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Add Feature to disable snapping to buildplate (#11801)
* identified code for snapping to buidlplate * rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions * makes auto_drop a per-object setting, removes global setting * remove adUndef, add auto_drop to constructor/serialize * fixes drop() button * add "auto_drop" checkmark to "load as single object" dialog, nothing changes if auto_drop == yes || "load as single object", if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other * retains auto_drop (and printable) state when assembling or splitting objects, adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector * adds dialog when splitting to ask if auto_drop should be disabled, only shows when auto_drop enabled and atleast one volume floating * adds arrow indicator on bounding box if auto_drop == false * removes unneeded code, keeps "auto_drop" naming consistent * makes for loop simpler in set_printable, set_auto_drop and get_auto_drop, makes get_auto_drop const, fixes wording in Snapshot text --------- Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com> Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
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co-authored by
Hanno Witzleb
SoftFever
Ian Bassi
parent
f02aa7200e
commit
f7ef8a14bd
@@ -643,7 +643,8 @@ public:
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void drop_selection();
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void search(bool plater_is_active, Preset::Type type, wxWindow *tag, TextInput *etag, wxWindow *stag);
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void mirror(Axis axis);
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void split_object();
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void split_object(bool auto_drop = true);
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void split_object(int obj_idx, bool auto_drop = true);
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void split_volume();
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void optimize_rotation();
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// find all empty cells on the plate and won't overlap with exclusion areas
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