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Update the codes to 01.01.00.10 for the formal release
1. first formal version of macos 2. add the bambu networking plugin install logic 3. auto compute the wipe volume when filament change 4. add the logic of wiping into support 5. refine the GUI layout and icons, improve the gui apperance in lots of small places 6. serveral improve to support 7. support AMS auto-mapping 8. disable lots of unstable features: such as params table, media file download, HMS 9. fix serveral kinds of bugs 10. update the document of building 11. ...
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@@ -1,109 +1,41 @@
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# Building PrusaSlicer on Mac OS
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# Building Bambu Studio on Mac OS
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To build PrusaSlicer on Mac OS, you will need the following software:
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## Enviroment setup
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Install Following tools:
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- Xcode from app store
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- Cmake
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- git
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- gettext
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- XCode
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- CMake
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- git
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- gettext
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Cmake, git, gettext can be installed from brew(brew install cmake git gettext)
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XCode is available through Apple's App Store, the other three tools are available on
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[brew](https://brew.sh/) (use `brew install cmake git gettext` to install them).
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## building the deps
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You need to build the dependence of BambuStudio first. (Only needs for the first time)
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### Dependencies
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Suppose you download the codes into /Users/_username_/work/projects/BambuStudio
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create a directory to store the dependence built: /Users/_username_/work/projects/BambuStudio_dep
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**(Please make sure to replace the username with the one on your computer)**
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PrusaSlicer comes with a set of CMake scripts to build its dependencies, it lives in the `deps` directory.
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Open a terminal window and navigate to PrusaSlicer sources directory and then to `deps`.
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Use the following commands to build the dependencies:
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`cd BambuStudio/deps`
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`mkdir build;cd build`
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mkdir build
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cd build
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cmake ..
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make
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for arm64 architecture
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`cmake ../ -DDESTDIR="/Users/username/work/projects/BambuStudio_dep" -DOPENSSL_ARCH="darwin64-arm64-cc"`
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for x86 architeccture
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`cmake ../ -DDESTDIR="/Users/username/work/projects/BambuStudio_dep" -DOPENSSL_ARCH="darwin64-x86_64-cc"`
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`make -jN` (N can be a number between 1 and the max cpu number)
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This will create a dependencies bundle inside the `build/destdir` directory.
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You can also customize the bundle output path using the `-DDESTDIR=<some path>` option passed to `cmake`.
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## building the Bambu Studio
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create a directory to store the installed files at /Users/username/work/projects/BambuStudio/install_dir
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`cd BambuStudio`
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`mkdir install_dir`
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`mkdir build;cd build`
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**Warning**: Once the dependency bundle is installed in a destdir, the destdir cannot be moved elsewhere.
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(This is because wxWidgets hardcodes the installation path.)
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building it use cmake
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`cmake .. -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
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`cmake --build . --target install --config Release -jN`
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FIXME The Cereal serialization library needs a tiny patch on some old OSX clang installations
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https://github.com/USCiLab/cereal/issues/339#issuecomment-246166717
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### Building PrusaSlicer
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If dependencies are built without errors, you can proceed to build PrusaSlicer itself.
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Go back to top level PrusaSlicer sources directory and use these commands:
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mkdir build
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cd build
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cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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The `CMAKE_PREFIX_PATH` is the path to the dependencies bundle but with `/usr/local` appended - if you set a custom path
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using the `DESTDIR` option, you will need to change this accordingly. **Warning:** the `CMAKE_PREFIX_PATH` needs to be an absolute path.
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The CMake command above prepares PrusaSlicer for building from the command line.
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To start the build, use
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make -jN
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where `N` is the number of CPU cores, so, for example `make -j4` for a 4-core machine.
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Alternatively, if you would like to use XCode GUI, modify the `cmake` command to include the `-GXcode` option:
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cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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and then open the `PrusaSlicer.xcodeproj` file.
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This should open up XCode where you can perform build using the GUI or perform other tasks.
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### Note on Mac OS X SDKs
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By default PrusaSlicer builds against whichever SDK is the default on the current system.
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This can be customized. The `CMAKE_OSX_SYSROOT` option sets the path to the SDK directory location
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and the `CMAKE_OSX_DEPLOYMENT_TARGET` option sets the target OS X system version (eg. `10.14` or similar).
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Note you can set just one value and the other will be guessed automatically.
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In case you set both, the two settings need to agree with each other. (Building with a lower deployment target
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is currently unsupported because some of the dependencies don't support this, most notably wxWidgets.)
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Please note that the `CMAKE_OSX_DEPLOYMENT_TARGET` and `CMAKE_OSX_SYSROOT` options need to be set the same
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on both the dependencies bundle as well as PrusaSlicer itself.
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Official Mac PrusaSlicer builds are currently built against SDK 10.9 to ensure compatibility with older Macs.
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_Warning:_ XCode may be set such that it rejects SDKs bellow some version (silently, more or less).
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This is set in the property list file
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/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Info.plist
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To remove the limitation, simply delete the key `MinimumSDKVersion` from that file.
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# TL; DR
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Works on a fresh installation of MacOS Catalina 10.15.6
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- Install [brew](https://brew.sh/):
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- Open Terminal
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- Enter:
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```
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brew update
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brew install cmake git gettext
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brew upgrade
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git clone https://github.com/prusa3d/PrusaSlicer/
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cd PrusaSlicer/deps
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mkdir build
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cd build
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cmake ..
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make
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cd ../..
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mkdir build
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cd build
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cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
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make
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src/prusa-slicer
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```
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building it use xcode
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`cmake .. -GXcode -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
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then building it using Xcode
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