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Merge: Snapmaker Orca 2.1.2
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@@ -564,6 +564,8 @@ void GLVolume::simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_obj
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if (shader) {
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if (idx == 0) {
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int extruder_id = model_volume->extruder_id();
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if (extruder_id <= 0)
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extruder_id = 1;
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//to make black not too hard too see
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ColorRGBA new_color = adjust_color_for_rendering(extruder_colors[extruder_id - 1]);
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if (ban_light) {
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