Wiki Update 7 (#10007)

* Large images optimizations

* Add image and update instructions for junction deviation

Added a new image illustrating the printer jerk limitation setting and updated the calibration documentation to clarify steps for setting Maximum Junction Deviation. Improved formatting and corrected a typo in the instructions.

* Update README links to Wiki

* Fix Wiki image paths + Typos

* Fixes, typos and Infill improvements

* Update VFA calibration guide and add resonance avoidance

Expanded the VFA calibration documentation with more detailed explanations of VFA causes, the VFA Speed Test, and how to use the Resonance Avoidance Speed Range. Added a new image illustrating the resonance avoidance configuration.

* Add surface density setting to top/bottom shells docs

* Ironing Wiki Wip

* Wall and surfaces wiki wip

* Fix top/bottom link

* Better topbottom reddirect

* bridging wiki wip

* Fix TOP bottom

* Wall wiki wip

* strength advanced wiki wip

* speed advance renaming

* inital speed wiki wip

* Other Layer Speed Wiki Wip...

* Speed overhang Wiki WIP

* Travel speed wiki wip

* Speed acceleration wiki wip

* Update speed_settings_initial_layer_speed.md

* Jerk Wiki Wip

* support wiki wip

* Raft wiki wip

* support filamnet wiki wip

* Support ironing wiki wip

* Support advanced Wiki Wip

* Tree wiki wip

* STL images optimizations

* Prime tower wiki wip

* Update PA line diagram images

Were bigger than original used to crop this ones.

* Ooze wiki wip

* Flush wiki wip

* Image optimizatios

* Clarify TPMS-D infill description

Updated the TPMS-D infill section to specify that it refers to the Schwarz Diamond surface, improving clarity for users. Also updated the infill calculator spreadsheet.

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* images+++

* Multimaterial advanced Wiki Wip

* Skirt Wiki Wip

* Brim wiki wip

* Add Junction Deviation formula to documentation

Included the mathematical formula for Junction Deviation in the cornering calibration documentation to clarify its calculation.

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Others special mode Wiki Wip

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Fix links

* Fill Multiline infill Wiki

Introduced a new section in the infill documentation describing the Fill Multiline setting, its differences from other slicers, and its use cases. Added a comparison table and illustrative GIF to clarify how OrcaSlicer maintains density and material usage when using multiple infill lines.

* Multiline infill wiki update

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Multiline Tab.cpp

* Gcode output Wiki Wip

* Others wiki wips

* Home quality

* Add process links in home

* Quality Basic Missing descriptions

* Update quality_settings_bridging.md

* basic desc

* basic advance strentgth

* Basic speed

* basic other speeds

* Fix link

* Update speed_settings_overhang_speed.md

* Update speed_settings_travel.md

* Update speed_settings_acceleration.md

* Fix

* Expand documentation for acceleration and jerk settings

* Support wiki

* Raft wiki

* Support wiki desc

* Prime tower wiki

* Multimaterial wiki desc

* Filament to features wiki

* Ooze improve

* Fix duplicate text

* Fix typo in volumetric speed calibration guide

Corrected 'promoted' to 'prompted' in the instructions for entering test settings in the volumetric speed calibration documentation.

* centeres image

* Overlapping gif

* Others wiki basic desc

* Clarify retraction calibration recommendation

Expanded the explanation for calibrating retraction settings, specifying that it should be done after Flow and Pressure Advance calibration for optimal extrusion setup.

Co-Authored-By: Rodrigo <162915171+RF47@users.noreply.github.com>

* Links in Readme + minor change

Refined links and formatting in README for better navigation. Expanded wall printing order section in quality settings documentation to clarify Inner/Outer, Inner/Outer/Inner, and Outer/Inner modes. Updated calibration guide images and formatting for improved clarity.

