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Add Align/Distribute objects on the print plate (#13373)
* Add Align/Distribute objects on the print plate Ports the Align/Distribute feature from BambuStudio 2.5 (AGPLv3, same license as OrcaSlicer). Adds a new GLGizmoAlignment helper that operates on the GLCanvas3D selection, twelve thin Plater wrappers, and an Align/Distribute submenu attached to the same five context menus BambuStudio attaches it to: object menu, text part, BBL part, and the single/multi-volume context menus. GLCanvas3D::do_move gains a defaulted force_volume_move parameter so the helper can move multiple selected volumes within a single object even when selection mode is Instance. GLGizmosManager gains check_object_located_outside_plate, which switches the active plate to the one containing the selection before align/distribute runs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix build errors --------- Co-authored-by: yw4z <ywsyildiz@gmail.com> Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
yw4z
SoftFever
parent
c7b4e8ef84
commit
ea90f45127
@@ -0,0 +1,694 @@
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#include "GLGizmoAlignment.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "libslic3r/Model.hpp"
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namespace Slic3r {
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namespace GUI {
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GLGizmoAlignment::GLGizmoAlignment(GLCanvas3D& canvas) : m_canvas(canvas)
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{
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}
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bool GLGizmoAlignment::align_objects(AlignType type, bool align_parent)
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{
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if (!validate_selection_for_align()) {
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return false;
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}
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switch (type) {
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case AlignType::CENTER_X: return align_to_center(type, align_parent);
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case AlignType::CENTER_Y: return align_to_center(type, align_parent);
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case AlignType::CENTER_Z: return align_to_center(type, align_parent);
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case AlignType::Y_MAX: return align_to_y_max(align_parent);
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case AlignType::Y_MIN: return align_to_y_min(align_parent);
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case AlignType::X_MAX: return align_to_x_max(align_parent);
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case AlignType::X_MIN: return align_to_x_min(align_parent);
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case AlignType::Z_MAX: return align_to_z_max(align_parent);
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case AlignType::Z_MIN: return align_to_z_min(align_parent);
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default:
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return false;
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}
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}
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bool GLGizmoAlignment::distribute_objects(AlignType type)
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{
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if (!can_distribute(type)) {
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return false;
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}
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switch (type) {
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case AlignType::DISTRIBUTE_X:
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return distribute_x();
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case AlignType::DISTRIBUTE_Y:
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return distribute_y();
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case AlignType::DISTRIBUTE_Z:
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return distribute_z();
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default:
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return false;
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}
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}
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bool GLGizmoAlignment::align_to_y_max(bool align_parent)
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{
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return align_objects_generic(
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[](const ObjectInfo& obj) { return obj.bbox.max.y(); },
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[](Vec3d& displacement, double target, double current_max) {
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displacement.y() = target - current_max;
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}, "Align Y Max", align_parent
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);
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}
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bool GLGizmoAlignment::align_to_y_min(bool align_parent)
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{
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return align_objects_generic(
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[](const ObjectInfo& obj) { return obj.bbox.min.y(); },
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[](Vec3d& displacement, double target, double current_min) {
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displacement.y() = target - current_min;
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}, "Align Y Min", align_parent
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);
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}
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bool GLGizmoAlignment::align_to_x_max(bool align_parent)
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{
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return align_objects_generic(
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[](const ObjectInfo& obj) { return obj.bbox.max.x(); },
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[](Vec3d& displacement, double target, double current_max) {
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displacement.x() = target - current_max;
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}, "Align X Max", align_parent
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);
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}
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bool GLGizmoAlignment::align_to_x_min(bool align_parent)
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{
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return align_objects_generic(
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[](const ObjectInfo& obj) { return obj.bbox.min.x(); },
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[](Vec3d& displacement, double target, double current_min) {
