mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-06 15:21:09 +00:00
Commit Design bodies to the plate as one assembly, keeping their positions
Commit to Plate now sends all visible bodies to Prepare as one object with a part per body, so their relative placement survives. A dropdown beside the button switches to Commit to Plate (as bodies), the previous one-object-per-body behaviour, and the choice is remembered.
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@@ -267,6 +267,15 @@ static ::Button* sidebar_icon_btn(wxWindow* parent, const char* icon, const wxSt
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return b;
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}
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// Commit to Plate's faces: Prepare's add-plate glyph, drawn for its light GL toolbar, and the same
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// glyph with a body on the plate for "as bodies". Each ships a "_dark" twin for the dark ribbon,
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// picked the way GLToolbar picks it.
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static std::string commit_icon(bool bodies)
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{
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const std::string name = bodies ? "toolbar_add_plate_bodies" : "toolbar_add_plate";
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return dp_dark() ? name + "_dark" : name;
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}
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// The icons on each Feature tree and Bodies row (DesignRowList::Action::id).
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enum RowAction { RowEdit, RowMove, RowVisibility, RowDelete };
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@@ -1606,11 +1615,12 @@ DesignPanel::DesignPanel(wxWindow* parent)
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// Some Orca glyphs (toolbar_flatten) are drawn for Prepare's light GL toolbar and come out
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// the same tone as a dark ribbon. Those ship a "_dark" twin, picked per theme here (and
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// again on a theme switch) the way GLToolbar picks it.
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auto doc_btn = [this](const char* icon, const wxString& tip, bool has_dark_twin = false) {
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auto doc_btn = [this](const char* icon, const wxString& tip, bool has_dark_twin = false,
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int cell_w = 40, int icon_px = 34) {
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const std::string name(icon);
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auto themed = [name, has_dark_twin] { return has_dark_twin && dp_dark() ? name + "_dark" : name; };
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auto* b = new ScalableButton(m_toolbar, wxID_ANY, themed(), "", FromDIP(wxSize(40, 40)),
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wxDefaultPosition, wxBU_EXACTFIT | wxBORDER_NONE, false, 34);
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auto* b = new ScalableButton(m_toolbar, wxID_ANY, themed(), "", FromDIP(wxSize(cell_w, 40)),
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wxDefaultPosition, wxBU_EXACTFIT | wxBORDER_NONE, false, icon_px);
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if (has_dark_twin)
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m_icon_refresh.push_back([b, themed] { b->SetBitmap_(themed()); });
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b->SetToolTip(tip);
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@@ -1668,12 +1678,73 @@ DesignPanel::DesignPanel(wxWindow* parent)
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m_section_flip_btn->Enable(false); // only usable while a section view is active
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tb_slot["flip"].push_back(m_section_flip_btn);
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// Commit is the tab's primary action and sits far right, next to Confirm/Cancel.
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// Commit is the tab's primary action and sits far right, next to Confirm/Cancel. A split
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// button like Prepare's Slice: the face commits in the current mode, the chevron's
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// dropdown only switches the mode.
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m_tb_commit = new wxBoxSizer(wxHORIZONTAL);
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auto* b_commit = doc_btn("toolbar_add_plate", _L("Commit to Plate — send the solid to Prepare"),
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true);
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b_commit->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { on_commit(); });
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m_tb_commit->Add(b_commit, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 4);
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m_commit_btn = doc_btn("toolbar_add_plate", wxEmptyString); // face and tip: set_commit_mode
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m_commit_btn->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { on_commit(); });
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auto* b_mode = doc_btn("drop_down", _L("Choose how Commit to Plate sends the bodies"), false, 16, 16);
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m_tb_commit->Add(m_commit_btn, 0, wxALIGN_CENTER_VERTICAL);
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m_tb_commit->Add(b_mode, 0, wxALIGN_CENTER_VERTICAL | wxRIGHT, 4);
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// Same themed-DropDown shape as the FEATURE flyouts; row index == int(CommitMode).
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struct CommitFlyout {
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std::vector<DropDown::Item> items;
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wxLongLong closed_ms; // when the list last closed (wxGetLocalTimeMillis)
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DropDown drop; // declared LAST: destroyed before the vector it references
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CommitFlyout() : drop(items) {}
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};
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auto cf = std::make_shared<CommitFlyout>();
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cf->items.resize(2);
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cf->items[int(CommitMode::Assembly)].text = _L("Commit to Plate");
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cf->items[int(CommitMode::Assembly)].tip = _L("All bodies become one object with a part per body, "
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"keeping their relative positions");
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cf->items[int(CommitMode::Bodies)].text = _L("Commit to Plate (as bodies)");
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cf->items[int(CommitMode::Bodies)].tip = _L("Each body becomes its own object, placed on its own");
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CommitFlyout* cp = cf.get();
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auto refresh_rows = [this, cp] {
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for (size_t i = 0; i < cp->items.size(); ++i)
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cp->items[i].icon = create_scaled_bitmap(commit_icon(i == size_t(CommitMode::Bodies)), m_toolbar, 18);
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};
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refresh_rows();
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cp->drop.Create(m_commit_btn);
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cp->drop.SetUseContentWidth(true, false);
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cp->drop.Invalidate(true);
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m_commit_drop = &cp->drop;
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cp->drop.Bind(wxEVT_COMBOBOX, [this](wxCommandEvent& e) {
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const bool bodies = e.GetInt() == int(CommitMode::Bodies);
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set_commit_mode(bodies ? CommitMode::Bodies : CommitMode::Assembly);
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wxGetApp().app_config->set("design_commit_mode", bodies ? "bodies" : "assembly");
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});
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cp->drop.Bind(EVT_DISMISS, [cp](wxCommandEvent&) { cp->closed_ms = wxGetLocalTimeMillis(); });
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b_mode->Bind(wxEVT_BUTTON, [this, b_mode, cp](wxCommandEvent&) {
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// A click on ▾ while the list is open closes it, and that same click reaches this
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// button too (on MSW the list's deferred dismissal runs before the button's mouse-up):
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// it must not reopen the list.
