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https://github.com/OrcaSlicer/OrcaSlicer.git
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Add Align/Distribute objects on the print plate (#13373)
* Add Align/Distribute objects on the print plate Ports the Align/Distribute feature from BambuStudio 2.5 (AGPLv3, same license as OrcaSlicer). Adds a new GLGizmoAlignment helper that operates on the GLCanvas3D selection, twelve thin Plater wrappers, and an Align/Distribute submenu attached to the same five context menus BambuStudio attaches it to: object menu, text part, BBL part, and the single/multi-volume context menus. GLCanvas3D::do_move gains a defaulted force_volume_move parameter so the helper can move multiple selected volumes within a single object even when selection mode is Instance. GLGizmosManager gains check_object_located_outside_plate, which switches the active plate to the one containing the selection before align/distribute runs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix build errors --------- Co-authored-by: yw4z <ywsyildiz@gmail.com> Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
yw4z
SoftFever
parent
c7b4e8ef84
commit
ea90f45127
@@ -174,6 +174,8 @@ set(SLIC3R_GUI_SOURCES
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GUI/Gizmos/GLGizmoAssembly.hpp
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GUI/Gizmos/GLGizmoBase.cpp
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GUI/Gizmos/GLGizmoBase.hpp
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GUI/Gizmos/GLGizmoAlignment.cpp
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GUI/Gizmos/GLGizmoAlignment.hpp
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GUI/Gizmos/GLGizmoBrimEars.cpp
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GUI/Gizmos/GLGizmoBrimEars.hpp
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GUI/Gizmos/GLGizmoCut.cpp
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@@ -5520,7 +5520,7 @@ void GLCanvas3D::set_tooltip(const std::string& tooltip)
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m_tooltip.set_text(tooltip);
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}
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void GLCanvas3D::do_move(const std::string& snapshot_type)
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void GLCanvas3D::do_move(const std::string& snapshot_type, bool force_volume_move)
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{
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if (m_model == nullptr)
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return;
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@@ -5552,10 +5552,18 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
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// Move instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object == nullptr)
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if (model_object == nullptr)
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continue;
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if (selection_mode == Selection::Instance) {
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if (force_volume_move || selection_mode == Selection::Volume) {
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auto cur_mv = model_object->volumes[volume_idx];
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if (cur_mv->get_transformation() != v->get_volume_transformation()) {
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cur_mv->set_transformation(v->get_volume_transformation());
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// BBS: backup
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Slic3r::save_object_mesh(*model_object);
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}
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}
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else if (selection_mode == Selection::Instance) {
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if (m_canvas_type == GLCanvas3D::ECanvasType::CanvasAssembleView) {
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if ((model_object->instances[instance_idx]->get_assemble_offset() - v->get_instance_offset()).norm() > 1e-2) {
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model_object->instances[instance_idx]->set_assemble_transformation(v->get_instance_transformation());
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@@ -5564,14 +5572,6 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
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model_object->instances[instance_idx]->set_transformation(v->get_instance_transformation());
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}
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}
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else if (selection_mode == Selection::Volume) {
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auto cur_mv = model_object->volumes[volume_idx];
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if (cur_mv->get_transformation() != v->get_volume_transformation()) {
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cur_mv->set_transformation(v->get_volume_transformation());
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// BBS: backup
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Slic3r::save_object_mesh(*model_object);
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}
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}
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object_moved = true;
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model_object->invalidate_bounding_box();
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@@ -1305,7 +1305,7 @@ public:
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void set_tooltip(const std::string& tooltip);
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// the following methods add a snapshot to the undo/redo stack, unless the given string is empty
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void do_move(const std::string& snapshot_type);
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void do_move(const std::string& snapshot_type, bool force_volume_move = false);
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void do_rotate(const std::string& snapshot_type);
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void do_scale(const std::string& snapshot_type);
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void do_center();
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@@ -16,6 +16,7 @@
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#include "Selection.hpp"
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//BBS: add partplate related logic
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#include "PartPlate.hpp"
