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Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++, parallelized.
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@@ -247,7 +247,11 @@ sub new {
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);
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}
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package Slic3r::GUI::_3DScene::GLVertexArray;
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package Slic3r::GUI::_3DScene::GLVolume::Collection;
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use overload
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'@{}' => sub { $_[0]->arrayref },
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'fallback' => 1;
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sub CLONE_SKIP { 1 }
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package main;
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@@ -279,6 +283,7 @@ for my $class (qw(
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Slic3r::Geometry::BoundingBox
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Slic3r::Geometry::BoundingBoxf
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Slic3r::Geometry::BoundingBoxf3
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Slic3r::GUI::_3DScene::GLVolume
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Slic3r::Layer
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Slic3r::Layer::Region
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Slic3r::Layer::Support
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