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https://github.com/OrcaSlicer/OrcaSlicer.git
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Refactoring of GCodeViewer initialization
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@@ -195,7 +195,7 @@ class GCodeViewer
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std::string shader;
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std::vector<Path> paths;
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// std::set seems to perform singificantly better, at least on Windows.
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// std::set seems to perform significantly better, at least on Windows.
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// std::unordered_set<RenderPath, RenderPathPropertyHash, RenderPathPropertyEqual> render_paths;
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std::set<RenderPath, RenderPathPropertyLower> render_paths;
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bool visible{ false };
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@@ -228,7 +228,7 @@ class GCodeViewer
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{
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case ERenderPrimitiveType::Point: { return 0; }
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case ERenderPrimitiveType::Line: { return 1; }
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case ERenderPrimitiveType::Triangle: { return 36; } // 1 vertex of 13th triangle
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case ERenderPrimitiveType::Triangle: { return 36; } // 1st vertex of 13th triangle
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default: { return 0; }
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}
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}
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@@ -461,7 +461,6 @@ public:
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};
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private:
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bool m_initialized{ false };
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mutable bool m_gl_data_initialized{ false };
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unsigned int m_last_result_id{ 0 };
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size_t m_moves_count{ 0 };
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@@ -490,7 +489,7 @@ private:
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GCodeProcessor::Result::SettingsIds m_settings_ids;
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public:
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GCodeViewer() = default;
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GCodeViewer();
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~GCodeViewer() { reset(); }
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// extract rendering data from the given parameters
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@@ -536,7 +535,6 @@ public:
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void export_toolpaths_to_obj(const char* filename) const;
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private:
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void init();
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void load_toolpaths(const GCodeProcessor::Result& gcode_result);
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void load_shells(const Print& print, bool initialized);
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void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const;
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