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if (cp->drop.IsShown() || wxGetLocalTimeMillis() - cp->closed_ms < 300)
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return;
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// A fresh content measure before Popup(), as the FEATURE flyouts do. Invalidate(true)
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// also clears the selection, which is the check on the current mode: put it back.
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m_commit_drop->Invalidate(true);
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m_commit_drop->SetUseContentWidth(false, false);
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m_commit_drop->SetUseContentWidth(true, false);
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m_commit_drop->SetSelection(int(m_commit_mode));
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// Right-aligned under the split button, which sits at the ribbon's far right.
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wxPoint pos = b_mode->ClientToScreen(wxPoint(b_mode->GetSize().x, -6));
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pos.x -= m_commit_drop->GetSize().x;
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m_commit_drop->Position(pos, wxSize(0, b_mode->GetSize().y + b_mode->FromDIP(12)));
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m_commit_drop->Popup();
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});
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m_icon_refresh.push_back([this, refresh_rows] {
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refresh_rows();
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m_commit_drop->Invalidate(true);
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set_commit_mode(m_commit_mode); // the face's theme twin, and the check Invalidate cleared
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});
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m_flyout_keepalive.push_back(cf);
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// Assembly unless the user picked "as bodies": it is the mode that keeps the design as drawn.
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set_commit_mode(wxGetApp().app_config->get("design_commit_mode") == "bodies" ? CommitMode::Bodies
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: CommitMode::Assembly);
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}
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// Feature-group layout, in the requested left-to-right order.
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@@ -9898,6 +9969,19 @@ void DesignPanel::on_export_step()
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m_status->Refresh();
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}
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void DesignPanel::set_commit_mode(CommitMode mode)
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{
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m_commit_mode = mode;
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const bool bodies = mode == CommitMode::Bodies;
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if (m_commit_btn) {
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m_commit_btn->SetBitmap_(commit_icon(bodies));
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m_commit_btn->SetToolTip(bodies ? _L("Commit to Plate (as bodies) — send each body to Prepare as its own object")
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: _L("Commit to Plate — send the solid to Prepare"));
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}
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if (m_commit_drop)
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m_commit_drop->SetSelection(int(mode)); // the check on the current row
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}
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void DesignPanel::on_commit()
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{
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// A feature tool open with a live preview ghost (e.g. a fillet being previewed) is
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@@ -9914,24 +9998,28 @@ void DesignPanel::on_commit()
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if (obj_list == nullptr)
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return;
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// Multi-body: ship each (visible) body as its own plate object so they arrive on the
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// slicer plate as independent, separately-arrangeable parts (Onshape "Commit all parts").
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// Multi-body: ship the (visible) bodies as the parts of one assembly object that keeps
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// their placement (the default), or each as its own plate object so they arrive as
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// independent, separately-arrangeable parts (Onshape "Commit all parts").
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// Hidden bodies are skipped — what you see on the Design plate is what gets committed.
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sync_body_visible();
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rebuild_disp_meshes(); // ship moved bodies at their Move-gizmo positions
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if (m_disp_body_meshes.size() > 1) {
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int committed = 0;
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std::vector<std::pair<const TriangleMesh*, wxString>> parts;
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for (size_t b = 0; b < m_disp_body_meshes.size(); ++b) {
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if (b < m_body_visible.size() && !m_body_visible[b]) continue; // skip hidden
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if (m_disp_body_meshes[b].its.indices.empty()) continue;
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obj_list->load_mesh_object(m_disp_body_meshes[b],
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"Design Body " + std::to_string(b + 1));
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++committed;
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parts.emplace_back(&m_disp_body_meshes[b], wxString::FromUTF8("Design Body " + std::to_string(b + 1)));
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}
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if (committed == 0) { // every body hidden — nothing to ship
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if (parts.empty()) { // every body hidden — nothing to ship
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set_status(_L("All bodies hidden — show one before committing"));
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return;
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}
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if (m_commit_mode == CommitMode::Assembly && parts.size() > 1)
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obj_list->load_mesh_object(parts, "Design Assembly");
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else
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for (const auto& [mesh, name] : parts)
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obj_list->load_mesh_object(*mesh, name);
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} else {
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obj_list->load_mesh_object(m_disp_pick_mesh, "Design Body");
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}
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