Merge branch 'main' into feature/texture_displacement

This commit is contained in:
ExPikaPaka
2026-08-19 09:13:53 +02:00
940 changed files with 96799 additions and 37162 deletions
+2 -2
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@@ -3248,9 +3248,9 @@ double Model::findMaxSpeed(const ModelObject* object) {
if (objectKey == "outer_wall_speed")
externalPerimeterSpeedObj = object->config.get().opt_float_nullable(objectKey, 0);
if (objectKey == "small_perimeter_speed")
smallPerimeterSpeedObj = object->config.get().opt_float_nullable(objectKey, 0);
smallPerimeterSpeedObj = object->config.get().opt_float_or_percent_nullable(objectKey, 0).get_abs_value(externalPerimeterSpeedObj);
if (objectKey == "small_support_perimeter_speed")
smallSupportPerimeterSpeedObj = object->config.get().opt_float_nullable(objectKey, 0);
smallSupportPerimeterSpeedObj = object->config.get().opt_float_or_percent_nullable(objectKey, 0).get_abs_value(supportSpeedObj);
}
objMaxSpeed = std::max(perimeterSpeedObj, std::max(externalPerimeterSpeedObj, std::max(infillSpeedObj, std::max(solidInfillSpeedObj, std::max(topSolidInfillSpeedObj, std::max(supportSpeedObj, std::max(smallPerimeterSpeedObj, std::max(smallSupportPerimeterSpeedObj, objMaxSpeed))))))));
if (objMaxSpeed <= 0) objMaxSpeed = 250.;