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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-07-24 03:12:07 +00:00
feat: Python Plugins
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@@ -129,6 +129,23 @@ if (MINGW)
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set_target_properties(OrcaSlicer PROPERTIES PREFIX "")
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endif (MINGW)
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# The GUI embeds the bundled shared libpython (libslic3r_gui -> pybind11::embed);
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# the dep recipe stamps it with an @rpath id / plain SONAME, so the executable
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# needs an rpath entry for each layout in the "Bundled Python/uv layout" map
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# further down. Dead entries are skipped by the loader.
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# OrcaSlicer_profile_validator links libslic3r only (no Python).
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if (APPLE)
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# A linker flag rather than the BUILD_RPATH property because the release
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# flow uses the Xcode generator, which does not honor BUILD_RPATH.
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target_link_options(OrcaSlicer PRIVATE "LINKER:-rpath,@executable_path/python/lib")
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elseif (UNIX AND NOT WIN32)
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set_target_properties(OrcaSlicer PROPERTIES
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# Build tree + AppImage, which packages the build-tree binary.
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BUILD_RPATH "$ORIGIN/python/lib;$ORIGIN/../lib/python/lib"
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# Flatpak (cmake --install).
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INSTALL_RPATH "$ORIGIN/../libpython/lib")
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endif ()
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if (NOT WIN32 AND NOT APPLE)
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# Binary name on unix like systems (Linux, Unix)
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set_target_properties(OrcaSlicer PROPERTIES OUTPUT_NAME "orca-slicer")
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@@ -194,6 +211,26 @@ endif ()
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set(output_dlls_Release "")
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set(output_dlls_Debug "")
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set(output_dlls_RelWithDebInfo "")
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# ---- Bundled Python/uv layout (canonical map) ---------------------------
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# The runtime and uv are staged three ways because packaging differs:
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# install() rules - Windows installer; on FHS/Flatpak they stage
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# only uv (Flatpak's runtime comes from the deps
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# build installing to /app/libpython; plain FHS
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# installs bundle no python runtime)
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# POST_BUILD copies (here) - build-tree runs, and the macOS .app/AppImage
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# flows, which package the build tree and
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# never run install()
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# packaging scripts - build_release_macos.sh (copies the .app),
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# build_linux_image.sh.in (assembles $APPDIR)
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# Final locations relative to the executable:
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# Windows: <exe dir>/python <resources>/tools/uv
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# macOS: Contents/MacOS/python Contents/MacOS/tools/uv
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# AppImage: $APPDIR/lib/python $APPDIR/resources/tools/uv
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# Flatpak: /app/libpython (dep prefix) /app/share/OrcaSlicer/tools/uv
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# Runtime lookup: PythonInterpreter::initialize() / bundled_uv_path().
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# libpython resolution: rpath on the OrcaSlicer target (above); the dep
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# recipe gives the bundled interpreter a self-relative rpath.
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# --------------------------------------------------------------------------
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if (WIN32)
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# This has to be a separate target due to the windows command line length limits
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add_custom_target(COPY_DLLS ALL DEPENDS OrcaSlicer)
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@@ -228,6 +265,12 @@ if (WIN32)
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VERBATIM
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)
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endif ()
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# copy libpython to the bin folder for Windows
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rm -rf "$<TARGET_FILE_DIR:OrcaSlicer>/python"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_PREFIX_PATH}/libpython" "$<TARGET_FILE_DIR:OrcaSlicer>/python"
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COMMENT "Copying Python runtime into the build tree"
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VERBATIM)
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else ()
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@@ -245,15 +288,19 @@ else ()
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if (XCODE)
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# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources")
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set(BIN_DIR "${CMAKE_CURRENT_BINARY_DIR}")
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set(BIN_CONF_DIR "Debug")
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else ()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources")
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set(BIN_DIR "$<TARGET_FILE_DIR:OrcaSlicer>")
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endif ()
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if (CMAKE_MACOSX_BUNDLE)
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if (CMAKE_CONFIGURATION_TYPES)
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/OrcaSlicer.app/Contents/Resources")
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set(BIN_DIR "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/OrcaSlicer.app/Contents/MacOS")
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else()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.app/Contents/Resources")
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set(BIN_DIR "${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.app/Contents/MacOS")
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endif()
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set(MACOSX_BUNDLE_ICON_FILE Icon.icns)
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set(MACOSX_BUNDLE_BUNDLE_NAME "OrcaSlicer")
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@@ -264,6 +311,21 @@ else ()
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COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM)
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rm -rf "${BIN_DIR}/python"
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COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_PREFIX_PATH}/libpython" "${BIN_DIR}/python"
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COMMENT "Copying Python runtime into the build tree"
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VERBATIM)
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# Stage uv next to the binary for the build-tree/.app flows, which never
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# run install() -- see the layout map above; lookup is bundled_uv_path().
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if(ORCA_BUNDLED_UV_EXECUTABLE AND EXISTS "${ORCA_BUNDLED_UV_EXECUTABLE}")
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "${BIN_DIR}/tools/uv"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ORCA_BUNDLED_UV_EXECUTABLE}" "${BIN_DIR}/tools/uv/${ORCA_BUNDLED_UV_FILENAME}"
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COMMAND chmod +x "${BIN_DIR}/tools/uv/${ORCA_BUNDLED_UV_FILENAME}"
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COMMENT "Copying bundled uv into the build tree"
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VERBATIM)
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endif()
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endif ()
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# Slic3r binary install target. Default build type is release in case no CMAKE_BUILD_TYPE is provided.
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@@ -285,6 +347,7 @@ if (WIN32)
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install(TARGETS OrcaSlicer_app_gui RUNTIME DESTINATION ".")
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endif ()
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install(FILES ${output_dlls_${build_type}} DESTINATION ".")
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install(DIRECTORY "${CMAKE_PREFIX_PATH}/libpython/" DESTINATION "python")
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else ()
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install(TARGETS OrcaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif ()
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