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Remap paint after split to parts
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@@ -930,7 +930,7 @@ public:
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// Split this volume, append the result to the object owning this volume.
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// Return the number of volumes created from this one.
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// This is useful to assign different materials to different volumes of an object.
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size_t split(unsigned int max_extruders);
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size_t split(unsigned int max_extruders, bool remap_paint);
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void translate(double x, double y, double z) { translate(Vec3d(x, y, z)); }
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void translate(const Vec3d& displacement);
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void scale(const Vec3d& scaling_factors);
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