mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
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Save texture displacement in the project file
A painted relief did not survive closing the project: nothing about the feature was written to the .3mf, so the layers, their textures and the paint mask were all lost on save. The layer struct's cereal save()/load() serve the undo/redo stack only, which is one session and one binary stream. Write the layer stack and the per-volume options as JSON in the archive, and each layer's texture as the image file it was loaded from, both referenced by path - the same split EmbossShape already makes for its SVG. The image stays out of the XML deliberately: it is binary and routinely megabytes, and base64 in an attribute would bloat the one file every reader parses just to list the objects. JSON rather than the cereal stream next to it because that one is positional and unversioned, which would make every future field a project-breaking change; an unknown key is ignored and a missing one keeps its default, so a project written by either side keeps loading. The paint masks go in as one attribute per layer slot, mirroring paint_color. Older readers ignore attributes they do not know, so a project written here still opens in a build without the feature - it loses the relief, which is all it could have done with it anyway. The layers are restored while the volume is being built rather than after the archive is walked: volumes are constructed only once the whole archive has been read, so a hook placed after the walk ran before any volume existed and restored nothing.
This commit is contained in:
@@ -14,6 +14,7 @@
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#include <mutex>
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#include <numeric>
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#include <optional>
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#include "nlohmann/json.hpp"
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#include <queue>
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#include <string>
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#include <tuple>
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@@ -5041,4 +5042,245 @@ indexed_triangle_set cut_mesh_at_steps(const indexed_triangle_set &mesh, const s
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return out;
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}
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// ---------------------------------------------------------------------------------------------
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// Project persistence. See the declarations in TextureDisplacement.hpp for why this is JSON rather
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// than the cereal stream next to them.
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// ---------------------------------------------------------------------------------------------
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namespace {
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nlohmann::json vec2_to_json(const Vec2f &v) { return nlohmann::json::array({ v.x(), v.y() }); }
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nlohmann::json vec3_to_json(const Vec3f &v) { return nlohmann::json::array({ v.x(), v.y(), v.z() }); }
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Vec2f vec2_from_json(const nlohmann::json &j, const Vec2f &fallback)
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{
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if (!j.is_array() || j.size() != 2)
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return fallback;
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return Vec2f(j[0].get<float>(), j[1].get<float>());
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}
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Vec3f vec3_from_json(const nlohmann::json &j, const Vec3f &fallback)
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{
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if (!j.is_array() || j.size() != 3)
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return fallback;
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return Vec3f(j[0].get<float>(), j[1].get<float>(), j[2].get<float>());
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}
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// Reads key `k` into `out` when it is present and of the expected type, leaving `out` alone otherwise.
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// That "leave it alone" is the whole point: every member starts at its struct default, so a project
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// written by an older build simply keeps the defaults for whatever it did not know about.
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template<class T> void read(const nlohmann::json &j, const char *k, T &out)
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{
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const auto it = j.find(k);
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if (it == j.end())
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return;
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try {
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out = it->get<T>();
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} catch (...) {
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}
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}
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void read_enum(const nlohmann::json &j, const char *k, int &out)
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{
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const auto it = j.find(k);
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if (it != j.end() && it->is_number_integer())
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out = it->get<int>();
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}
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} // namespace
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std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
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const TextureDisplacementOptions &options)
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{
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nlohmann::json root;
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root["version"] = 1;
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nlohmann::json &opt = root["options"];
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opt["displace_border"] = options.displace_border;
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opt["smooth_enabled"] = options.smooth_enabled;
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opt["smooth_strength"] = options.smooth_strength;
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opt["smooth_iterations"] = options.smooth_iterations;
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opt["smooth_skip_border"] = options.smooth_skip_border;
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opt["pipeline_v2"] = options.pipeline_v2;
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opt["v2_refine_mm"] = options.v2_refine_mm;
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opt["v2_regularize"] = options.v2_regularize;