* Add SVG icons to infill pattern comparison table

* Delete doc/images/gui directory

remplaced with GUI

* Create process-preset-full.png

---------

Co-authored-by: Rodrigo <162915171+RF47@users.noreply.github.com>
This commit is contained in:
Ian Bassi
2025-07-07 21:53:53 -03:00
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# Special Mode
- [Slicing Mode](#slicing-mode)
- [Regular](#regular)
- [Close Holes](#close-holes)
- [Even Odd](#even-odd)
- [Print Sequence](#print-sequence)
- [By Layer](#by-layer)
- [Intra-layer order](#intra-layer-order)
- [By Object](#by-object)
- [Spiral vase](#spiral-vase)
- [Smooth Spiral](#smooth-spiral)
- [Max XY Smoothing](#max-xy-smoothing)
- [Spiral starting flow ratio](#spiral-starting-flow-ratio)
- [Spiral finishing flow ratio](#spiral-finishing-flow-ratio)
- [Timelapse](#timelapse)
- [Fuzzy Skin](#fuzzy-skin)
- [Fuzzy Skin Mode](#fuzzy-skin-mode)
- [Contour](#contour)
- [Contour and Hole](#contour-and-hole)
- [All Walls](#all-walls)
- [Noise Type](#noise-type)
- [Classic](#classic)
- [Perlin](#perlin)
- [Billow](#billow)
- [Ridged Multifractal](#ridged-multifractal)
- [Voronoi](#voronoi)
- [Point distance](#point-distance)
- [Skin thickness](#skin-thickness)
- [Skin feature size](#skin-feature-size)
- [Skin Noise Octaves](#skin-noise-octaves)
- [Skin Noise Persistence](#skin-noise-persistence)
- [Apply fuzzy skin to first layer](#apply-fuzzy-skin-to-first-layer)
## Slicing Mode
The slicing mode determines how the model is sliced into layers and how the G-code is generated. Different modes can be used to achieve various printing effects or to optimize the print process.
### Regular
This is the default slicing mode. It slices the model layer by layer, generating G-code for each layer.
### Close Holes
Use "Close holes" to close all holes in the model.
### Even Odd
Use "Even-odd" for 3DLabPrint airplane models.
## Print Sequence
How multiple objects are printed in a single print job.
### By Layer
This option prints all objects layer by layer, one layer at a time.
#### Intra-layer order
Print order within a single layer.
- **Default**: Prints objects based on their position in the bed and travel distance.
- **As object list**: Prints objects in the order they are listed in the object list.
### By Object
This option prints each object completely before moving on to the next object.
## Spiral vase
Spiralize smooths out the z moves of the outer contour. And turns a solid model into a single walled print with solid bottom layers. The final generated model has no seam.
### Smooth Spiral
Smooth Spiral smooths out X and Y moves as well, resulting in no visible seam at all, even in the XY directions on walls that are not vertical.
#### Max XY Smoothing
Maximum distance to move points in XY to try to achieve a smooth spiral. If expressed as a %, it will be computed over nozzle diameter.
### Spiral starting flow ratio
Sets the starting flow ratio while transitioning from the last bottom layer to the spiral. Normally the spiral transition scales the flow ratio from 0% to 100% during the first loop which can in some cases lead to under extrusion at the start of the spiral.
### Spiral finishing flow ratio
Sets the finishing flow ratio while ending the spiral. Normally the spiral transition scales the flow ratio from 100% to 0% during the last loop which can in some cases lead to under extrusion at the end of the spiral.
## Timelapse
WIP...
## Fuzzy Skin
Randomly jitter while printing the wall, so that the surface has a rough look. This setting controls the fuzzy position.
### Fuzzy Skin Mode
#### Contour
Use "Contour" to apply fuzzy skin only to the outer contour of the model.
#### Contour and Hole
Use "Contour and Hole" to apply fuzzy skin to the outer contour and holes of the model. This is useful for models with internal features that you want to highlight.
#### All Walls
Use "All Walls" to apply fuzzy skin to external and inner walls of the model.
### Noise Type
Noise type to use for fuzzy skin generation.
#### Classic
Classic uniform random noise.
#### Perlin
Perlin noise, which gives a more consistent texture.
#### Billow
Billow noise is similar to Perlin noise, but has a clumpier appearance. It can create more pronounced features and is often used for natural textures.
#### Ridged Multifractal
Ridged noise with sharp, jagged features. Creates marble-like textures.
#### Voronoi
Voronoi noise divides the surface into voronoi cells, and displaces each one by a random amount. Creates a patchwork texture.
### Point distance
average distance between the random points introduced on each line segment.
### Skin thickness
The width within which to jitter. It's advised to be below outer wall line width."
### Skin feature size
The base size of the coherent noise features, in mm. Higher values will result in larger features.
### Skin Noise Octaves
The number of octaves of coherent noise to use. Higher values increase the detail of the noise, but also increase computation time.
### Skin Noise Persistence
The decay rate for higher octaves of the coherent noise. Lower values will result in smoother noise.
### Apply fuzzy skin to first layer
Whether to apply fuzzy skin on the first layer.