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#include "Gizmos/GLGizmoAlignment.hpp"
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#include "Gizmos/GLGizmoEmboss.hpp"
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#include "Gizmos/GLGizmoSVG.hpp"
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@@ -1672,6 +1673,8 @@ void MenuFactory::create_extra_object_menu()
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append_menu_item_merge_parts_to_single_part(&m_object_menu);
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// Object Center
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append_menu_item_center(&m_object_menu);
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// Object Align/Distribute
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append_menu_item_align_distribute(&m_object_menu);
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// Object Drop
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append_menu_item_drop(&m_object_menu);
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// Object Split
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@@ -1779,6 +1782,7 @@ void MenuFactory::create_text_part_menu()
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append_menu_item_fix_through_cgal(menu);
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append_menu_item_simplify(menu);
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append_menu_item_center(menu);
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append_menu_item_align_distribute(menu);
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append_menu_items_mirror(menu);
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menu->AppendSeparator();
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append_menu_item_per_object_process(menu);
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@@ -1811,6 +1815,7 @@ void MenuFactory::create_bbl_part_menu()
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append_menu_item_simplify(menu);
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append_menu_item_smooth_mesh(menu);
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append_menu_item_center(menu);
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append_menu_item_align_distribute(menu);
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append_menu_item_drop(menu);
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append_menu_items_mirror(menu);
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wxMenu* split_menu = new wxMenu();
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@@ -2136,6 +2141,7 @@ wxMenu* MenuFactory::multi_selection_menu()
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index++;
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}
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append_menu_item_center(menu);
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append_menu_item_align_distribute(menu);
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append_menu_item_drop(menu);
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append_menu_item_fix_through_cgal(menu);
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//append_menu_item_simplify(menu);
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@@ -2144,13 +2150,13 @@ wxMenu* MenuFactory::multi_selection_menu()
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append_menu_item_set_printable(menu);
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menu->AppendSeparator();
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append_menu_item_set_auto_drop(menu);
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menu->AppendSeparator();
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append_menu_item_per_object_process(menu);
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menu->AppendSeparator();
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append_menu_items_convert_unit(menu);
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append_menu_item_replace_all_with_stl(menu);
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//BBS
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@@ -2161,6 +2167,7 @@ wxMenu* MenuFactory::multi_selection_menu()
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}
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else {
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append_menu_item_center(menu);
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append_menu_item_align_distribute(menu);
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append_menu_item_drop(menu);
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append_menu_item_fix_through_cgal(menu);
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//append_menu_item_simplify(menu);
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@@ -2325,6 +2332,247 @@ void MenuFactory::append_menu_item_center(wxMenu* menu)
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}, m_parent);
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}
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void MenuFactory::append_menu_item_align_distribute(wxMenu *menu)
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{
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wxMenu* align_distribute_menu = new wxMenu();
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if (!align_distribute_menu)
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return;
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Distribute left-right") + " (X)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->distribute_selection_x();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_distribute(GLGizmoAlignment::AlignType::DISTRIBUTE_X);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Distribute front-back") + " (Y)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->distribute_selection_y();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_distribute(GLGizmoAlignment::AlignType::DISTRIBUTE_Y);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Distribute top-bottom") + " (Z)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->distribute_selection_z();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_distribute(GLGizmoAlignment::AlignType::DISTRIBUTE_Z);
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},
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m_parent);
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align_distribute_menu->AppendSeparator();
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align left") + " (-X)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_x_min();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::X_MIN);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align left-right center") + " (X)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_x_center();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::CENTER_X);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align right") + " (+X)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_x_max();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::X_MAX);
