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FIX: Opaque display after completed slicing
Change-Id: I944f5063ba41b767d01a26052e23bd803425b081 (cherry picked from commit f4d5ef5814c50d8477ac21e58182b00dbb20d6c8)
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@@ -33,7 +33,7 @@
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extern std::vector<std::array<float, 4>> get_extruders_colors();
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extern float FullyTransparentMaterialThreshold;
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extern float FullTransparentModdifiedToFixAlpha;
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extern std::array<float, 4> adjust_color_for_rendering(const std::array<float, 4> &colors, int whichView=0);
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extern std::array<float, 4> adjust_color_for_rendering(const std::array<float, 4> &colors);
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namespace Slic3r {
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