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Remap paint after split to parts
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@@ -1908,7 +1908,7 @@ GLGizmoCut3D::PartSelection::PartSelection(const ModelObject* mo, const Transfor
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// split to parts
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for (int id = int(volumes.size())-1; id >= 0; id--)
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if (volumes[id]->is_splittable())
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volumes[id]->split(1);
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volumes[id]->split(1, false); // TODO: fix this
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m_parts.clear();
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for (const ModelVolume* volume : volumes) {
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