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Fix islands not being ordered efficiently with the logic that completes each of them before moving to the next one (which is now the default behavior). #1137
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@@ -93,7 +93,6 @@ ExtrusionEntityCollection::chained_path_indices(bool no_reverse)
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const char* CLASS = "Slic3r::ExtrusionPath::Collection";
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CODE:
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RETVAL = new ExtrusionEntityCollection();
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std::vector<size_t> indices;
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THIS->chained_path(RETVAL, no_reverse, &RETVAL->orig_indices);
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OUTPUT:
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RETVAL
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