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},
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m_parent);
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align_distribute_menu->AppendSeparator();
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align front") + " (-Y)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_y_min();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::Y_MIN);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align front-back center") + " (Y)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_y_center();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::CENTER_Y);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align back") + " (+Y)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_y_max();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::Y_MAX);
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},
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m_parent);
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align_distribute_menu->AppendSeparator();
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align bottom") + " (-Z)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_z_min();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::Z_MIN);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align top-bottom center") + " (Z)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_z_center();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::CENTER_Z);
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},
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m_parent);
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append_menu_item(
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align_distribute_menu, wxID_ANY, _L("Align top") + " (+Z)", "",
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[](wxCommandEvent &) {
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auto canvas3d = plater()->get_view3D_canvas3D();
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canvas3d->get_gizmos_manager().check_object_located_outside_plate(true);
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plater()->align_selection_z_max();
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},
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"", nullptr,
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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return alignment_helper.can_align(GLGizmoAlignment::AlignType::Z_MAX);
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},
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m_parent);
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append_submenu(menu, align_distribute_menu, wxID_ANY, _L("Align/Distribute"), _L("Align and distribute objects"), "",
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[]() {
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if (plater()->canvas3D()->get_canvas_type() != GLCanvas3D::ECanvasType::CanvasView3D)
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return false;
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auto canvas3d = plater()->get_view3D_canvas3D();
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GLGizmoAlignment alignment_helper(*canvas3d);
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bool has_any_align = alignment_helper.can_align(GLGizmoAlignment::AlignType::CENTER_X) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::CENTER_Y) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::CENTER_Z) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::X_MAX) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::X_MIN) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::Y_MAX) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::Y_MIN) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::Z_MAX) ||
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alignment_helper.can_align(GLGizmoAlignment::AlignType::Z_MIN);
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bool has_any_distribute = alignment_helper.can_distribute(GLGizmoAlignment::AlignType::DISTRIBUTE_X) ||
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alignment_helper.can_distribute(GLGizmoAlignment::AlignType::DISTRIBUTE_Y) ||
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alignment_helper.can_distribute(GLGizmoAlignment::AlignType::DISTRIBUTE_Z);
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return has_any_align || has_any_distribute;
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}, m_parent);
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}
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void MenuFactory::append_menu_item_drop(wxMenu* menu)
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{
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append_menu_item(menu, wxID_ANY, _L("Drop") , "",
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@@ -175,6 +175,7 @@ private:
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void append_menu_item_merge_to_single_object(wxMenu* menu);
|
||||
void append_menu_item_merge_parts_to_single_part(wxMenu *menu);
|
||||
void append_menu_items_mirror(wxMenu *menu);
|
||||
void append_menu_item_align_distribute(wxMenu *menu);
|
||||
void append_menu_item_precise_seam_submenu(wxMenu* menu);
|
||||
void append_menu_item_invalidate_cut_info(wxMenu *menu);
|
||||
void append_menu_item_edit_text(wxMenu *menu);
|
||||
|
||||
@@ -0,0 +1,694 @@
|
||||
#include "GLGizmoAlignment.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
GLGizmoAlignment::GLGizmoAlignment(GLCanvas3D& canvas) : m_canvas(canvas)
|
||||
{
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_objects(AlignType type, bool align_parent)
|
||||
{
|
||||
if (!validate_selection_for_align()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case AlignType::CENTER_X: return align_to_center(type, align_parent);
|
||||
case AlignType::CENTER_Y: return align_to_center(type, align_parent);
|
||||
case AlignType::CENTER_Z: return align_to_center(type, align_parent);
|
||||
case AlignType::Y_MAX: return align_to_y_max(align_parent);
|
||||
case AlignType::Y_MIN: return align_to_y_min(align_parent);
|
||||
case AlignType::X_MAX: return align_to_x_max(align_parent);
|
||||
case AlignType::X_MIN: return align_to_x_min(align_parent);
|
||||
case AlignType::Z_MAX: return align_to_z_max(align_parent);
|
||||
case AlignType::Z_MIN: return align_to_z_min(align_parent);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::distribute_objects(AlignType type)
|
||||
{
|
||||
if (!can_distribute(type)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case AlignType::DISTRIBUTE_X:
|
||||
return distribute_x();
