NEW: gcode viewer add recommended colour filament widget

Change-Id: I37f38a175bb3f4a574a4855f8fef04e704da259c
(cherry picked from commit 4014c61f889f5cf0b7830123fb0a72690ff4e1e5)
This commit is contained in:
Mack
2024-07-04 21:00:39 +08:00
committed by Noisyfox
parent f33f2fbc7d
commit fb2226208a
8 changed files with 232 additions and 15 deletions

View File

@@ -134,6 +134,7 @@ static const std::map<const wchar_t, std::string> font_icons_large = {
{ImGui::PrevArrowBtnIcon, "notification_arrow_left" },
{ImGui::NextArrowBtnIcon, "notification_arrow_right" },
{ImGui::CompleteIcon, "notification_slicing_complete" },
{ImGui::FilamentGreen, "filament_green" },
{ImGui::PlayButton, "notification_play" },
{ImGui::PlayDarkButton, "notification_play_dark" },
@@ -3159,6 +3160,39 @@ void ImGuiWrapper::clipboard_set(void* /* user_data */, const char* text)
}
}
void ImGuiWrapper::filament_group(const std::string &filament_type, const char *hex_color)
{
//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImDrawList *draw_list = ImGui::GetWindowDrawList();
static ImTextureID transparent;
ImVec2 img_size = {30.0f, 45.0f};
ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + "/images/filament_green.svg", img_size.x, img_size.y, transparent, hex_color);
ImGui::BeginGroup();
{
ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
draw_list->AddImage(transparent, cursor_pos, {cursor_pos.x + img_size.x, cursor_pos.y + img_size.y}, {0, 0}, {1, 1}, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
// image border test
// draw_list->AddRect(cursor_pos, {cursor_pos.x + img_size.x, cursor_pos.y + img_size.y}, IM_COL32(0, 0, 0, 255));
ImVec2 current_cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos({current_cursor.x + (img_size.x - text_size.x) * 0.5f, current_cursor.y + 40});
this->text(filament_type);
ImGui::EndGroup();
}
//ImGui::PopStyleVar(1);
}
void ImGuiWrapper::sub_title(const std::string &label)
{
ImDrawList *draw_list = ImGui::GetWindowDrawList();
text_colored(ImVec4(1.0f, 1.0f, 1.0f, 0.5f), label);
ImGui::SameLine();
ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
float available_width = ImGui::GetContentRegionAvail().x;
draw_list->AddLine(ImVec2(cursor_pos.x, cursor_pos.y + 8.0f), ImVec2(cursor_pos.x + available_width, cursor_pos.y + 8.0f), IM_COL32(255, 255, 255, 100));
ImGui::NewLine();
}
bool IMTexture::load_from_svg_file(const std::string& filename, unsigned width, unsigned height, ImTextureID& texture_id)
{
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);