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https://github.com/OrcaSlicer/OrcaSlicer.git
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@@ -218,9 +218,10 @@ void Bed3D::Axes::render()
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};
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if (!m_arrow.is_initialized())
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m_arrow.init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
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//m_arrow.init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
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m_arrow.init_from(smooth_cylinder(16, /*Radius*/ m_stem_length / 75.f, m_stem_length)); // ORCA use simple cylinder and scale thickness depends on length
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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GLShaderProgram* shader = wxGetApp().get_shader("flat"); // ORCA dont use shading to get closer color tone
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if (shader == nullptr)
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return;
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