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https://github.com/OrcaSlicer/OrcaSlicer.git
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Merge branch 'master' of https://github.com/prusa3d/Slic3r into objects_centering
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@@ -89,6 +89,9 @@ public:
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float get_bottom() const;
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void set_bottom(float bottom);
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float get_width() const { return m_right - m_left; }
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float get_height() const { return m_top - m_bottom; }
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};
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wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
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@@ -343,7 +346,7 @@ class GLCanvas3D
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~LayersEditing();
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bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
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void set_config(const DynamicPrintConfig* config) { m_config = config; }
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void set_config(const DynamicPrintConfig* config) { m_config = config; delete m_slicing_parameters; m_slicing_parameters = nullptr; }
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void select_object(const Model &model, int object_id);
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bool is_allowed() const;
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@@ -375,6 +378,7 @@ class GLCanvas3D
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void _render_reset_texture(const Rect& reset_rect) const;
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void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
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void _render_profile(const Rect& bar_rect) const;
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void update_slicing_parameters();
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};
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struct Mouse
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