|
||||
case AlignType::DISTRIBUTE_Y:
|
||||
return distribute_y();
|
||||
case AlignType::DISTRIBUTE_Z:
|
||||
return distribute_z();
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_to_y_max(bool align_parent)
|
||||
{
|
||||
return align_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.bbox.max.y(); },
|
||||
[](Vec3d& displacement, double target, double current_max) {
|
||||
displacement.y() = target - current_max;
|
||||
}, "Align Y Max", align_parent
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_to_y_min(bool align_parent)
|
||||
{
|
||||
return align_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.bbox.min.y(); },
|
||||
[](Vec3d& displacement, double target, double current_min) {
|
||||
displacement.y() = target - current_min;
|
||||
}, "Align Y Min", align_parent
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_to_x_max(bool align_parent)
|
||||
{
|
||||
return align_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.bbox.max.x(); },
|
||||
[](Vec3d& displacement, double target, double current_max) {
|
||||
displacement.x() = target - current_max;
|
||||
}, "Align X Max", align_parent
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_to_x_min(bool align_parent)
|
||||
{
|
||||
return align_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.bbox.min.x(); },
|
||||
[](Vec3d& displacement, double target, double current_min) {
|
||||
displacement.x() = target - current_min;
|
||||
}, "Align X Min", align_parent
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_to_center(AlignType type,bool align_parent)
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
std::string type_str = type == AlignType::CENTER_X ? "X" : (type == AlignType::CENTER_Y ? "Y" : "Z");
|
||||
std::string operation_name = type == AlignType::CENTER_X ? "X Center" : (type == AlignType::CENTER_Y ? "Y Center" : "Z Center");
|
||||
double selection_center = 0.f;
|
||||
if (align_parent) {
|
||||
selection_center = get_current_coord(operation_name, m_parent_box);
|
||||
|
||||
// Handle multiple volume selection
|
||||
if (is_part_align_parent()) {
|
||||
if (!take_snapshot("Align to parent center " + type_str)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
auto selection_bbox = selection.get_bounding_box();
|
||||
double current_coord = get_current_coord(operation_name, selection_bbox);
|
||||
Vec3d displacement = generate_displacement(operation_name, selection_center - current_coord);
|
||||
// Move each selected volume to align to the center of their collective bounding box
|
||||
for (unsigned int idx : selection.get_volume_idxs()) {
|
||||
const GLVolume *volume = selection.get_volume(idx);
|
||||
if (volume) {
|
||||
get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
|
||||
}
|
||||
}
|
||||
finish_operation("Align to parent center " + type_str);
|
||||
return true;
|
||||
}
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.empty()) return false;
|
||||
// Handle multiple objects or parts selection
|
||||
|
||||
BoundingBoxf3 selection_bbox = selection.get_bounding_box();
|
||||
if (!take_snapshot("Align to parent center " + type_str)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
double current_coord = get_current_coord(operation_name, big_bb);
|
||||
Vec3d displacement = generate_displacement(operation_name, selection_center - current_coord);
|
||||
// Multiple objects: use selection bounding box for alignment
|
||||
for (const auto &obj : objects) {
|
||||
apply_transformation(obj.object_idx, obj.instance_idx, displacement);
|
||||
}
|
||||
|
||||
finish_operation("Align to parent center " + type_str);
|
||||
return true;
|
||||
}
|
||||
// Handle single object selection// Handle multiple volume selection
|
||||
if (selection.is_single_full_object() ||
|
||||
selection.is_multiple_volume() || selection.is_multiple_modifier() || selection.is_single_volume() || selection.is_single_modifier()) {
|
||||
if (!take_snapshot("Align Parts Center " + type_str)){
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
BoundingBoxf3 selection_bbox = selection.get_bounding_box();
|
||||
selection_center = get_current_coord(operation_name, selection_bbox);
|
||||
|
||||
// Move each selected volume to align to the center of their collective bounding box
|
||||
for (unsigned int idx : selection.get_volume_idxs()) {
|
||||
const GLVolume* volume = selection.get_volume(idx);
|
||||
if (volume) {
|
||||
auto temp_box = volume->transformed_convex_hull_bounding_box();
|
||||
double current = get_current_coord(operation_name, temp_box);
|
||||
double offset = selection_center - current;
|
||||
Vec3d displacement = generate_displacement(operation_name, offset);
|
||||
get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation("Align Parts Center" + type_str, true);
|
||||
return true;
|
||||
}
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.empty()) return false;
|
||||
// Handle multiple objects or parts selection
|
||||
if (selection.is_multiple_full_object()) {
|
||||
BoundingBoxf3 selection_bbox = selection.get_bounding_box();
|
||||
double selection_center = get_current_coord(operation_name, selection_bbox);
|
||||
|
||||
if (!take_snapshot("Align Objects Center" + type_str)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
// Multiple objects: use selection bounding box for alignment
|
||||
for (const auto& obj : objects) {
|
||||
BoundingBoxf3 temp_bbox = obj.bbox;
|
||||
double current_coord = get_current_coord(operation_name, temp_bbox);
|
||||
Vec3d displacement = generate_displacement(operation_name, selection_center - current_coord);
|
||||
apply_transformation(obj.object_idx, obj.instance_idx, displacement);
|
||||
}
|
||||
finish_operation("Align Objects Center" + type_str);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_to_z_max(bool align_parent)
|
||||
{
|
||||
return align_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.bbox.max.z(); },
|
||||
[](Vec3d& displacement, double target, double current_max) {
|
||||
displacement.z() = target - current_max;
|
||||
}, "Align Z Max", align_parent
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::align_to_z_min(bool align_parent)
|
||||
{
|
||||
return align_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.bbox.min.z(); },
|
||||
[](Vec3d& displacement, double target, double current_min) {
|
||||
displacement.z() = target - current_min;
|
||||
}, "Align Z Min", align_parent
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::distribute_y()
|
||||
{
|
||||
return distribute_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.center.y(); },
|
||||
1,
|
||||
"Distribute Y"
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::distribute_x()
|
||||
{
|
||||
return distribute_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.center.x(); },
|
||||
0,
|
||||
"Distribute X"
|
||||