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displacement.x() = target - current_min;
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}, "Align X Min", align_parent
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);
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}
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bool GLGizmoAlignment::align_to_center(AlignType type,bool align_parent)
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{
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const Selection& selection = get_selection();
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std::string type_str = type == AlignType::CENTER_X ? "X" : (type == AlignType::CENTER_Y ? "Y" : "Z");
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std::string operation_name = type == AlignType::CENTER_X ? "X Center" : (type == AlignType::CENTER_Y ? "Y Center" : "Z Center");
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double selection_center = 0.f;
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if (align_parent) {
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selection_center = get_current_coord(operation_name, m_parent_box);
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// Handle multiple volume selection
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if (is_part_align_parent()) {
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if (!take_snapshot("Align to parent center " + type_str)) {
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return false;
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}
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get_selection().setup_cache();
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auto selection_bbox = selection.get_bounding_box();
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double current_coord = get_current_coord(operation_name, selection_bbox);
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Vec3d displacement = generate_displacement(operation_name, selection_center - current_coord);
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// Move each selected volume to align to the center of their collective bounding box
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for (unsigned int idx : selection.get_volume_idxs()) {
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const GLVolume *volume = selection.get_volume(idx);
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if (volume) {
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get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
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}
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}
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finish_operation("Align to parent center " + type_str);
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return true;
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}
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BoundingBoxf3 big_bb;
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auto objects = get_selected_objects_info(big_bb);
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if (objects.empty()) return false;
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// Handle multiple objects or parts selection
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BoundingBoxf3 selection_bbox = selection.get_bounding_box();
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if (!take_snapshot("Align to parent center " + type_str)) {
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return false;
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}
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get_selection().setup_cache();
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double current_coord = get_current_coord(operation_name, big_bb);
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Vec3d displacement = generate_displacement(operation_name, selection_center - current_coord);
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// Multiple objects: use selection bounding box for alignment
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for (const auto &obj : objects) {
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apply_transformation(obj.object_idx, obj.instance_idx, displacement);
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}
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finish_operation("Align to parent center " + type_str);
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return true;
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}
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// Handle single object selection// Handle multiple volume selection
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if (selection.is_single_full_object() ||
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selection.is_multiple_volume() || selection.is_multiple_modifier() || selection.is_single_volume() || selection.is_single_modifier()) {
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if (!take_snapshot("Align Parts Center " + type_str)){
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return false;
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}
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get_selection().setup_cache();
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BoundingBoxf3 selection_bbox = selection.get_bounding_box();
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selection_center = get_current_coord(operation_name, selection_bbox);
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// Move each selected volume to align to the center of their collective bounding box
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for (unsigned int idx : selection.get_volume_idxs()) {
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const GLVolume* volume = selection.get_volume(idx);
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if (volume) {
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auto temp_box = volume->transformed_convex_hull_bounding_box();
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double current = get_current_coord(operation_name, temp_box);
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double offset = selection_center - current;
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Vec3d displacement = generate_displacement(operation_name, offset);
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get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
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}
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}
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finish_operation("Align Parts Center" + type_str, true);
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return true;
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}
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BoundingBoxf3 big_bb;
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auto objects = get_selected_objects_info(big_bb);
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if (objects.empty()) return false;
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// Handle multiple objects or parts selection
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if (selection.is_multiple_full_object()) {
