build: trim GUI_App.hpp includes so edits stop rebuilding the whole GUI (#15644)

This commit is contained in:
Kris Austin
2026-09-12 12:09:39 -03:00
committed by GitHub
parent 0888e331b5
commit e7ca4fb87e
73 changed files with 149 additions and 15 deletions
+10 -9
View File
@@ -1,23 +1,17 @@
#ifndef slic3r_GUI_App_hpp_
#define slic3r_GUI_App_hpp_
#include <functional>
#include <memory>
#include <string>
#include "ActionRegistry.hpp"
#include "ImGuiWrapper.hpp"
#include "ConfigWizard.hpp"
#include "OpenGLManager.hpp"
#include "PresetBundleDialog.hpp"
#include "libslic3r/Preset.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "slic3r/GUI/DeviceManager.hpp"
#include "slic3r/GUI/UserNotification.hpp"
#include "slic3r/Utils/NetworkAgent.hpp"
#include "slic3r/Utils/BBLCloudServiceAgent.hpp"
#include "slic3r/GUI/WebViewDialog.hpp"
#include "slic3r/GUI/WebUserLoginDialog.hpp"
#include "slic3r/GUI/BindDialog.hpp"
#include "slic3r/GUI/HMS.hpp"
#include "slic3r/Utils/CloudProvider.hpp"
#include "slic3r/GUI/Jobs/UpgradeNetworkJob.hpp"
#include "slic3r/GUI/HttpServer.hpp"
#include "../Utils/PrintHost.hpp"
@@ -64,9 +58,14 @@ class ModelObject;
class Model;
class UserManager;
class DeviceManager;
class MachineObject;
class NetworkAgent;
class IPrinterAgent;
class TaskManager;
// Same typedef as in bambu_networking.hpp, so this header need not include it.
typedef std::function<bool()> WasCancelledFn;
namespace GUI{
class RemovableDriveManager;
@@ -85,6 +84,8 @@ class ParamsDialog;
class HMSQuery;
class ModelMallDialog;
class PingCodeBindDialog;
class PresetBundleDialog;
class ZUserLogin;
class NetworkErrorDialog;
class PluginsDialog;
class SpeedDialWebDialog;
@@ -829,7 +830,7 @@ wxDECLARE_EVENT(EVT_UPDATE_BUNDLE_COMPLETE, wxCommandEvent);
bool is_support_filament(int extruder_id, bool strict_check = true);
bool is_soluble_filament(int extruder_id);
// check if the filament for model is in the list
bool has_filaments(const std::vector<string>& model_filaments);
bool has_filaments(const std::vector<std::string>& model_filaments);
} // namespace GUI
} // Slic3r