);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::distribute_z()
|
||||
{
|
||||
return distribute_objects_generic(
|
||||
[](const ObjectInfo& obj) { return obj.center.z(); },
|
||||
2,
|
||||
"Distribute Z"
|
||||
);
|
||||
}
|
||||
|
||||
template<typename GetCoordFunc, typename SetCoordFunc>
|
||||
bool GLGizmoAlignment::align_objects_generic(GetCoordFunc get_coord, SetCoordFunc set_coord, const std::string &operation_name ,bool align_parent)
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
if (align_parent) {
|
||||
// Find reference coordinate
|
||||
double reference_coord = get_current_coord(operation_name, m_parent_box);
|
||||
// Handle parts selection differently
|
||||
if (is_part_align_parent()) {
|
||||
if (!take_snapshot("align to parent node " + operation_name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
// Get all selected volumes
|
||||
std::vector<const GLVolume *> volumes;
|
||||
for (unsigned int idx : selection.get_volume_idxs()) {
|
||||
const GLVolume *volume = selection.get_volume(idx);
|
||||
if (volume) { volumes.push_back(volume); }
|
||||
}
|
||||
|
||||
if (volumes.empty())
|
||||
return false;
|
||||
BoundingBoxf3 selection_bbox = selection.get_bounding_box();
|
||||
double current_coord = get_current_coord(operation_name, selection_bbox);
|
||||
Vec3d displacement = generate_displacement(operation_name, reference_coord - current_coord);
|
||||
for (const GLVolume *volume : volumes) {
|
||||
if (displacement.norm() > 1e-6) {
|
||||
get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation("align to parent node " + operation_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Handle objects selection (original logic)
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.empty()) return false;
|
||||
|
||||
if (!take_snapshot("align to parent node " + operation_name)) { return false; }
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
double current_coord = get_current_coord(operation_name, big_bb);
|
||||
Vec3d displacement = generate_displacement(operation_name, reference_coord - current_coord);
|
||||
|
||||
for (const auto &obj : objects) {
|
||||
if (displacement.norm() > 1e-6) {
|
||||
apply_transformation(obj.object_idx, obj.instance_idx, displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation("align to parent node " + operation_name);
|
||||
return true;
|
||||
}
|
||||
// Handle parts selection differently
|
||||
if (selection.is_single_full_object() || selection.is_multiple_volume() || selection.is_multiple_modifier()) {
|
||||
if (!take_snapshot(operation_name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
// Get all selected volumes
|
||||
std::vector<const GLVolume*> volumes;
|
||||
for (unsigned int idx : selection.get_volume_idxs()) {
|
||||
const GLVolume* volume = selection.get_volume(idx);
|
||||
if (volume) {
|
||||
volumes.push_back(volume);
|
||||
}
|
||||
}
|
||||
|
||||
if (volumes.empty()) return false;
|
||||
|
||||
// Find reference coordinate
|
||||
double reference_coord = 0.0;
|
||||
bool first = true;
|
||||
|
||||
for (const GLVolume* volume : volumes) {
|
||||
BoundingBoxf3 bbox = volume->transformed_convex_hull_bounding_box();
|
||||
double coord = 0.0;
|
||||
|
||||
if (operation_name.find("X Max") != std::string::npos) {
|
||||
coord = bbox.max.x();
|
||||
} else if (operation_name.find("X Min") != std::string::npos) {
|
||||
coord = bbox.min.x();
|
||||
} else if (operation_name.find("Y Max") != std::string::npos) {
|
||||
coord = bbox.max.y();
|
||||
} else if (operation_name.find("Y Min") != std::string::npos) {
|
||||
coord = bbox.min.y();
|
||||
} else if (operation_name.find("Z Max") != std::string::npos) {
|
||||
coord = bbox.max.z();
|
||||
} else if (operation_name.find("Z Min") != std::string::npos) {
|
||||
coord = bbox.min.z();
|
||||
}
|
||||
|
||||
if (first) {
|
||||
reference_coord = coord;
|
||||
first = false;
|
||||
} else {
|
||||
if (operation_name.find("Max") != std::string::npos) {
|
||||
reference_coord = std::max(reference_coord, coord);
|
||||
} else if (operation_name.find("Min") != std::string::npos) {
|
||||
reference_coord = std::min(reference_coord, coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const GLVolume* volume : volumes) {
|
||||
BoundingBoxf3 bbox = volume->transformed_convex_hull_bounding_box();
|
||||
double current_coord = 0.0;
|
||||
|
||||
if (operation_name.find("X Max") != std::string::npos) {
|
||||
current_coord = bbox.max.x();
|
||||
} else if (operation_name.find("X Min") != std::string::npos) {
|
||||
current_coord = bbox.min.x();
|
||||
} else if (operation_name.find("Y Max") != std::string::npos) {
|
||||
current_coord = bbox.max.y();
|
||||
} else if (operation_name.find("Y Min") != std::string::npos) {
|
||||
current_coord = bbox.min.y();
|
||||
} else if (operation_name.find("Z Max") != std::string::npos) {
|
||||
current_coord = bbox.max.z();
|
||||
} else if (operation_name.find("Z Min") != std::string::npos) {
|
||||
current_coord = bbox.min.z();
|
||||
}
|
||||
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
|
||||
if (operation_name.find("X") != std::string::npos) {
|
||||
displacement.x() = reference_coord - current_coord;
|
||||
} else if (operation_name.find("Y") != std::string::npos) {
|
||||
displacement.y() = reference_coord - current_coord;
|
||||
} else if (operation_name.find("Z") != std::string::npos) {
|
||||
displacement.z() = reference_coord - current_coord;
|
||||
}
|
||||
|
||||
if (displacement.norm() > 1e-6) {
|
||||
get_selection().translate(volume->object_idx(), volume->instance_idx(), volume->volume_idx(), displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation(operation_name,true);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Handle objects selection (original logic)
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.empty()) return false;
|
||||
|
||||
if (!take_snapshot(operation_name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
double reference_coord = get_coord(objects[0]);
|
||||
for (const auto& obj : objects) {
|
||||
double coord = get_coord(obj);
|
||||
if (operation_name.find("Max") != std::string::npos) {
|
||||
reference_coord = std::max(reference_coord, coord);
|
||||
} else if (operation_name.find("Min") != std::string::npos) {
|
||||
reference_coord = std::min(reference_coord, coord);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& obj : objects) {
|
||||
double current_coord = get_coord(obj);
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
set_coord(displacement, reference_coord, current_coord);
|
||||
|
||||
if (displacement.norm() > 1e-6) {
|
||||
apply_transformation(obj.object_idx, obj.instance_idx, displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation(operation_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename GetCoordFunc>
|
||||
