Remap paint after split to parts

This commit is contained in:
Noisyfox
2026-05-09 17:06:19 +08:00
parent c2d33bea08
commit fb0cf966cf
5 changed files with 10 additions and 5 deletions

View File

@@ -2849,7 +2849,7 @@ void ObjectList::split()
take_snapshot("Split to parts");
volume->split(filament_cnt);
volume->split(filament_cnt, wxGetApp().app_config->get_bool("keep_painting"));
wxBusyCursor wait;

View File

@@ -1908,7 +1908,7 @@ GLGizmoCut3D::PartSelection::PartSelection(const ModelObject* mo, const Transfor
// split to parts
for (int id = int(volumes.size())-1; id >= 0; id--)
if (volumes[id]->is_splittable())
volumes[id]->split(1);
volumes[id]->split(1, false); // TODO: fix this
m_parts.clear();
for (const ModelVolume* volume : volumes) {