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BoundingBoxf3 selection_bbox = selection.get_bounding_box();
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double selection_center = get_current_coord(operation_name, selection_bbox);
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if (!take_snapshot("Align Objects Center" + type_str)) {
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return false;
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}
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get_selection().setup_cache();
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// Multiple objects: use selection bounding box for alignment
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for (const auto& obj : objects) {
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BoundingBoxf3 temp_bbox = obj.bbox;
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double current_coord = get_current_coord(operation_name, temp_bbox);
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Vec3d displacement = generate_displacement(operation_name, selection_center - current_coord);
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apply_transformation(obj.object_idx, obj.instance_idx, displacement);
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}
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finish_operation("Align Objects Center" + type_str);
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return true;
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}
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return false;
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}
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bool GLGizmoAlignment::align_to_z_max(bool align_parent)
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{
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return align_objects_generic(
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[](const ObjectInfo& obj) { return obj.bbox.max.z(); },
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[](Vec3d& displacement, double target, double current_max) {
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displacement.z() = target - current_max;
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}, "Align Z Max", align_parent
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);
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}
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bool GLGizmoAlignment::align_to_z_min(bool align_parent)
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{
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return align_objects_generic(
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[](const ObjectInfo& obj) { return obj.bbox.min.z(); },
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[](Vec3d& displacement, double target, double current_min) {
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displacement.z() = target - current_min;
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}, "Align Z Min", align_parent
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);
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}
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bool GLGizmoAlignment::distribute_y()
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{
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return distribute_objects_generic(
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[](const ObjectInfo& obj) { return obj.center.y(); },
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1,
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"Distribute Y"
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);
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}
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bool GLGizmoAlignment::distribute_x()
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{
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return distribute_objects_generic(
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[](const ObjectInfo& obj) { return obj.center.x(); },
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0,
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"Distribute X"
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);
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}
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bool GLGizmoAlignment::distribute_z()
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{
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return distribute_objects_generic(
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[](const ObjectInfo& obj) { return obj.center.z(); },
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2,
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"Distribute Z"
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);
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}
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template<typename GetCoordFunc, typename SetCoordFunc>
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bool GLGizmoAlignment::align_objects_generic(GetCoordFunc get_coord, SetCoordFunc set_coord, const std::string &operation_name ,bool align_parent)
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{
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const Selection& selection = get_selection();
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if (align_parent) {
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// Find reference coordinate
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double reference_coord = get_current_coord(operation_name, m_parent_box);
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// Handle parts selection differently
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if (is_part_align_parent()) {
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if (!take_snapshot("align to parent node " + operation_name)) {
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return false;
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}
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get_selection().setup_cache();
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// Get all selected volumes
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std::vector<const GLVolume *> volumes;
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for (unsigned int idx : selection.get_volume_idxs()) {
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const GLVolume *volume = selection.get_volume(idx);
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if (volume) { volumes.push_back(volume); }
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}
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if (volumes.empty())
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return false;
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BoundingBoxf3 selection_bbox = selection.get_bounding_box();
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double current_coord = get_current_coord(operation_name, selection_bbox);
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Vec3d displacement = generate_displacement(operation_name, reference_coord - current_coord);
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for (const GLVolume *volume : volumes) {
