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Add Feature to disable snapping to buildplate (#11801)
* identified code for snapping to buidlplate * rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions * makes auto_drop a per-object setting, removes global setting * remove adUndef, add auto_drop to constructor/serialize * fixes drop() button * add "auto_drop" checkmark to "load as single object" dialog, nothing changes if auto_drop == yes || "load as single object", if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other * retains auto_drop (and printable) state when assembling or splitting objects, adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector * adds dialog when splitting to ask if auto_drop should be disabled, only shows when auto_drop enabled and atleast one volume floating * adds arrow indicator on bounding box if auto_drop == false * removes unneeded code, keeps "auto_drop" naming consistent * makes for loop simpler in set_printable, set_auto_drop and get_auto_drop, makes get_auto_drop const, fixes wording in Snapshot text --------- Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com> Co-authored-by: SoftFever <softfeverever@gmail.com> Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
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@@ -137,6 +137,7 @@ private:
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wxMenuItem* append_menu_item_change_type(wxMenu* menu);
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wxMenuItem* append_menu_item_instance_to_object(wxMenu* menu);
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wxMenuItem* append_menu_item_printable(wxMenu* menu);
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wxMenuItem* append_menu_item_auto_drop(wxMenu* menu);
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void append_menu_item_rename(wxMenu* menu);
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wxMenuItem* append_menu_item_fix_through_netfabb(wxMenu* menu);
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//wxMenuItem* append_menu_item_simplify(wxMenu* menu);
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@@ -171,6 +172,7 @@ private:
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void append_menu_item_per_object_settings(wxMenu* menu);
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void append_menu_item_change_filament(wxMenu* menu);
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void append_menu_item_set_printable(wxMenu* menu);
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void append_menu_item_set_auto_drop(wxMenu* menu);
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void append_menu_item_locked(wxMenu* menu);
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void append_menu_item_fill_bed(wxMenu *menu);
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void append_menu_item_plate_name(wxMenu *menu);
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