Add Align/Distribute objects on the print plate (#13373)

* Add Align/Distribute objects on the print plate

Ports the Align/Distribute feature from BambuStudio 2.5 (AGPLv3,
same license as OrcaSlicer). Adds a new GLGizmoAlignment helper
that operates on the GLCanvas3D selection, twelve thin Plater
wrappers, and an Align/Distribute submenu attached to the same
five context menus BambuStudio attaches it to: object menu, text
part, BBL part, and the single/multi-volume context menus.

GLCanvas3D::do_move gains a defaulted force_volume_move parameter
so the helper can move multiple selected volumes within a single
object even when selection mode is Instance. GLGizmosManager gains
check_object_located_outside_plate, which switches the active plate
to the one containing the selection before align/distribute runs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix build errors

---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
This commit is contained in:
authored and GitHub committed 2026-10-14 17:06:56 +08:00
1 parent c7b4e8ef84
commit ea90f45127
11 files changed
+1196 -15

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@@ -5520,7 +5520,7 @@ void GLCanvas3D::set_tooltip(const std::string& tooltip)
m_tooltip.set_text(tooltip);
}
void GLCanvas3D::do_move(const std::string& snapshot_type)
void GLCanvas3D::do_move(const std::string& snapshot_type, bool force_volume_move)
{
if (m_model == nullptr)
return;
@@ -5552,10 +5552,18 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
// Move instances/volumes
ModelObject* model_object = m_model->objects[object_idx];
if (model_object == nullptr)
if (model_object == nullptr)
continue;
if (selection_mode == Selection::Instance) {
if (force_volume_move || selection_mode == Selection::Volume) {
auto cur_mv = model_object->volumes[volume_idx];
if (cur_mv->get_transformation() != v->get_volume_transformation()) {
cur_mv->set_transformation(v->get_volume_transformation());
// BBS: backup
Slic3r::save_object_mesh(*model_object);
}
}
else if (selection_mode == Selection::Instance) {
if (m_canvas_type == GLCanvas3D::ECanvasType::CanvasAssembleView) {
if ((model_object->instances[instance_idx]->get_assemble_offset() - v->get_instance_offset()).norm() > 1e-2) {
model_object->instances[instance_idx]->set_assemble_transformation(v->get_instance_transformation());
@@ -5564,14 +5572,6 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
}
}
else if (selection_mode == Selection::Volume) {
auto cur_mv = model_object->volumes[volume_idx];
if (cur_mv->get_transformation() != v->get_volume_transformation()) {
cur_mv->set_transformation(v->get_volume_transformation());
// BBS: backup
Slic3r::save_object_mesh(*model_object);
}
}
object_moved = true;
model_object->invalidate_bounding_box();