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opt["v2_max_triangles_k"] = options.v2_max_triangles_k;
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opt["v2_relocate"] = options.v2_relocate;
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opt["v2_flip_edges"] = options.v2_flip_edges;
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opt["color_mix_enabled"] = options.color_mix_enabled;
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opt["color_mix_mode"] = int(options.color_mix_mode);
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opt["color_despeckle"] = options.color_despeckle;
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nlohmann::json &arr = root["layers"];
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arr = nlohmann::json::array();
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for (const TextureDisplacementLayer &l : layers) {
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nlohmann::json j;
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j["slot"] = l.slot;
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j["name"] = l.name;
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j["path"] = l.path;
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j["path_in_3mf"] = l.path_in_3mf;
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j["depth_mm"] = l.depth_mm;
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j["tiling_scale"] = l.tiling_scale;
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j["rotation_deg"] = l.rotation_deg;
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j["offset"] = vec2_to_json(l.offset);
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j["invert"] = l.invert;
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j["midlevel"] = l.midlevel;
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j["smoothing"] = l.smoothing;
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j["edge_smoothing"] = l.edge_smoothing;
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j["edge_smoothing_amount"] = l.edge_smoothing_amount;
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j["auto_connect_islands"] = l.auto_connect_islands;
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j["tile_enabled"] = l.tile_enabled;
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j["tile_method"] = int(l.tile_method);
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j["projection_method"] = int(l.projection_method);
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j["blend_mode"] = int(l.blend_mode);
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j["color_enabled"] = l.color_enabled;
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j["lscm_seam_angle_deg"] = l.lscm_seam_angle_deg;
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j["island_padding_mm"] = l.island_padding_mm;
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j["view_project_right"] = vec3_to_json(l.view_project_right);
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j["view_project_up"] = vec3_to_json(l.view_project_up);
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j["view_project_projective"] = l.view_project_projective;
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j["view_project_matrix"] = l.view_project_matrix;
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// Flat pairs rather than nested arrays: shorter, and the reader can simply ignore a trailing
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// odd element instead of having to validate every sub-array.
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nlohmann::json &seams = j["lscm_seam_edges"];
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seams = nlohmann::json::array();
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for (const auto &[a, b] : l.lscm_seam_edges) {
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seams.push_back(a);
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seams.push_back(b);
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}
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nlohmann::json &islands = j["islands"];
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islands = nlohmann::json::array();
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for (const TextureIsland &island : l.islands)
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islands.push_back(nlohmann::json::array(
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{ island.offset.x(), island.offset.y(), island.rotation_deg, island.scale }));
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j["island_groups"] = l.island_groups;
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nlohmann::json &overrides = j["lscm_uv_overrides"];
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overrides = nlohmann::json::array();
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for (const auto &[key, uv] : l.lscm_uv_overrides)
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overrides.push_back(nlohmann::json::array({ key, uv.x(), uv.y() }));
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arr.push_back(std::move(j));
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}
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return root.dump();
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}
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bool texture_displacement_layers_from_json(const std::string &text,
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std::vector<TextureDisplacementLayer> &layers,
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TextureDisplacementOptions &options)
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{
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nlohmann::json root;
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try {
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root = nlohmann::json::parse(text);
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} catch (...) {
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return false;
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}
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if (!root.is_object())
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return false;
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TextureDisplacementOptions out_options;
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if (const auto it = root.find("options"); it != root.end() && it->is_object()) {
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const nlohmann::json &opt = *it;
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read(opt, "displace_border", out_options.displace_border);
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read(opt, "smooth_enabled", out_options.smooth_enabled);
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read(opt, "smooth_strength", out_options.smooth_strength);
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read(opt, "smooth_iterations", out_options.smooth_iterations);
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read(opt, "smooth_skip_border", out_options.smooth_skip_border);
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read(opt, "pipeline_v2", out_options.pipeline_v2);
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read(opt, "v2_refine_mm", out_options.v2_refine_mm);
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read(opt, "v2_regularize", out_options.v2_regularize);
