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Delayed rendering of transparent volumes
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@@ -2593,7 +2593,7 @@ void GCodeViewer::render_shells() const
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// glsafe(::glDepthMask(GL_FALSE));
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shader->start_using();
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m_shells.volumes.render(GLVolumeCollection::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
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m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, wxGetApp().plater()->get_camera().get_view_matrix());
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shader->stop_using();
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// glsafe(::glDepthMask(GL_TRUE));
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