
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int m_active_instance = -1;
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BoundingBoxf3 m_active_instance_bb; // to cache the bb
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std::pair<Vec3f, Vec3f> unproject_on_mesh(const Vec2d& mouse_pos);
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const float RenderPointScale = 1.f;
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