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read(opt, "v2_max_triangles_k", out_options.v2_max_triangles_k);
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read(opt, "v2_relocate", out_options.v2_relocate);
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read(opt, "v2_flip_edges", out_options.v2_flip_edges);
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read(opt, "color_mix_enabled", out_options.color_mix_enabled);
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read(opt, "color_despeckle", out_options.color_despeckle);
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int mix_mode = int(out_options.color_mix_mode);
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read_enum(opt, "color_mix_mode", mix_mode);
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out_options.color_mix_mode = ColorMixMode(std::clamp(mix_mode, 0, 2));
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}
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std::vector<TextureDisplacementLayer> out_layers;
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if (const auto it = root.find("layers"); it != root.end() && it->is_array()) {
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for (const nlohmann::json &j : *it) {
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if (!j.is_object())
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continue;
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TextureDisplacementLayer l;
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read(j, "slot", l.slot);
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read(j, "name", l.name);
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read(j, "path", l.path);
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read(j, "path_in_3mf", l.path_in_3mf);
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read(j, "depth_mm", l.depth_mm);
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read(j, "tiling_scale", l.tiling_scale);
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read(j, "rotation_deg", l.rotation_deg);
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if (const auto o = j.find("offset"); o != j.end())
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l.offset = vec2_from_json(*o, l.offset);
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read(j, "invert", l.invert);
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read(j, "midlevel", l.midlevel);
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read(j, "smoothing", l.smoothing);
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read(j, "edge_smoothing", l.edge_smoothing);
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read(j, "edge_smoothing_amount", l.edge_smoothing_amount);
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read(j, "auto_connect_islands", l.auto_connect_islands);
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read(j, "tile_enabled", l.tile_enabled);
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read(j, "color_enabled", l.color_enabled);
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int tile_method = int(l.tile_method), projection = int(l.projection_method), blend = int(l.blend_mode);
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read_enum(j, "tile_method", tile_method);
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read_enum(j, "projection_method", projection);
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read_enum(j, "blend_mode", blend);
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l.tile_method = TextureTileMethod(tile_method);
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l.projection_method = TextureProjectionMethod(std::clamp(projection, 0, 4));
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l.blend_mode = TextureBlendMode(blend);
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read(j, "lscm_seam_angle_deg", l.lscm_seam_angle_deg);
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read(j, "island_padding_mm", l.island_padding_mm);
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if (const auto v = j.find("view_project_right"); v != j.end())
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l.view_project_right = vec3_from_json(*v, l.view_project_right);
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if (const auto v = j.find("view_project_up"); v != j.end())
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l.view_project_up = vec3_from_json(*v, l.view_project_up);
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read(j, "view_project_projective", l.view_project_projective);
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if (const auto v = j.find("view_project_matrix"); v != j.end() && v->is_array() && v->size() == 12)
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for (size_t i = 0; i < 12; ++i)
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l.view_project_matrix[i] = (*v)[i].get<float>();
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if (const auto v = j.find("lscm_seam_edges"); v != j.end() && v->is_array())
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for (size_t i = 0; i + 1 < v->size(); i += 2)
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l.lscm_seam_edges.emplace_back((*v)[i].get<int>(), (*v)[i + 1].get<int>());
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if (const auto v = j.find("islands"); v != j.end() && v->is_array())
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for (const nlohmann::json &e : *v) {
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if (!e.is_array() || e.size() != 4)
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continue;
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TextureIsland island;
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island.offset = Vec2f(e[0].get<float>(), e[1].get<float>());
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island.rotation_deg = e[2].get<float>();
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island.scale = e[3].get<float>();
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l.islands.push_back(island);
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}
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read(j, "island_groups", l.island_groups);
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if (const auto v = j.find("lscm_uv_overrides"); v != j.end() && v->is_array())
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for (const nlohmann::json &e : *v) {
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if (!e.is_array() || e.size() != 3)
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continue;
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l.lscm_uv_overrides.emplace_back(e[0].get<int>(), Vec2f(e[1].get<float>(), e[2].get<float>()));
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}
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out_layers.push_back(std::move(l));
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}
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}
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layers = std::move(out_layers);
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options = out_options;
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return true;
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}
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} // namespace Slic3r
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