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Rectangle selection in 3D scene -> rendering
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@@ -96,6 +96,7 @@ private:
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mutable Vec3d m_clipping_plane_normal = Vec3d::Zero();
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GLSelectionRectangle m_selection_rectangle;
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bool m_wait_for_up_event = false;
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bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
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bool m_selection_empty = true;
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