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Elefant foot compensation for solid layers (#11526)
* Elefant foot compensation for solid layers Elefant foot compensation for solid layers above bottommost by infill density manipulation. * Update Fill.cpp * change the option to expert cat * use is_approx for float --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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@@ -919,7 +919,7 @@ static std::vector<std::string> s_Preset_print_options {
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"outer_wall_line_width", "sparse_infill_line_width", "internal_solid_infill_line_width",
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"skin_infill_line_width","skeleton_infill_line_width",
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"top_surface_line_width", "support_line_width", "infill_wall_overlap","top_bottom_infill_wall_overlap", "bridge_flow", "internal_bridge_flow",
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"elefant_foot_compensation", "elefant_foot_compensation_layers", "xy_contour_compensation", "xy_hole_compensation", "resolution", "enable_prime_tower", "prime_tower_enable_framework",
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"elefant_foot_compensation", "elefant_foot_compensation_layers", "elefant_foot_layers_density", "xy_contour_compensation", "xy_hole_compensation", "resolution", "enable_prime_tower", "prime_tower_enable_framework",
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"prime_tower_width", "prime_tower_brim_width", "prime_tower_skip_points", "prime_volume",
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"prime_tower_infill_gap",
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"prime_tower_flat_ironing",
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