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Work in progress: Good bye, Perl Threads!
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@@ -152,12 +152,6 @@ __PACKAGE__->mk_accessors(qw(
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_simulation_mode
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));
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# make OpenGL::Array thread-safe
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{
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no warnings 'redefine';
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*OpenGL::Array::CLONE_SKIP = sub { 1 };
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}
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sub new {
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my ($class, $parent, $print) = @_;
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