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if (displacement.norm() > 1e-6) {
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get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
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}
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}
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finish_operation("align to parent node " + operation_name);
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return true;
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}
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// Handle objects selection (original logic)
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BoundingBoxf3 big_bb;
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auto objects = get_selected_objects_info(big_bb);
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if (objects.empty()) return false;
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if (!take_snapshot("align to parent node " + operation_name)) { return false; }
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get_selection().setup_cache();
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double current_coord = get_current_coord(operation_name, big_bb);
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Vec3d displacement = generate_displacement(operation_name, reference_coord - current_coord);
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for (const auto &obj : objects) {
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if (displacement.norm() > 1e-6) {
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apply_transformation(obj.object_idx, obj.instance_idx, displacement);
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}
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}
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finish_operation("align to parent node " + operation_name);
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return true;
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}
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// Handle parts selection differently
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if (selection.is_single_full_object() || selection.is_multiple_volume() || selection.is_multiple_modifier()) {
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if (!take_snapshot(operation_name)) {
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return false;
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}
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get_selection().setup_cache();
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// Get all selected volumes
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std::vector<const GLVolume*> volumes;
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for (unsigned int idx : selection.get_volume_idxs()) {
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const GLVolume* volume = selection.get_volume(idx);
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if (volume) {
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volumes.push_back(volume);
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}
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}
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if (volumes.empty()) return false;
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// Find reference coordinate
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double reference_coord = 0.0;
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bool first = true;
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for (const GLVolume* volume : volumes) {
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BoundingBoxf3 bbox = volume->transformed_convex_hull_bounding_box();
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double coord = 0.0;
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if (operation_name.find("X Max") != std::string::npos) {
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coord = bbox.max.x();
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} else if (operation_name.find("X Min") != std::string::npos) {
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coord = bbox.min.x();
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} else if (operation_name.find("Y Max") != std::string::npos) {
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coord = bbox.max.y();
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} else if (operation_name.find("Y Min") != std::string::npos) {
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coord = bbox.min.y();
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} else if (operation_name.find("Z Max") != std::string::npos) {
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coord = bbox.max.z();
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} else if (operation_name.find("Z Min") != std::string::npos) {
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coord = bbox.min.z();
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}
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if (first) {
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reference_coord = coord;
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first = false;
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} else {
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if (operation_name.find("Max") != std::string::npos) {
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reference_coord = std::max(reference_coord, coord);
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} else if (operation_name.find("Min") != std::string::npos) {
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reference_coord = std::min(reference_coord, coord);
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}
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}
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}
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for (const GLVolume* volume : volumes) {
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BoundingBoxf3 bbox = volume->transformed_convex_hull_bounding_box();
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double current_coord = 0.0;
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if (operation_name.find("X Max") != std::string::npos) {
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current_coord = bbox.max.x();
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} else if (operation_name.find("X Min") != std::string::npos) {
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current_coord = bbox.min.x();
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} else if (operation_name.find("Y Max") != std::string::npos) {
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current_coord = bbox.max.y();
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} else if (operation_name.find("Y Min") != std::string::npos) {
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current_coord = bbox.min.y();
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} else if (operation_name.find("Z Max") != std::string::npos) {
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current_coord = bbox.max.z();
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} else if (operation_name.find("Z Min") != std::string::npos) {
