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Wipe tower: changed the way how initial wipe tower preview depth is calculated
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@@ -25,6 +25,7 @@ public:
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// WipeTower height to minimum depth map
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static const std::map<float, float> min_depth_per_height;
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static std::vector<std::vector<float>> extract_wipe_volumes(const PrintConfig& config);
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struct Extrusion
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{
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