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https://github.com/OrcaSlicer/OrcaSlicer.git
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Merge branch 'main' into feature/texture_displacement
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@@ -548,7 +548,7 @@ void ArrangeJob::process(Ctl &ctl)
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params.stopcondition = [&ctl]() { return ctl.was_canceled(); };
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params.progressind = [this, &ctl](unsigned num_finished, std::string str = "") {
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ctl.update_status(num_finished * 100 / status_range(), _u8L("Arranging") + str);
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ctl.update_status(num_finished * 100 / status_range(), _u8L("Arranging ") + str);
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};
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{
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@@ -45,24 +45,26 @@ void CreateFontStyleImagesJob::process(Ctl &ctl)
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for (const ExPolygon &shape : shapes)
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bounding_box.merge(BoundingBox(shape.contour.points));
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for (ExPolygon &shape : shapes) shape.translate(-bounding_box.min);
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// calculate conversion from FontPoint to screen pixels by size of font
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double scale = get_text_shape_scale(item.prop, *item.font.font_file) * m_input.ppm;
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scales[index] = scale;
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//double scale = font_prop.size_in_mm * SCALING_FACTOR;
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BoundingBoxf bb2(bounding_box.min.cast<double>(),
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bounding_box.max.cast<double>());
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if (bounding_box.size().x() < 1 || bounding_box.size().y() < 1)
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continue; // or however the font job's degenerate-box case is handled
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// Normalize to fit max_size, exactly like CreateFontImageJob does against m_input.size.
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// Fit by height (matches row height), then clamp width if needed.
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constexpr float preview_padding_px = 2.f; // margin for AA sampling, tune to your AA kernel radius
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double scale = m_input.max_size.y() / (double) bounding_box.size().y();
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BoundingBoxf bb2(bounding_box.min.cast<double>(), bounding_box.max.cast<double>());
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bb2.scale(scale);
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image.tex_size.x = std::ceil(bb2.max.x() - bb2.min.x());
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image.tex_size.y = std::ceil(bb2.max.y() - bb2.min.y());
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// crop image width
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if (image.tex_size.x > m_input.max_size.x())
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// crop width only if the (now height-normalized) text is too wide
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image.tex_size.x = std::ceil(bb2.max.x() - bb2.min.x()) + 2 * preview_padding_px;
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image.tex_size.y = std::ceil(bb2.max.y() - bb2.min.y()) + 2 * preview_padding_px;
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if (image.tex_size.x > m_input.max_size.x())
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image.tex_size.x = m_input.max_size.x();
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// crop image height
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if (image.tex_size.y > m_input.max_size.y())
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image.tex_size.y = m_input.max_size.y();
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scales[index] = scale;
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}
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// arrange bounding boxes
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@@ -149,6 +149,46 @@ void OrientJob::prepare()
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}
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}
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/// parameters to minimize support area
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static void setMinimalSupportAreaPrams(Slic3r::orientation::OrientParams &out)
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{
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out.TAR_A = 0.015f;
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out.TAR_B = 0.177f;
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out.RELATIVE_F = 20;
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out.CONTOUR_F = 0.5f;
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out.BOTTOM_F = 2.5f;
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out.BOTTOM_HULL_F = 0.1f;
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out.TAR_C = 0.1f;
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out.TAR_D = 1;
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out.TAR_E = 0.0115f;
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out.FIRST_LAY_H = 0.2f; // 0.0475;
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out.VECTOR_TOL = -0.00083f;
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out.NEGL_FACE_SIZE = 0.01f;
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out.ASCENT = -0.5f;
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out.PLAFOND_ADV = 0.0599f;
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out.CONTOUR_AMOUNT = 0.0182427f;
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out.OV_H = 2.574f;
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out.height_offset = 2.3728f;
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out.height_log = 0.041375f;
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out.height_log_k = 1.9325457f;
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out.LAF_MAX = 0.999f; // cos(1.4\degree) for low angle face 0.9997f
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out.LAF_MIN = 0.97f; // cos(14\degree) 0.9703f
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out.TAR_LAF = 0.001f; // 0.01f
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out.TAR_PROJ_AREA = 0.1f;
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out.BOTTOM_MIN = 0.1f; // min bottom area. If lower than it the object may be unstable
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out.BOTTOM_MAX = 2000; // max bottom area. If get to it the object is stable enough (further increase bottom area won't do more help)
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out.height_to_bottom_hull_ratio_MIN = 1,
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out.BOTTOM_HULL_MAX = 2000; // max bottom hull area
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out.APPERANCE_FACE_SUPP = 3; // penalty of generating supports on appearance face
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out.overhang_angle = 60.f;
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out.use_low_angle_face = true;
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out.min_volume = false;
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out.fun_dir = {};
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out.parallel = true;
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out.progressind = {};
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out.stopcondition = {};
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}
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void OrientJob::process(Ctl &ctl)
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{
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static const auto arrangestr = _u8L("Orienting...");
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@@ -161,9 +201,8 @@ void OrientJob::process(Ctl &ctl)
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const GLCanvas3D::OrientSettings& settings = m_plater->canvas3D()->get_orient_settings();
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orientation::OrientParams params;
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orientation::OrientParamsArea params_area;
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if (settings.min_area) {
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memcpy(¶ms, ¶ms_area, sizeof(params));
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setMinimalSupportAreaPrams(params);
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params.min_volume = false;
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}
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else {
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