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@@ -1,6 +1,5 @@
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#pragma once
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#include "Callbacks.hpp"
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#include "libslic3r/Point.hpp"
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#include "TriMesh.hpp"
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#include <array>
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@@ -11,6 +11,8 @@
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#include <string>
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#include <vector>
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namespace cv { class Mat; }
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namespace Slic3r { namespace tex2color {
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enum class MeshRepairDecision {
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