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current_coord = bbox.min.z();
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}
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Vec3d displacement = Vec3d::Zero();
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if (operation_name.find("X") != std::string::npos) {
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displacement.x() = reference_coord - current_coord;
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} else if (operation_name.find("Y") != std::string::npos) {
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displacement.y() = reference_coord - current_coord;
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} else if (operation_name.find("Z") != std::string::npos) {
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displacement.z() = reference_coord - current_coord;
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}
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if (displacement.norm() > 1e-6) {
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get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
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}
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}
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finish_operation(operation_name,true);
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return true;
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}
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// Handle objects selection (original logic)
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BoundingBoxf3 big_bb;
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auto objects = get_selected_objects_info(big_bb);
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if (objects.empty()) return false;
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if (!take_snapshot(operation_name)) {
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return false;
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}
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get_selection().setup_cache();
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double reference_coord = get_coord(objects[0]);
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for (const auto& obj : objects) {
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double coord = get_coord(obj);
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if (operation_name.find("Max") != std::string::npos) {
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reference_coord = std::max(reference_coord, coord);
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} else if (operation_name.find("Min") != std::string::npos) {
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reference_coord = std::min(reference_coord, coord);
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}
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}
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for (const auto& obj : objects) {
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double current_coord = get_coord(obj);
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Vec3d displacement = Vec3d::Zero();
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set_coord(displacement, reference_coord, current_coord);
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if (displacement.norm() > 1e-6) {
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apply_transformation(obj.object_idx, obj.instance_idx, displacement);
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}
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}
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finish_operation(operation_name);
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return true;
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}
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template<typename GetCoordFunc>
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bool GLGizmoAlignment::distribute_objects_generic(GetCoordFunc get_coord, int axis, const std::string& operation_name)
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{
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const Selection& selection = get_selection();
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if (selection.is_single_full_object() || selection.is_multiple_volume() || selection.is_multiple_modifier()) {
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std::vector<const GLVolume*> volumes;
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for (unsigned int idx : selection.get_volume_idxs()) {
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const GLVolume* v = selection.get_volume(idx);
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if (v) volumes.push_back(v);
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}
|
||||
|
||||
if (volumes.size() < 3) return false;
|
||||
if (!take_snapshot(operation_name)) {
|
||||
return false;
|
||||
}
|
||||
get_selection().setup_cache();
|
||||
|
||||
struct VolEntry { const GLVolume* v; double coord; };
|
||||
std::vector<VolEntry> entries;
|
||||
entries.reserve(volumes.size());
|
||||
for (const GLVolume* v : volumes) {
|
||||
BoundingBoxf3 bbox = v->transformed_convex_hull_bounding_box();
|
||||
Vec3d c = bbox.center();
|
||||
double coord = (axis == 0 ? c.x() : axis == 1 ? c.y() : c.z());
|
||||
entries.push_back({v, coord});
|
||||
}
|
||||
|
||||
std::sort(entries.begin(), entries.end(), [](const VolEntry& a, const VolEntry& b){ return a.coord < b.coord; });
|
||||
|
||||
BoundingBoxf3 selection_bbox = selection.get_bounding_box();
|
||||
BoundingBoxf3 left_bbox = entries.front().v->transformed_convex_hull_bounding_box();
|
||||
BoundingBoxf3 right_bbox = entries.back().v->transformed_convex_hull_bounding_box();
|
||||
auto axis_extent = [&](const BoundingBoxf3 &bb) { return (axis == 0 ? (bb.max.x() - bb.min.x()) : axis == 1 ? (bb.max.y() - bb.min.y()) : (bb.max.z() - bb.min.z())); };
|
||||
double left_width = axis_extent(left_bbox);
|
||||
double right_width = axis_extent(right_bbox);
|
||||
double bbox_min = (axis == 0 ? selection_bbox.min.x() : axis == 1 ? selection_bbox.min.y() : selection_bbox.min.z());
|
||||
double bbox_max = (axis == 0 ? selection_bbox.max.x() : axis == 1 ? selection_bbox.max.y() : selection_bbox.max.z());
|
||||
double min_center = bbox_min + left_width * 0.5;
|
||||
double max_center = bbox_max - right_width * 0.5;
|
||||
double total_distance = max_center - min_center;
|
||||
double interval = (entries.size() > 1) ? total_distance / (entries.size() - 1) : 0;
|
||||
for (size_t i = 1; i < entries.size() - 1; ++i) {
|
||||
double target_coord = min_center + i * interval;
|
||||
double current_coord = entries[i].coord;
|
||||
double offset = target_coord - current_coord;
|
||||
|
||||
if (std::abs(offset) > 1e-6) {
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
displacement[axis] = offset;
|
||||
const GLVolume *v = entries[i].v;
|
||||
get_selection().translate(v->object_idx(), v->instance_idx(), v->volume_idx(), displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation(operation_name,true);
|
||||
return true;
|
||||
}
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.size() < 3) return false;
|
||||
|
||||
if (!take_snapshot(operation_name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
