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Kill the remaining Design-tab UI freezes
query_topology: indexing a body face-by-face was quadratic — face_by_index re-walks the explorer and edge_by_index rebuilds the whole indexed map on every single call. On a 15.7k-face / 25.6k-edge imported solid this blew past the MCP 15 s main-thread timeout with the UI frozen throughout. GeometryEngine gains faces_of()/edges_of(), which enumerate once in the very same order (ids stay interchangeable with the _by_index accessors, so fillet/up_to_face targets are unaffected). Measured on that body: 15 s timeout -> 0.46 s. Feature ops: every commit-time m_doc.recompute() (fillet, cut, shell, boolean, extrude, ...) now goes through recompute_guarded(), which runs the rebuild on a worker thread. Live-preview/drag paths stay inline on purpose — yielding inside a drag would be worse than the stall. run_off_ui_thread(): the progress dialog is now created only after 300 ms, so a fast op does not flash a dialog, while input stays blocked (wxWindowDisabler) for the whole operation since the worker owns the document. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
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Claude Opus 4.8
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01aa6903f0
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f4160595b0
@@ -37,6 +37,9 @@ class DesignPanel : public wxPanel
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public:
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explicit DesignPanel(wxWindow* parent);
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void on_tab_shown(); // re-sync bed to the active printer when the Design tab is activated
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// Rebuild off the UI thread (progress dialog only if it turns out to be slow), so a feature
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// op on a heavy imported solid does not freeze the window. Returns m_doc.recompute()'s result.
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bool recompute_guarded(const wxString& message);
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// MCP control hooks: let the external control server (McpControl.cpp) drive and
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// perceive the SAME kernel the GUI uses. Called only on the wx main thread.
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