bool GLGizmoAlignment::distribute_objects_generic(GetCoordFunc get_coord, int axis, const std::string& operation_name)
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
|
||||
if (selection.is_single_full_object() || selection.is_multiple_volume() || selection.is_multiple_modifier()) {
|
||||
std::vector<const GLVolume*> volumes;
|
||||
for (unsigned int idx : selection.get_volume_idxs()) {
|
||||
const GLVolume* v = selection.get_volume(idx);
|
||||
if (v) volumes.push_back(v);
|
||||
}
|
||||
|
||||
if (volumes.size() < 3) return false;
|
||||
if (!take_snapshot(operation_name)) {
|
||||
return false;
|
||||
}
|
||||
get_selection().setup_cache();
|
||||
|
||||
struct VolEntry { const GLVolume* v; double coord; };
|
||||
std::vector<VolEntry> entries;
|
||||
entries.reserve(volumes.size());
|
||||
for (const GLVolume* v : volumes) {
|
||||
BoundingBoxf3 bbox = v->transformed_convex_hull_bounding_box();
|
||||
Vec3d c = bbox.center();
|
||||
double coord = (axis == 0 ? c.x() : axis == 1 ? c.y() : c.z());
|
||||
entries.push_back({v, coord});
|
||||
}
|
||||
|
||||
std::sort(entries.begin(), entries.end(), [](const VolEntry& a, const VolEntry& b){ return a.coord < b.coord; });
|
||||
|
||||
BoundingBoxf3 selection_bbox = selection.get_bounding_box();
|
||||
BoundingBoxf3 left_bbox = entries.front().v->transformed_convex_hull_bounding_box();
|
||||
BoundingBoxf3 right_bbox = entries.back().v->transformed_convex_hull_bounding_box();
|
||||
auto axis_extent = [&](const BoundingBoxf3 &bb) { return (axis == 0 ? (bb.max.x() - bb.min.x()) : axis == 1 ? (bb.max.y() - bb.min.y()) : (bb.max.z() - bb.min.z())); };
|
||||
double left_width = axis_extent(left_bbox);
|
||||
double right_width = axis_extent(right_bbox);
|
||||
double bbox_min = (axis == 0 ? selection_bbox.min.x() : axis == 1 ? selection_bbox.min.y() : selection_bbox.min.z());
|
||||
double bbox_max = (axis == 0 ? selection_bbox.max.x() : axis == 1 ? selection_bbox.max.y() : selection_bbox.max.z());
|
||||
double min_center = bbox_min + left_width * 0.5;
|
||||
double max_center = bbox_max - right_width * 0.5;
|
||||
double total_distance = max_center - min_center;
|
||||
double interval = (entries.size() > 1) ? total_distance / (entries.size() - 1) : 0;
|
||||
for (size_t i = 1; i < entries.size() - 1; ++i) {
|
||||
double target_coord = min_center + i * interval;
|
||||
double current_coord = entries[i].coord;
|
||||
double offset = target_coord - current_coord;
|
||||
|
||||
if (std::abs(offset) > 1e-6) {
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
displacement[axis] = offset;
|
||||
const GLVolume *v = entries[i].v;
|
||||
get_selection().translate(v->object_idx(), v->instance_idx(), v->volume_idx(), displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation(operation_name,true);
|
||||
return true;
|
||||
}
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.size() < 3) return false;
|
||||
|
||||
if (!take_snapshot(operation_name)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
get_selection().setup_cache();
|
||||
|
||||
std::sort(objects.begin(), objects.end(),
|
||||
[&get_coord](const ObjectInfo& a, const ObjectInfo& b) {
|
||||
return get_coord(a) < get_coord(b);
|
||||
});
|
||||
|
||||
double min_coord = get_coord(objects.front());
|
||||
double max_coord = get_coord(objects.back());
|
||||
double total_distance = max_coord - min_coord;
|
||||
double interval = (objects.size() > 1) ? total_distance / (objects.size() - 1) : 0;
|
||||
for (size_t i = 1; i < objects.size() - 1; ++i) {
|
||||
double target_coord = min_coord + i * interval;
|
||||
double current_coord = get_coord(objects[i]);
|
||||
double offset = target_coord - current_coord;
|
||||
|
||||
if (std::abs(offset) > 1e-6) {
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
displacement[axis] = offset;
|
||||
apply_transformation(objects[i].object_idx, objects[i].instance_idx, displacement);
|
||||
}
|
||||
}
|
||||
|
||||
finish_operation(operation_name);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::can_align(AlignType type) const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
|
||||
bool is_single_object = selection.is_single_full_object();
|
||||
bool is_multiple_objects = selection.is_multiple_full_object();
|
||||
bool is_single_part = selection.is_single_volume() || selection.is_single_modifier();
|
||||
bool is_multiple_parts = selection.is_multiple_volume() || selection.is_multiple_modifier();
|
||||
|
||||
|
||||
return validate_selection_for_align();
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::can_distribute(AlignType type) const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
if (selection.is_single_full_object()) {
|
||||
size_t count = selection.get_volume_idxs().size();
|
||||
if (count >= 3)
|
||||
return true;
|
||||
}
|
||||
if (selection.is_single_volume() ||
|
||||
selection.is_single_modifier()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (selection.is_multiple_volume() || selection.is_multiple_modifier()) {
|
||||
size_t count = selection.get_volume_idxs().size();
|
||||
if (count < 3) return false;
|
||||
return (type == AlignType::DISTRIBUTE_X ||
|
||||
type == AlignType::DISTRIBUTE_Y ||
|
||||
type == AlignType::DISTRIBUTE_Z);
|
||||
}
|
||||
|
||||
if (selection.is_multiple_full_object()) {
|
||||
BoundingBoxf3 big_bb;
|
||||
auto objects = get_selected_objects_info(big_bb);
|
||||
if (objects.size() < 3) return false;
|
||||
return (type == AlignType::DISTRIBUTE_X || type == AlignType::DISTRIBUTE_Y || type == AlignType::DISTRIBUTE_Z);
|
||||
}
|
||||
|
||||
return validate_selection_for_distribute();
|
||||
}
|
||||
|
||||
double GLGizmoAlignment::get_current_coord(std::string operation_name, BoundingBoxf3 &bbox)
|
||||
{
|
||||
double current_coord = 0.0;
|
||||
if (operation_name.find("X Max") != std::string::npos) {
|
||||
current_coord = bbox.max.x();
|
||||
} else if (operation_name.find("X Min") != std::string::npos) {
|
||||
current_coord = bbox.min.x();
|
||||
} else if (operation_name.find("Y Max") != std::string::npos) {
|
||||
current_coord = bbox.max.y();
|
||||
} else if (operation_name.find("Y Min") != std::string::npos) {
|
||||
current_coord = bbox.min.y();
|
||||
} else if (operation_name.find("Z Max") != std::string::npos) {
|
||||
current_coord = bbox.max.z();
|
||||
} else if (operation_name.find("Z Min") != std::string::npos) {
|
||||
current_coord = bbox.min.z();
|
||||
} else if (operation_name.find("X Center") != std::string::npos) {
|
||||
current_coord = bbox.center().x();
|
||||
} else if (operation_name.find("Y Center") != std::string::npos) {
|
||||
current_coord = bbox.center().y();
|
||||
} else if (operation_name.find("Z Center") != std::string::npos) {
|
||||
current_coord = bbox.center().z();
|
||||
}
|
||||
return current_coord;
|
||||
}
|
||||
|
||||
