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Another fix of the gizmo grabber color picking
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@@ -6286,7 +6286,6 @@ void GLCanvas3D::_picking_pass() const
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::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
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volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
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}
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if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
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{
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m_hover_volume_id = volume_id;
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@@ -6295,7 +6294,7 @@ void GLCanvas3D::_picking_pass() const
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else
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{
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m_hover_volume_id = -1;
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m_gizmos.set_hover_id(inside ? (254 - (int)color[2]) : -1);
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m_gizmos.set_hover_id(inside && volume_id <= 254 * 255 * 255 ? (254 * 255 * 255 - volume_id) : -1);
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}
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_update_volumes_hover_state();
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