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FIX: allow smooth timelapse without wipe tower
Change-Id: I60d487faa96641dbf88f5502d2fa9ccb83e622c6 (cherry picked from commit 0286a7add9c698a2efd6d40910d72a83f06edba5)
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@@ -1935,7 +1935,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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auto timelapse_type = dconfig.option<ConfigOptionEnum<TimelapseType>>("timelapse_type");
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bool timelapse_enabled = timelapse_type ? (timelapse_type->value == TimelapseType::tlSmooth) : false;
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if (timelapse_enabled || (filaments_count > 1 && wt && co != nullptr && co->value != PrintSequence::ByObject)) {
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if ((timelapse_enabled && wt) || (filaments_count > 1 && wt && co != nullptr && co->value != PrintSequence::ByObject)) {
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for (int plate_id = 0; plate_id < n_plates; plate_id++) {
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DynamicPrintConfig& proj_cfg = wxGetApp().preset_bundle->project_config;
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float x = dynamic_cast<const ConfigOptionFloats*>(proj_cfg.option("wipe_tower_x"))->get_at(plate_id);
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