Vec3d GLGizmoAlignment::generate_displacement(std::string operation_name, double offset) {
|
||||
Vec3d displacement = Vec3d::Zero();
|
||||
if (operation_name.find("X") != std::string::npos) {
|
||||
displacement.x() = offset;
|
||||
} else if (operation_name.find("Y") != std::string::npos) {
|
||||
displacement.y() = offset;
|
||||
} else if (operation_name.find("Z") != std::string::npos) {
|
||||
displacement.z() = offset;
|
||||
}
|
||||
return displacement;
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::is_part_align_parent()
|
||||
{
|
||||
Selection &selection = get_selection();
|
||||
if (selection.is_multiple_volume() || selection.is_multiple_modifier() || selection.is_single_volume() || selection.is_single_modifier()) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<GLGizmoAlignment::ObjectInfo> GLGizmoAlignment::get_selected_objects_info(BoundingBoxf3 &big_bb) const
|
||||
{
|
||||
std::vector<ObjectInfo> objects;
|
||||
Selection& selection = get_selection();
|
||||
|
||||
if (selection.is_empty()) return objects;
|
||||
|
||||
const auto& content = selection.get_content();
|
||||
for (const auto& obj_it : content) {
|
||||
for (const auto& inst_idx : obj_it.second) {
|
||||
int obj_idx = obj_it.first;
|
||||
|
||||
if (obj_idx >= 0 && obj_idx < selection.get_model()->objects.size()) {
|
||||
ModelObject* object = selection.get_model()->objects[obj_idx];
|
||||
if (inst_idx >= 0 && inst_idx < object->instances.size()) {
|
||||
BoundingBoxf3 bbox = object->instance_bounding_box(inst_idx);
|
||||
big_bb.merge(bbox);
|
||||
objects.emplace_back(obj_idx, inst_idx, bbox);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
|
||||
void GLGizmoAlignment::set_parent_box(const BoundingBoxf3 &bb) {
|
||||
m_parent_box = bb;
|
||||
}
|
||||
|
||||
Selection& GLGizmoAlignment::get_selection() const
|
||||
{
|
||||
return m_canvas.get_selection();
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::take_snapshot(const std::string& name)
|
||||
{
|
||||
wxGetApp().plater()->take_snapshot(name);
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLGizmoAlignment::apply_transformation(int obj_idx, int inst_idx, const Vec3d& displacement)
|
||||
{
|
||||
get_selection().translate(obj_idx, inst_idx, displacement);
|
||||
}
|
||||
|
||||
void GLGizmoAlignment::finish_operation(const std::string &operation_name, bool force_volume_move)
|
||||
{
|
||||
get_selection().notify_instance_update(-1, -1);
|
||||
m_canvas.do_move(operation_name, force_volume_move);
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::validate_selection_for_align() const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
|
||||
if (selection.is_single_full_object() ||
|
||||
selection.is_single_volume() ||
|
||||
selection.is_single_modifier()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return selection.get_volume_idxs().size() >= 2;
|
||||
}
|
||||
|
||||
bool GLGizmoAlignment::validate_selection_for_distribute() const
|
||||
{
|
||||
const Selection& selection = get_selection();
|
||||
|
||||
if (selection.is_single_full_object() || selection.is_multiple_full_object()) {
|
||||
std::set<int> object_indices;
|
||||
for (int volume_idx : selection.get_volume_idxs()) {
|
||||
const GLVolume* volume = selection.get_volume(volume_idx);
|
||||
if (volume) {
|
||||
object_indices.insert(volume->object_idx());
|
||||
}
|
||||
}
|
||||
return object_indices.size() >= 3;
|
||||
}
|
||||
|
||||
return selection.get_volume_idxs().size() >= 3;
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
@@ -0,0 +1,95 @@
|
||||
#ifndef slic3r_GLGizmoAlignment_hpp_
|
||||
#define slic3r_GLGizmoAlignment_hpp_
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#include "slic3r/GUI/Selection.hpp"
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
class GLCanvas3D;
|
||||
|
||||
class GLGizmoAlignment
|
||||
{
|
||||
public:
|
||||
enum class AlignType {
|
||||
NONE = -1,
|
||||
CENTER_X,
|
||||
CENTER_Y,
|
||||
CENTER_Z,
|
||||
Y_MAX,
|
||||
Y_MIN,
|
||||
X_MAX,
|
||||
X_MIN,
|
||||
Z_MAX,
|
||||
Z_MIN,
|
||||
DISTRIBUTE_X,
|
||||
DISTRIBUTE_Y,
|
||||
DISTRIBUTE_Z
|
||||
};
|
||||
struct ObjectInfo {
|
||||
int object_idx;
|
||||
int instance_idx;
|
||||
BoundingBoxf3 bbox;
|
||||
Vec3d center;
|
||||
|
||||
ObjectInfo(int obj_idx, int inst_idx, const BoundingBoxf3& bb)
|
||||
: object_idx(obj_idx), instance_idx(inst_idx), bbox(bb), center(bb.center()) {}
|
||||
};
|
||||
|
||||
explicit GLGizmoAlignment(GLCanvas3D& canvas);
|
||||
~GLGizmoAlignment() = default;
|
||||
|
||||
bool align_objects(AlignType type,bool align_parent = false);
|
||||
bool distribute_objects(AlignType type);
|
||||
|
||||
bool align_to_center(AlignType type,bool align_parent = false);
|
||||
bool align_to_y_max(bool align_parent = false);
|
||||
bool align_to_y_min(bool align_parent = false);
|
||||
bool align_to_x_max(bool align_parent = false);
|
||||
bool align_to_x_min(bool align_parent = false);
|
||||
bool align_to_z_max(bool align_parent = false);
|
||||
bool align_to_z_min(bool align_parent = false);
|
||||
|
||||
bool distribute_x();
|
||||
bool distribute_y();
|
||||
bool distribute_z();
|
||||
|
||||
bool can_align(AlignType type) const;
|
||||
bool can_distribute(AlignType type) const;
|
||||
|
||||
std::vector<ObjectInfo> get_selected_objects_info(BoundingBoxf3 &big_bb) const;
|
||||
double get_current_coord(std::string operation_name, BoundingBoxf3 &bbox);
|
||||
Vec3d generate_displacement(std::string operation_name, double offset);
|
||||
bool is_part_align_parent();
|
||||
void set_parent_box(const BoundingBoxf3 &bb);
|
||||
|
||||
private:
|
||||
GLCanvas3D& m_canvas;
|
||||
|
||||
template<typename GetCoordFunc, typename SetCoordFunc>
|
||||
bool align_objects_generic(GetCoordFunc get_coord, SetCoordFunc set_coord, const std::string &operation_name, bool align_parent = false);
|
||||
|
||||
template<typename GetCoordFunc>
|
||||
bool distribute_objects_generic(GetCoordFunc get_coord, int axis,
|
||||
const std::string& operation_name);
|
||||
|
||||
Selection& get_selection() const;
|
||||
bool take_snapshot(const std::string& name);
|
||||
void apply_transformation(int obj_idx, int inst_idx, const Vec3d& displacement);
|
||||
void finish_operation(const std::string &operation_name, bool force_volume_move = false);
|
||||
|
||||
bool validate_selection_for_align() const;
|
||||
bool validate_selection_for_distribute() const;
|
||||
|
||||
private:
|
||||
BoundingBoxf3 m_parent_box;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLGizmoAlignment_hpp_
|
||||
@@ -470,6 +470,37 @@ bool GLGizmosManager::check_gizmos_closed_except(EType type) const
|
||||
return true;
|
||||
}
|
||||
|
||||
// Switches the active plate to the one containing the first selected object,
|
||||
// so that subsequent operations (align/distribute) act on a plate the user
|
||||
// can actually see.
