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Fixed update of both canvas when compressed bed textures have been completely sent to gpu
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@@ -637,6 +637,7 @@ public:
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void set_cursor(ECursorType type);
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void msw_rescale();
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bool is_keeping_dirty() const { return m_keep_dirty; }
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void start_keeping_dirty() { m_keep_dirty = true; }
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void stop_keeping_dirty() { m_keep_dirty = false; }
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