std::sort(objects.begin(), objects.end(),
|
||||
[&get_coord](const ObjectInfo& a, const ObjectInfo& b) {
|
||||
return get_coord(a) < get_coord(b);
|
||||
});
|
||||
|
||||
double min_coord = get_coord(objects.front());
|
||||
double max_coord = get_coord(objects.back());
|
||||
double total_distance = max_coord - min_coord;
|
||||
double interval = (objects.size() > 1) ? total_distance / (objects.size() - 1) : 0;
|
||||
for (size_t i = 1; i < objects.size() - 1; ++i) {
|
||||
double target_coord = min_coord + i * interval;
|
||||
double current_coord = get_coord(objects[i]);
|
||||
double offset = target_coord - current_coord;
|
||||
|
||||
if (std::abs(offset) > 1e-6) {
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
displacement[axis] = offset;
|
||||
apply_transformation(objects[i].object_idx, objects[i].instance_idx, displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation(operation_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::can_align(AlignType type) const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
|
||||
bool is_single_object = selection.is_single_full_object();
|
||||
bool is_multiple_objects = selection.is_multiple_full_object();
|
||||
bool is_single_part = selection.is_single_volume() || selection.is_single_modifier();
|
||||
bool is_multiple_parts = selection.is_multiple_volume() || selection.is_multiple_modifier();
|
||||
|
||||
|
||||
return validate_selection_for_align();
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::can_distribute(AlignType type) const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
if (selection.is_single_full_object()) {
|
||||
size_t count = selection.get_volume_idxs().size();
|
||||
if (count >= 3)
|
||||
return true;
|
||||
}
|
||||
if (selection.is_single_volume() ||
|
||||
selection.is_single_modifier()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (selection.is_multiple_volume() || selection.is_multiple_modifier()) {
|
||||
size_t count = selection.get_volume_idxs().size();
|
||||
if (count < 3) return false;
|
||||
return (type == AlignType::DISTRIBUTE_X ||
|
||||
type == AlignType::DISTRIBUTE_Y ||
|
||||
type == AlignType::DISTRIBUTE_Z);
|
||||
}
|
||||
|
||||
if (selection.is_multiple_full_object()) {
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.size() < 3) return false;
|
||||
return (type == AlignType::DISTRIBUTE_X || type == AlignType::DISTRIBUTE_Y || type == AlignType::DISTRIBUTE_Z);
|
||||
}
|
||||
|
||||
return validate_selection_for_distribute();
|
||||
}
|
||||
|
||||
double GLGizmoAlignment::get_current_coord(std::string operation_name, BoundingBoxf3 &bbox)
|
||||
{
|
||||
double current_coord = 0.0;
|
||||
if (operation_name.find("X Max") != std::string::npos) {
|
||||
current_coord = bbox.max.x();
|
||||
} else if (operation_name.find("X Min") != std::string::npos) {
|
||||
current_coord = bbox.min.x();
|
||||
} else if (operation_name.find("Y Max") != std::string::npos) {
|
||||
current_coord = bbox.max.y();
|
||||
} else if (operation_name.find("Y Min") != std::string::npos) {
|
||||
current_coord = bbox.min.y();
|
||||
} else if (operation_name.find("Z Max") != std::string::npos) {
|
||||
current_coord = bbox.max.z();
|
||||
} else if (operation_name.find("Z Min") != std::string::npos) {
|
||||
current_coord = bbox.min.z();
|
||||
} else if (operation_name.find("X Center") != std::string::npos) {
|
||||
current_coord = bbox.center().x();
|
||||
} else if (operation_name.find("Y Center") != std::string::npos) {
|
||||
current_coord = bbox.center().y();
|
||||
} else if (operation_name.find("Z Center") != std::string::npos) {
|
||||
current_coord = bbox.center().z();
|
||||
}
|
||||
return current_coord;
|
||||
}
|
||||
|
||||
Vec3d GLGizmoAlignment::generate_displacement(std::string operation_name, double offset) {
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
if (operation_name.find("X") != std::string::npos) {
|
||||
displacement.x() = offset;
|
||||
} else if (operation_name.find("Y") != std::string::npos) {
|
||||
displacement.y() = offset;
|
||||
} else if (operation_name.find("Z") != std::string::npos) {
|
||||
displacement.z() = offset;
|
||||
}
|
||||
return displacement;
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::is_part_align_parent()
|
||||
{
|
||||
Selection &selection = get_selection();
|
||||
if (selection.is_multiple_volume() || selection.is_multiple_modifier() || selection.is_single_volume() || selection.is_single_modifier()) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<GLGizmoAlignment::ObjectInfo> GLGizmoAlignment::get_selected_objects_info(BoundingBoxf3 &big_bb) const
|
||||
{
|
||||
std::vector<ObjectInfo> objects;
|
||||
Selection& selection = get_selection();
|
||||
|
||||
if (selection.is_empty()) return objects;
|
||||
|
||||
const auto& content = selection.get_content();
|
||||
for (const auto& obj_it : content) {
|
||||
for (const auto& inst_idx : obj_it.second) {
|
||||
int obj_idx = obj_it.first;
|
||||
|
||||
if (obj_idx >= 0 && obj_idx < selection.get_model()->objects.size()) {
|
||||
ModelObject* object = selection.get_model()->objects[obj_idx];
|
||||
if (inst_idx >= 0 && inst_idx < object->instances.size()) {
|
||||
BoundingBoxf3 bbox = object->instance_bounding_box(inst_idx);
|
||||
big_bb.merge(bbox);
|
||||
objects.emplace_back(obj_idx, inst_idx, bbox);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
||||
void GLGizmoAlignment::set_parent_box(const BoundingBoxf3 &bb) {
|
||||
m_parent_box = bb;
|
||||
}
|
||||
|
||||
Selection& GLGizmoAlignment::get_selection() const
|
||||
{
|
||||
return m_canvas.get_selection();
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::take_snapshot(const std::string& name)
|
||||
{
|
||||
wxGetApp().plater()->take_snapshot(name);
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLGizmoAlignment::apply_transformation(int obj_idx, int inst_idx, const Vec3d& displacement)
|
||||
{
|
||||
get_selection().translate(obj_idx, inst_idx, displacement);
|
||||
}
|
||||
|
||||
void GLGizmoAlignment::finish_operation(const std::string &operation_name, bool force_volume_move)
|
||||
{
|
||||
get_selection().notify_instance_update(-1, -1);
|
||||
m_canvas.do_move(operation_name, force_volume_move);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::validate_selection_for_align() const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
|
||||
if (selection.is_single_full_object() ||
|
||||
selection.is_single_volume() ||
|
||||
selection.is_single_modifier()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return selection.get_volume_idxs().size() >= 2;
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::validate_selection_for_distribute() const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
|
||||
if (selection.is_single_full_object() || selection.is_multiple_full_object()) {
|
||||
std::set<int> object_indices;
|
||||
for (int volume_idx : selection.get_volume_idxs()) {
|
||||
const GLVolume* volume = selection.get_volume(volume_idx);
|
||||
if (volume) {
|
||||
object_indices.insert(volume->object_idx());
|
||||
}
|
||||
}
|
||||
return object_indices.size() >= 3;
|
||||
}
|
||||
|
||||
return selection.get_volume_idxs().size() >= 3;
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
Reference in New Issue
Block a user