|
||||
void GLGizmosManager::check_object_located_outside_plate(bool change_plate)
|
||||
{
|
||||
PartPlateList& plate_list = wxGetApp().plater()->get_partplate_list();
|
||||
auto curr_plate_index = plate_list.get_curr_plate_index();
|
||||
Selection& selection = m_parent.get_selection();
|
||||
auto idxs = selection.get_volume_idxs();
|
||||
if (idxs.empty())
|
||||
return;
|
||||
|
||||
const GLVolume* v = selection.get_volume(*idxs.begin());
|
||||
int object_idx = v->object_idx();
|
||||
const Model* model = m_parent.get_model();
|
||||
if (object_idx < 0 || object_idx >= (int) model->objects.size())
|
||||
return;
|
||||
|
||||
ModelObject* model_object = model->objects[object_idx];
|
||||
for (size_t i = 0; i < plate_list.get_plate_count(); ++i) {
|
||||
auto plate = plate_list.get_plate(i);
|
||||
for (auto object : plate->get_objects_on_this_plate()) {
|
||||
if (model_object == object) {
|
||||
if (change_plate && curr_plate_index != (int) i)
|
||||
plate_list.select_plate(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmosManager::set_hover_id(int id)
|
||||
{
|
||||
// Measure and assembly handles hover by itself
|
||||
|
||||
@@ -261,6 +261,7 @@ public:
|
||||
void reset_all_states();
|
||||
bool open_gizmo(EType type);
|
||||
bool check_gizmos_closed_except(EType) const;
|
||||
void check_object_located_outside_plate(bool change_plate = true);
|
||||
|
||||
void set_hover_id(int id);
|
||||
|
||||
|
||||
@@ -245,6 +245,7 @@
|
||||
#include "Widgets/MultiNozzleSync.hpp" // NozzleOption, tryPopUpMultiNozzleDialog, setExtruderNozzleCount
|
||||
#include "DeviceCore/DevNozzleSystem.h" // DevNozzle, GetExtNozzles / GetRackNozzles
|
||||
#include "ProjectDirtyStateManager.hpp"
|
||||
#include "Gizmos/GLGizmoAlignment.hpp"
|
||||
#include "Gizmos/GLGizmoSimplify.hpp" // create suggestion notification
|
||||
#include "Gizmos/GLGizmoSVG.hpp" // Drop SVG file
|
||||
#include "Gizmos/GizmoObjectManipulation.hpp"
|
||||
@@ -7484,6 +7485,18 @@ struct Plater::priv
|
||||
void delete_all_objects_from_model();
|
||||
void reset(bool apply_presets_change = false, bool reload_presets = true);
|
||||
void center_selection();
|
||||
void distribute_selection_x();
|
||||
void distribute_selection_y();
|
||||
void distribute_selection_z();
|
||||
void align_selection_x_min();
|
||||
void align_selection_x_center();
|
||||
void align_selection_x_max();
|
||||
void align_selection_y_min();
|
||||
void align_selection_y_center();
|
||||
void align_selection_y_max();
|
||||
void align_selection_z_min();
|
||||
void align_selection_z_center();
|
||||
void align_selection_z_max();
|
||||
void drop_selection();
|
||||
void mirror(Axis axis);
|
||||
void split_object(bool auto_drop = true);
|
||||
@@ -10913,6 +10926,78 @@ void Plater::priv::center_selection()
|
||||
view3D->center_selected();
|
||||
}
|
||||
|
||||
void Plater::priv::distribute_selection_x()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.distribute_objects(GLGizmoAlignment::AlignType::DISTRIBUTE_X);
|
||||
}
|
||||
|
||||
void Plater::priv::distribute_selection_y()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.distribute_objects(GLGizmoAlignment::AlignType::DISTRIBUTE_Y);
|
||||
}
|
||||
|
||||
void Plater::priv::distribute_selection_z()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.distribute_objects(GLGizmoAlignment::AlignType::DISTRIBUTE_Z);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_x_min()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::X_MIN);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_x_center()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::CENTER_X);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_x_max()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::X_MAX);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_y_min()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::Y_MIN);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_y_center()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::CENTER_Y);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_y_max()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::Y_MAX);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_z_min()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::Z_MIN);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_z_center()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::CENTER_Z);
|
||||
}
|
||||
|
||||
void Plater::priv::align_selection_z_max()
|
||||
{
|
||||
GLGizmoAlignment alignment_helper(*view3D->get_canvas3d());
|
||||
alignment_helper.align_objects(GLGizmoAlignment::AlignType::Z_MAX);
|
||||
}
|
||||
|
||||
void Plater::priv::drop_selection()
|
||||
{
|
||||
view3D->drop_selected();
|
||||
@@ -22226,6 +22311,18 @@ void Plater::suppress_background_process(const bool stop_background_process)
|
||||
BackgroundSlicingProcess& Plater::background_process() { return p->background_process; }
|
||||
|
||||
void Plater::center_selection() { p->center_selection(); }
|
||||
void Plater::distribute_selection_x() { p->distribute_selection_x(); }
|
||||
void Plater::distribute_selection_y() { p->distribute_selection_y(); }
|
||||
void Plater::distribute_selection_z() { p->distribute_selection_z(); }
|
||||
void Plater::align_selection_x_min() { p->align_selection_x_min(); }
|
||||
void Plater::align_selection_x_center() { p->align_selection_x_center(); }
|
||||
void Plater::align_selection_x_max() { p->align_selection_x_max(); }
|
||||
void Plater::align_selection_y_min() { p->align_selection_y_min(); }
|
||||
void Plater::align_selection_y_center() { p->align_selection_y_center(); }
|
||||
void Plater::align_selection_y_max() { p->align_selection_y_max(); }
|
||||
void Plater::align_selection_z_min() { p->align_selection_z_min(); }
|
||||
void Plater::align_selection_z_center() { p->align_selection_z_center(); }
|
||||
void Plater::align_selection_z_max() { p->align_selection_z_max(); }
|
||||
void Plater::drop_selection() { p->drop_selection(); }
|
||||
void Plater::mirror(Axis axis) { p->mirror(axis); }
|
||||
void Plater::split_object(bool auto_drop) { p->split_object(auto_drop); }
|
||||
|
||||
@@ -762,6 +762,18 @@ public:
|
||||
//BBS: add clone logic
|
||||
void clone_selection();
|
||||
void center_selection();
|
||||
void distribute_selection_x();
|
||||
void distribute_selection_y();
|
||||
void distribute_selection_z();
|
||||
void align_selection_x_min();
|
||||
void align_selection_x_center();
|
||||
void align_selection_x_max();
|
||||
void align_selection_y_min();
|
||||
void align_selection_y_center();
|
||||
void align_selection_y_max();
|
||||
void align_selection_z_min();
|
||||
void align_selection_z_center();
|
||||
void align_selection_z_max();
|
||||
void drop_selection();
|
||||
void search(bool plater_is_active, Preset::Type type, wxWindow *tag, TextInput *etag, wxWindow *stag);
|
||||
void mirror(Axis axis);
|
||||
|
||||
Reference in New Issue
Block a user