Remap paint after split to parts

This commit is contained in:
Noisyfox
2026-05-09 17:06:19 +08:00
parent c2d33bea08
commit fb0cf966cf
5 changed files with 10 additions and 5 deletions
+1 -1
View File
@@ -930,7 +930,7 @@ public:
// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
size_t split(unsigned int max_extruders);
size_t split(unsigned int max_extruders, bool remap_paint);
void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
void translate(const Vec3d& displacement);
void scale(const Vec3d& scaling_factors);