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Only regenerate bed triangles if actually changed (#3039)
* Remove unused bed texture * Only regenerate bed triangles if actually changed
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@@ -98,7 +98,7 @@ private:
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//Polygon m_polygon;
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GLModel m_triangles;
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//GLModel m_gridlines;
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GLTexture m_texture;
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// GLTexture m_texture;
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// temporary texture shown until the main texture has still no levels compressed
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//GLTexture m_temp_texture;
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GLModel m_model;
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@@ -154,7 +154,7 @@ private:
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//BBS: add partplate related logic
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// Calculate an extended bounding box from axes and current model for visualization purposes.
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BoundingBoxf3 calc_extended_bounding_box(bool consider_model_offset = true) const;
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void update_model_offset() const;
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void update_model_offset();
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//BBS: with offset
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void update_bed_triangles();
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static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
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