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Temporary low-res texture shown while generating compressed data on the CPU
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@@ -91,6 +91,10 @@ private:
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GeometryBuffer m_gridlines;
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#if ENABLE_TEXTURES_FROM_SVG
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mutable GLTexture m_texture;
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#if ENABLE_COMPRESSED_TEXTURES
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// temporary texture shown until the main texture has still no levels compressed
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mutable GLTexture m_temp_texture;
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#endif // ENABLE_COMPRESSED_TEXTURES
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mutable Shader m_shader;
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mutable unsigned int m_vbo_id;
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#else
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